Seems you have none due to me saying post counts dont mean shit
you can have 9000 but come off as a idiot and everyone will treat you as one.
and this one is Moderated, the thing is with this situation the worst we can get is infractions which is a slap on the wrist saying "dont do that"
Well with ten posts, you've made yourself to be as judgmental as Wolf-Bone. So yes.
That is not a bad idea you have there, OP , but I'm sure many have thought about a similar one.
I will add my opinion though : calling the creatures you planned furries even as just in the conception is not the best idea, anthro/anthropomorphic animal may be better because it is less associated with this fandom, and implies more in the direction of anthropomorphic creatures already seen in other games, like D&D ones, The Elder Scrolls series, etc...
Because in a world with laser/plasma/gauss weapons, super-mutants, ghouls , strangely mutated animals , vaults with all kinds of experiments , and a vault that has a supercomputer that seeks control over the world using a massive robotic army, genetics just don't seem to fit!
Or, maybe, they just don't fit your little close-minded view on how the lore should look, and never even have a chance to reveal any new aspect.
It's funny how you post about him having low intelligence, yet your posts imply the thing going quite the opposite direction.
Te other commenters are not even trying to troll properly.
I got it on the furry thing. I'd like to come up with something that those Anthromophs/AnthroMutants? would use themselves.
As I mentioned in the OP the plot/explanation is the hardest to pull off and where I need a lot of help. I really want someone who uses this mod to wonder why this race/s wasn't in the original vanilla.
Getting a better view of the lore and outside ideas are part of why I posted here. I was hoping to fined a place where ideas flowed freely.
Instead it seemed to me my idea as a whole just got shit on.
Last edited by KrisFox; 09-08-2009 at 07:51 AM.
http://fallout.wikia.com/wiki/West_T...earch_Facility
"The West Tek Research Facility was founded in 2002 as the primary research base for soon-to-be most important private contractor of the United States government. Initially divided into two sections, Advanced Weapons and Biomedical Sciences Research"
Biomedical Sciences Research... Hmmm...
Maybe WTRF had a center out east... If it was so important maybe they backed up the data or had another facility.
I don't know what makes Fallout 3 such a good game, like everyone tells me.
FEV Experiment Disk
Log Date May 13, 2076
We have spliced several new gene sequences, supplied by Major Barnett's advisory team, into FEV. With batch 11-101a, we infected 23 dogs of both pure and mixed breed, and all experienced nearly immediate growth. The larger size was accompanied with increased aggressiveness, while no significant intelligence increase was noted. We plan to attempt crossover of 92 allele pairs with batch 11-011. All subjects were terminated after 14 weeks of study.
with the small number of Vaults that WEREN'T cleaned out by the enclaved, its possible one was towards Genetics or splicing.
Two the thing is the computer wanted to only have PURE humans, no one with a trace of Mutation to rebuild the States and I would believe splicing would be labeled under the super computer's list as Mutation.
Anthros can be added, but wouldnt fit in with the game, it isnt like Fantasy games
KrisFox, you're an idiot. West Tek was a private company running that single facility in California (and single most important one), hence the name West Tek Research Facility. Not to mention that biomedical research was focused not on gene splicing but viruses - specifically the PVP, Pan Immunity Viron Project designed to counteract Chines biochem weapons, later transformed into FEV.
I wrote the entry and wikified the holodisks, don't even try to preach to me.
Gene splicing was a technology first thought of in the 1950s, true. But there is nothing in Fallout nor Fallout 2 that suggests that it's even remotely possible - Vault City, the Enclave and the Brotherhood, three most advanced factions in the wasteland, do not have a single mention that can provide any factual basis for speculation that splicing technology is in use.
Only references to it are made in pre-War WTRF holodisks and only in regards to FEV-II development.
There are two possible ways that this can work - either DIANA at the Nursery arrives at the conclusion that she needs some tailored creatures to fix the place and grows them from zero (look up Van Buren, Nursery, DIANA and Derek Greenway), creating a very limited, unique group of anthropomorphic animals to do her work or they are a result of SCIENCE! of radiation, much like Radscorpions are. In the former, there is the potential for them to be intelligent and have opposable thumbs, in the latter, they'd be about as bright as a Yao Guai.
And no, Vaults do not do gene splicing. It's pointless in a healthy population living in a sheltered, conditioned environment.
See? It took me 5 minutes to think up an explanation that can fit (even though furries would be very out of place in Fallout regardless, that's why they took out the Burrows).
New aspects should fit in seamlessly, not concepts haphazardly hammered in without much thought, which is, incidentally, what Fallout 3 developers and their horde of sycopanths are quite adept at doing.
I wouldn't flame if it was a coherent, well thought out design idea that would show signs of thought and effort put in them beyond the typical Fo3fanboy "VALTZ GUNZ KEWL FURRIEZ DO EET".
I'm not trying to preach anything to you, and I have never played the first two games. I was just posting what I found using the fallout wiki.
I don't fallow the lore of fallout like some do, but know there are people that do, apparently I got lucky and found one that does. Thanks.
You have given me helpful info I can use to chase down a good plotline.
Dare I give you credit for inspiring plotline or should I pretend you never rave me advice.![]()
I just ask you to do research first, always.
