quoting_mungo
Well-Known Member
I have a game project in mind that I started working out over a year ago at this point. If you're familiar with Corruption of Champions, think something similar without the world-saving and the weird morality scale, and a more graphical UI. My initial plan was to work in Flash (I've previously developed smaller-scale Flash/AIR applications), but then came the announcement that Adobe is killing it, so now it seems like a poor idea.
Aside from ActionScript I'm probably most familar and comfortable with C# and JavaScript - I absolutely do not want to work in Java because its odd perspective on objects breaks my brain. I found this article that seems to hint that Unity may be able to give me a (2D, though the graphics are all UI) development experience similar to what I'm used to when working with Flash and AS.
I am a rusty but generally capable coder when it comes to writing functions; the appeal for me is the prospect of maybe being able to place my art assets and code the behaviors I want without having to worry about the nitty-gritty of importing and placing the GUI components. In Flash, that's done by naming the object you want interaction with, defining an event for the type of interaction you want it to respond to, and writing a function for the desired behavior.
Is Unity going to work well for me, or is there another framework that'll do what I want in a better way? Worst come to worst I'm probably capable of doing the work from scratch but why do the awful parts if I don't have to?
Aside from ActionScript I'm probably most familar and comfortable with C# and JavaScript - I absolutely do not want to work in Java because its odd perspective on objects breaks my brain. I found this article that seems to hint that Unity may be able to give me a (2D, though the graphics are all UI) development experience similar to what I'm used to when working with Flash and AS.
I am a rusty but generally capable coder when it comes to writing functions; the appeal for me is the prospect of maybe being able to place my art assets and code the behaviors I want without having to worry about the nitty-gritty of importing and placing the GUI components. In Flash, that's done by naming the object you want interaction with, defining an event for the type of interaction you want it to respond to, and writing a function for the desired behavior.
Is Unity going to work well for me, or is there another framework that'll do what I want in a better way? Worst come to worst I'm probably capable of doing the work from scratch but why do the awful parts if I don't have to?