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#51 |
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Arcade Snowmew Of Doom
Elder God
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I actually don't think that ADF has really looked a lot of the 'cross platform titles'. Particularly those designed with the console in mind first, the PC ports tend to be rather shoddy and seriously feel like like you're trapped with console commands. F.E.A.R 2 for PC is a prime example of this even if it's predicessor was primarily PC oriented, FEAR 2 was quite the opposite and you felt it when playing it on the PC.
Then there's also the cheaper 'value ports' of various titles. Crazy Taxi 3 and Outrun 2006 for example, these games are SO tied to their console sibbilings that on the PC their game clocks are tied to the framerate of the game. On a console, all games are clocked to run at 60fps. Know what happens when you run Crazy Taxi 3 or Outrun 2006 on a PC with a refresh rate other than 60hz? The entire game adjusts it's speed to match. At 85hz, these games run 41% faster than they should. Flat out, a lot of 'multiplatform' games that are released to PC get pretty shitty PC ports. |
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#52 | |
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Tail first, THEN legs....
2,500 Club
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The 1993 CD-ROM title "MegaRace" for example, the tracks were FMV (gorgeous nonetheless) and it merely calibrated the framerate to your vehicle's speed, but it didn't calibrate your vehicle's speed to real time. Try running it on anything close to a modern PC and it runs at least ten times faster than it was intended to. I also remember a lot of personal experience with certain late Sierra adventure titles where, although most parts of the game were calibrated to account for real time, certain parts still were relative to CPU speed, which could result in anything from being unable to solve a certain puzzle or area (Space Quest 4 comes to mind), to the game outright crashing when you step onto a certain pixel of ground or head onto a different screen. Last edited by Stratadrake; 11-09-2009 at 03:53 AM. |
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#53 | |
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Arcade Snowmew Of Doom
Elder God
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This is a matter of ports from console to PC expecting 60fps. It doesn't matter how fast the CPU is, if the desktop refresh rate is 60hz the games will run fine, reguardless of CPU speed, even if it's fast as crap. Instead the game's speed is tied to the rate the frames are rendered at. It's because on a console you can always assume 60hz but not on the PC and no one made the effort to account for variations on the PC. |
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#54 | |
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Tail first, THEN legs....
2,500 Club
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Yeah, old PC games and specific CPU speeds do go hand-in-hand.
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#55 | |
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Think Pink
The 5,000 Club
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#56 | |
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Call me Jerk one more time
The 5,000 Club
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__________________
![]() The significance of man is that he is insignificant and is aware of it. -Carl Becker
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#57 | |
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Elder God
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When the game is built intelligently you can do a PC to console port and have it run well on both system. However most developers simply rely on the console to PC method, as it ensures good compatibility across all platforms. It's nothing personal, the console orientation of games is more of a convenience on the developers part rather than a statement of PCs importance. When you look at game development these days you will note that developers are in fact using the intelligent methods. Increasingly today's game engines are PC native; these include MT Framework 2.0, Crystal tools and of course CryEngine 3. So there are cross platform developers who use PC as lead. Last edited by ADF; 11-09-2009 at 11:12 AM. |
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#58 | |
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Super Ultra Techie Kitune
2,500 Club
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For the most part, newer games don't mind at all, and much-older games are based on CPU cycles (which is absurdly funny; the original Command & Conquer ran this way, and turning up the game speed setting to anything other than minimum was a quick (and hilarious) way to end the game, even on a Pentium II 350). In addition, there's a rather large chunk of the world where TV's run at 50Hz - Thankfully, games are no longer slaved to that, and haven't been for some time (they actually used to just lower the clock speed of the processors for PAL territories for no discernible reason other than laziness and cost). |
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#59 |
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Tail first, THEN legs....
2,500 Club
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The old 1999 RTS Warzone 2100 comes to mind when hearing that. I never saw the console version, but I did see plenty of feedback citing poor control layout (it's an RTS, after all) and one game-breaking bug on the next-to-final level.
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#60 | |
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Elder God
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PC hardware is ever evolving and it has significantly more memory than consoles. When you build a game in that environment and then try to transfer it to the 2005 hardware in consoles; it isn't surprising that problems are encountered. How are you supposed to take a game that was built for 2GB ram and fit it into 256mb? If you can divide the game into small chunks then maybe you can stream it, if not then you have a problem. Console users answer to this is usually to point out the lack of a memory hogging OS and application, while relevant; it is not a cure all. If a game is designed in a way to use more memory than consoles can provide; then you are looking at performance problems or it not being portable at all. If the console is lead then you can be sure it will work across all target platforms, it's what they call targeting the lowest common denominator hardware. |
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#61 |
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Arcade Snowmew Of Doom
Elder God
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It would be more accurate to say that consoles don't have the resources that a PC -can- have. There are lots of people with PC's who are greatly outclassed by their consoles. Lots of people looking the hardware requirements on the side of the box and wondering if the game will actually be playable or if they'll have to crank down most of the effects to get a decent experience.