Fallout's important to me and, well, I've seen too much shoddy mods already. Sorry for being a jackass, but most of the time, people don't even listen to advice. I'm glad you're a person who does.
Therefore, I hereby officially call back what I've said about you and apologize for being an ass and calling you a childkiller (even though that's one of the more amusing karma images in Fo1).
Once again, sorry for my jackassery.
Hey no problem, I'm not made of glass.
I really had no idea where to start researching, the fallout wiki is so expansive you get lost in it.
Reading about Diana Stone gave me chills. The whole omnipotent nature goddess thing combined with the most powerful tech in the fallout world. With access to sats (and presumably any facility that can receive) there isn't much she couldn't do.
The hardest part of the plot is how the Nursery overlaps Oasis in Fallout 3. To use her for the plot would require at least artistic forgiveness, for a new location, or a complete remake of Oasis...
As for the Childkiller comment it suits my own sense of warped humor as I joke about it myself. Luckily though the only people I've had to kill were both armed and ether aiming at me, or other coalition/Iraqi forces.
Because it would look stupid in a post apocalyptic universe. Furry mods are best kept in the Elder Scrolls games due to Khajiit and Argonian races (kitties and lizards).
PS: I play Fallout 3 also.
Last edited by Glaice; 09-08-2009 at 10:20 AM.
Don't fuck with Fallout. Leave it alone. It's suffered enough as it is. You want to tack an unofficial mod on it, fine, but please don't give Beth any bright ideas for things like playable smart talking deathclaws with fur (I'M LOOKING DIRECTLY AT YOU TICTACS).
Yeah, this seems... odd. People saying furries want in everywhere. I'm a modder and gamer and i play a bit of everything. RPGs, RTSs, Shooters of the first and third person variety and anything else. And of all of them, i have seen very few furry mods of any kind. Not that i've searched extensively(there may be a little pocket of furry themed mods out there that i've never found).
So it doesn't seem at all unreasonable that a furry mod be made for Fallout 3. Hell, there's Vampires and DeathClaws, so an anthropomorphic fox or two wouldn't be out of theme or at all impossible. Actually, all of the nuclear radiation based mutations in this game are quite impossible, as radiation damages everything in ones body, and isn't fine enough to cause specific enough genetic damage to result in anything shown in the game. That said, any and all arguments saying some sort of furry character in game would be out of theme or impossible, just remember that the whole post apocalyptic mutation trend thing is impossible. You don't get ghoulified, you just die or get cancer, then die.
Personally, I don't like the way humans look. We're boring and bland, with same-y features and uninteresting physical adaptations. So, yeah, as im going to spend a great deal of time looking at my characters back, i'd prefer it be a bit more visually interesting.
So yeah, furry mod would be awesome. Maybe out of place, maybe non canon, but i don't give 2 cents about that, and those who do don't have to give this mod any attention.
Oh, and that's my 2 cents.
Run Rampant, Mind the Silence
SILENTrampancy
*EDIT* oh, and i just notice the nerf herder title i was given for being a noobie. That was a good lol.
Last edited by SILENTrampancy; 09-08-2009 at 11:06 PM.
The idea is that Diana (the supercomputer with a human brain) will have modified the population of vault 29 to better care for and integrate into the Nursery.
This mod may need to replace Oasis, or create a new region. However it does use pre-existing story Lore from F3 and expands on a story never finished.
I promise NO TALKING DEATHCLAWS!!!
There will be 6-12 anthro chars in one aria, with the possibility of altering your char, or hiring a companion.
F3 will not be crawling with furries due to this mod.
Even installed it will be an optional, limited scope mission that may have a char mod option at the end if completed just right.
Also the races in this mod will have race related attributes/boni that would significantly effect gameplay if you were altered/modified/mutated into one of these races. With different effects for each race.
Yeah, i'm not really that into the Fallout universe. Post Apocalyptia is a fun place and all for a game, but overall it doesn't leave one much to work with. Not unless you wish to go outside of plausible scenarios and make things happen regardless of their possibilities in reality.
So, i have no idea who Diana is. Nor what the nursery thing is all about. I just grow really tired of staring at a human's back. Very boring. Variety is the spice of life, they say, and humans are about as bland and homogeneous as they get.
So, go ahead with this. Nay sayers and skeptics be damned, i think it's an interesting idea. It's rare to get mods with actual stories and tie-ins with the game universe. If you need any inspirations or tips, and also have Oblivion, check out this mod called Curse of the Hircine. It's really well made and very... immersive. It's better quality than the stuff Bethesda released.
http://www.tesnexus.com/downloads/file.php?id=6486
That's the page i got it from. It's definitely worth a playthrough. The voice acting and characters are more endearing than anything i've ever seen from bethesda, so you need not worry about quality.
Run Rampant, Mind the Silence
SILENTrampancy
"Maybe you're the runner up, but still the first one to lose the race. Almost only really counts in horseshoes and hand grenades." - Horseshoes and Hand grenades, Green Day
Proud owner of a BFG 9000.
Whoops
"Maybe you're the runner up, but still the first one to lose the race. Almost only really counts in horseshoes and hand grenades." - Horseshoes and Hand grenades, Green Day
Proud owner of a BFG 9000.
I made a Re-skin for Dogmeat
Now Hes Bolt!!!
http://www.furaffinity.net/view/2795571
Ugh...
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