• Fur Affinity Forums are governed by Fur Affinity's Rules and Policies. Links and additional information can be accessed in the Site Information Forum.

Anatomy is hard!! Critique/redline for legs and arms, is appreciated!

frogpng

Member
Hi, working on a reference sheet I have redrawn so many times already cause I'm struggling with the arms/hand and especially the legs and the feet, I think the stomach looks okay, however tips on portraying chubby/fat people will be appreciated as well!!

Something looks off and I can't figure out what it is, possibly the foot position and the left arm/hand, not sure how to fix this issue but it definitely doesn't look correct.

Here is my recent cleaned up sketch

thank you!!
 

Attachments

  • eeff66ef-fcb0-486e-8df9-c2dfffc15bd0.png
    eeff66ef-fcb0-486e-8df9-c2dfffc15bd0.png
    138.4 KB · Views: 58

frogpng

Member
Also, would like to add, commissioner said she is a hamster with slightly larger ears than usual, hopefully she looks like a hamster as well ^^;
 

MintyDog

Twix Master
Something to think about when posing a character is the natural balance of the body. Think of it like a physics simulation, if you pressed play, what would happen? Would your character tip over or stay in place? In a way its like building a structure with proper supports, often times is the case if you have one thing extending out to the left, something needs to balance it on the right. When creating a pose, can you imagine it as a video? Imagine the image moving in a natural way and then you freezeframe it. This should help to get a sense of the natural pose as if it makes sense in motion it should convey that natural motion in still frame.
 
Top