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#62 | |
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Arcade Snowmew Of Doom
Elder God
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PC's with their hardware abstraction layers and everything else are absurdly inefficent at anything, however a PC can be used for a wide range of tasks. Jack of all trades, master of none. A lot of that 2GB of ram is being used for inefficent bullshit. Not that a PC couldn't be made as efficent as a console. You could very well code a game and port it to a PC, create your own limited operating system with straight up drivers for all the hardware and bam. It'll be fast as fuck and uncomparable to any other gaming PC. There's a catch however; You'd have to build the game for that exact PC, that exact hardware configuration. It won't run on a different motherboard or a different graphics card or anything like that. This of course is WHY we have to use inefficent PC operating systems, it's just to get it to work. That's the reason why the Xbox1 with a 733mhz Mobile Celeron, a GeForce 3.5 class graphics card and 64mb of memory shared between EVERYTHING can vastly out class a PC of comparable specs. |
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#63 | |||
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Elder God
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A PC, regardless of whether it is a gaming PC or not, has significantly more memory than consoles. I have to question why some people's first instinct when someone is talking about PC hardware advantages is to point out PC hardware is variable. Considering we are talking about gaming on both systems; what PC system did you have in mind for comparison? An office computer? I assure you, any 'gaming' PC built in the last few years is more than capable of outperforming both consoles. Quote:
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It gets irritating at times that I encounter console users on some forums that believe the capabilities of consoles to be infinite, that you can optimize anything to run on a console 'somehow'. It is impossible to fit more than 256mb worth of information into 256mb of memory, it doesn't matter how powerful the rest of the system is or how fast the memory it, 256mb memory will only ever be able to store 256mb worth of information at any one time. That is the same of any component, you can push it as close to peak efficiency as possible; but everything has its limits. If a game is built on PC from the ground up it has 2GB worth of memory to tap, it doesn't matter if it is the lowest end gaming PC these day's; 2GB is the standard for even none gaming PCs. When it comes to transferring a game like this over to consoles; they use their faster memory to swap information more often, enabling them to run in such a low amount. However if a game needs more than 256mb of ram at any one moment, then you have a problem. Consoles fixed nature is irrelevant, if something needs more than the consoles memory capacity then the only solution is to cut it down to fit. That's why consoles got Far Cry Instincts instead of Far Cry, Far Cry was designed to use more memory than what consoles could provide. That is also why Crysis 2 is coming to consoles were as Crysis 1 cannot, Crysis 2 was designed to accommodate consoles memory limitations. |
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#64 | |
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Furry *chaner. I am everything
You Have Taken the Lead
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i have only one thing to really say to ppl who claim that 'computer' gaming is in a sorry state
millions of WoW players cant really be wrong? oh, and enjoy playing strategy games on consoles u.u there are things that consoles are good at, but there are equally things that computers are good at. i wont bother listing what - because there are some things both of them can do as well. thats another thing - the OP started out with saying that many of the best PC games these days are made for consoles, then ported to PC. he made it sound like a bad thing. I wonder how many games get the reverse treatment? Hmmm... what could this proove? nothing really - if anything, then it just shows that PCs as a platform is flexible in being able to do console style UIs, while i'm sure playing warcraft 3 on a console, if even possible, would be somewhat less of an experience, due to the lack of fast mouse-clicking action.
