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Sketchbook: An idea for a game.

What do you think?

  • Yeah, count me in.

    Votes: 1 50.0%
  • Nah, it sounds boring.

    Votes: 0 0.0%
  • Nah, I'm too lazy.

    Votes: 0 0.0%
  • What is a PS VITA?

    Votes: 1 50.0%

  • Total voters
    2

MainHammond

Former Big Toasty Cinnamon Bun
Long time ago I read this presentation Kazutaka Kodaka (Danganronpa series) gave for the Game Developers Conference of 2015.

Here he explains the process of creating a character (and also makes fun of the PS VITA). Link Below
www.dualshockers.com: Danganronpa Creator Details His "Ordinary Process for Crafting Extra-Ordinary Stories"

Basically, there are three categories that Odaka uses in his character creation: Backbone, Appearance and Personality. Backbone is their trade or specialty, Appearance is physical traits and Personality is set behavioral patterns.

Danganronpa-6-638x425.jpg


After that, there's the 4th element, an unexpected event. These ones enrich a character’s story and personality because it gives them hidden layers, making them much more flawed and human.

Danganronpa-11-638x425.jpg


Well, I thought it could be a fun idea and a good exercise to build 3 huge pools of attributes, maybe add a 4th one with animal species and create characters with random picks from each pool, plus an event chosen by its author.
 
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