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"I got a webcomic, don't make me put you in it" MY WEBCOMIC: Psiotechniqa - furry psionicks n shit! Quote:
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#65 | ||
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Arcade Snowmew Of Doom
Elder God
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I will content that if you will spend the money, you can out class a console with a PC, however the console will still get you the most bang for your buck without a a doubt. I can't help but notice however that you have ignored the issue of cost effectiveness on consumers. Quote:
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#66 | ||
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Elder God
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Since you are giving me typical arguments I'll give you a typical answer. You get what you pay for; but the cost of PC gaming is often over exaggerated, especially today when PC gaming is cheaper than ever. Quote:
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#67 | |
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Arcade Snowmew Of Doom
Elder God
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But if the console can give more 'gaming power' in reguard to what it costs per unit, then arn't you getting MORE for what you pay for? |
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#68 | ||
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Elder God
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But in regard to your comment, cost effectiveness is subjective, not everyone thinks about it in the same way. For instance there is a line of thought that questions why pay £250 for a console to play £40 games; when they could upgrade their existing PC and add to functionality they already use, cheaper games at that. The response to this usually involves preferences such as sitting on the couch and certain game genres that work best on consoles. That's all subjective and down to personal taste, not really counter arguments. Quote:
Again it is dependant on the persons needs, you make it sound like consoles are the only valid option. Last edited by ADF; 11-09-2009 at 04:48 PM. |
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#69 | |
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Arcade Snowmew Of Doom
Elder God
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That $150 sure wouldn't bring my PC up to speed. Clawhammer Athlon 64 3200 CPU, AGP graphics card and DDR1 memory. It's an evolutionary dead end in terms of upgrades and it was a hell of a lot easier to get the 360. Four years of back titles to dip into at discounted prices. I'd need a whole new motherboard, CPU, memory and graphics just to get something like Grand Theft Auto VI running on my PC. Actually it wouldn't even be 'my PC' anymore, would it? It'd be a new PC for all intents and purposes. But this $150 Xbox 360, I just pop the disc in and voila, welcome to Liberty City. Consoles are highly cost effective. They are also simple and easy to operate. I never have to read the 'hardware requirements' on the side of the box. I just need to pick up a HDD for it this Christmas and other than that, my only concern is getting another Hori EX2 arcade stick. I was a PC gamer for a long time, but I'm just sick of playing that asinine game of 'hardware upgrade leapfrog' to try and keep the PC sufficent for any new games. I'm quite releaved to have this white box that'll play every single game built for the white box. It just 'works' and I like that. |
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#70 | |
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Super Ultra Techie Kitune
2,500 Club
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#71 | ||
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Elder God
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PS3: £250 Wii: £165 These are considered good prices here in the UK, remember that the US isn't the only country in the world... Quote:
To put it simply, you're clearly too console biased to consider anything that is not in favour of consoles. Making taking the time to explain certain things to you a waste of time, you had no intention of considering the PC perspective in the first place. |
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#72 | ||
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Arcade Snowmew Of Doom
Elder God
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'$400 CAN' 'Can' as in 'Canada'.
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Your only arguement is that you can upgrade a PC to get graphical results superior to a console, but you're paying 2-4 times what the console will cost to get that. As far as I'm concerned, the cost compared to the graphical improvement is not that signifigant. |
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#73 | |||
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Elder God
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All you see is PC gaming is more expensive, you ignore what it offers over consoles simply because it doesn't interest you personally. Quote:
I grew up on consoles and have owned every Playstation released. That said I wouldn't consider myself unbiased; so I am hardly going to give you that benefit. Anyone can be biased, even if they own all systems personal taste will always be a factor. Quote:
I believe my original argument had nothing to do with the discussion we are having right now, you derailed the original discussion by bringing up different subjects (which I noted earlier); and it has steered further off track since. I think my original suspicion is correct, you didn't like where the thread was going so you have gone over a list of criticisms of PC gaming to change the subject I was discussing earlier. I think any further attempts to explain anything to you would be a waste of time, you have already decided consoles > PC and are clearly not interested in changing that view. My explanation for the original thread topic was posted earlier on, you know; the one that explains these supposedly superior consoles are unable to compared with PC in the (finger quote) "3rd party" exclusivity department. I know PC is doing better than consoles in that area, I also know Sony has made a $4.7 billion loss on the PS3; and Microsoft is preparing an update to attack 360s using unofficial hardware. Apparently they only want 360 users to use 1st party goods that cost more than double; yet do the same thing. Being independent means PC's existence is not reliant on the financial success of the 1st party, it also means we haven't got someone to boss us around and rip us off when there is a free market with competition out there. This isn't to change your mind, I'm just providing examples of why I'm happy I'm a PC gamer; and I wouldn't trade it for anything. Giving up my freedoms is not worth a little convenience and a lower price tag, well; on the console itself at least. I think I'm done here for now, at least this particular conversation with you. |
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#74 |
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Arcade Snowmew Of Doom
Elder God
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I really hope you only mean custom replacements of hard drives in their 360 enclosures. :P
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#75 | |
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Super Ultra Techie Kitune
2,500 Club
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While I'm sure at least some of the motivation is to prevent these cheaper goods from being used in lieu of their own or license-built parts, I'm also sure it's an effort to crack down on cheating. |
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