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Appearance Reflecting Personality?

ProjectDuska

New Member
Sorry for asking yet another question, but I’m curious on everyone’s input.

What makes a character's physical appearance reflect their personality?
For example, say you want to make an old grumpy sailor, a stern general, a tough biker, a trusting father figure, an innocent child, a nourishing mother, a evil villain, an adventure loving man, etc. How do you get different faces and bodies to achieve a desired "aesthetic," so to speak?
 
A

Ayespacecake

Guest
A characters physical appearance generally shows what the character is about (or the type of person they are) without really having to explain. And when thinking of the physical appearance to something, think of the most common visual traits you see in people with that certain personality or look you want.
This can also be shown by the character's posture, color scheme and clothing they wear. (But if you can't visualize it yourself, you a always use pictures for reference.)

A happy child would usually be very short and easy to young (skinny or not, your choice), looking all bright eyed and cheery...and obviously child-like. They could be standing proud and tall (depending on what they're doing) with a cutest, widest beaming across their face.

A soldier of a sort would be standing straight or in a military pose with a stern look on his face..depending the situation. Him being a soldier, his body type would be a bit muscular and built for combat.

Some depressed angsty teen would be looking all sad or angry, probably skinny as shit. Bags under his eyes most likely. He'd be slightly slumped over, arms crossed or hands in his pockets.

Typical things like that. Though...sorry if this explanation sucks.
 
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Kezi Avdiivka

Active Member
Easy

Take a picture of yourself at your very best. What you love being known for, love being seen as, and then add fur to it and some other features to your liking.

Kezi is literally a drawn picture of what I look like IRL, except I have a mustache and goatee, not just a goatee.
 

PlusThirtyOne

What DOES my username mean...?
Depending on the art style and limitations, you can get pretty crazy with body types, limb proportions and head shapes to detail a person's character. Having an original and particularly unique silhouette is useful for setting a character apart from others. Buff muscles and sturdy build can show one's strength and will. A pudgy build can imply sloth or carefree personality. Broad shoulders show manliness, whether literally masculine or implied. Soft features for meekness. Body language can tell a lot about a character too. Universally, however, the best character designs concentrate on the face moreso than anywhere else though. The shapes of the eyes, jawline, nose, mouth, etc. and their size relative to the others can assist in portraying a character personality traits. Blush for innocence. Messy hair for messy people. Maybe a big shnoz to imply they're literally nosy. A sharp square jawline can portray a character's rigid ideals like a military general. An evident under-bite, making someone look like a primate can suggest low intelligence. Maybe a squint in their eye might imply that they're near-sighted, probably wears glasses and therefore smart or ditsy. The space between one's peepers can show a lot as well as the distance between their nose and mouth and ears.

Facial hair, clothes, visual props and body language are also important. There's a lot of factors in designing a character, even some you might have thought about. in Asian cultures, the shape of one's head and jawline heavily suggest their personality. Rounder heads and faces are said to be calmer while rigid square shapes are stern or strict. There are other -non visual- hints you can show to suggest a character's personality. For instance in Japanese culture, a person's blood type is said to tell you their personality as well as the colors they wear or (in the case of recent manga/animation) their hair color. What do you think of when you see a blonde woman, hm? A red-head? Those kinds of archetypes may be unique to western society but there's tons of other examples out there.

-Or just work backwards. Think of the most stereotypical of whatever archetype you can think of, pick a facial or physical trait and go nuts. imagine another character that fits whatever traits you want -preferably a caricature of sorts-, pick a visual aspect of that character's appearance and run with it. Again, though, it all boils down to art style and limitations within that style. There's TONS of resources you can find online for designing characters. Most of them are going to suggest the same kinds of things i just did.
 

ProjectDuska

New Member
A characters physical appearance generally shows what the character is about (or the type of person they are) without really having to explain. And when thinking of the physical appearance to something, think of the most common visual traits you see in people with that certain personality or look you want.
This can also be shown by the character's posture, color scheme and clothing they wear. (But if you can't visualize it yourself, you a always use pictures for reference.)

A happy child would usually be very short and easy to young (skinny or not, your choice), looking all bright eyed and cheery...and obviously child-like. They could be standing proud and tall (depending on what they're doing) with a cutest, widest beaming across their face.

A soldier of a sort would be standing straight or in a military pose with a stern look on his face..depending the situation. Him being a soldier, his body type would be a bit muscular and built for combat.

Some depressed angsty teen would be looking all sad or angry, probably skinny as shit. Bags under his eyes most likely. He'd be slightly slumped over, arms crossed or hands in his pockets.

Typical things like that. Though...sorry if this explanation sucks.
nah fam this is great! Thank you!
 

ProjectDuska

New Member
Depending on the art style and limitations, you can get pretty crazy with body types, limb proportions and head shapes to detail a person's character. Having an original and particularly unique silhouette is useful for setting a character apart from others. Buff muscles and sturdy build can show one's strength and will. A pudgy build can imply sloth or carefree personality. Broad shoulders show manliness, whether literally masculine or implied. Soft features for meekness. Body language can tell a lot about a character too. Universally, however, the best character designs concentrate on the face moreso than anywhere else though. The shapes of the eyes, jawline, nose, mouth, etc. and their size relative to the others can assist in portraying a character personality traits. Blush for innocence. Messy hair for messy people. Maybe a big shnoz to imply they're literally nosy. A sharp square jawline can portray a character's rigid ideals like a military general. An evident under-bite, making someone look like a primate can suggest low intelligence. Maybe a squint in their eye might imply that they're near-sighted, probably wears glasses and therefore smart or ditsy. The space between one's peepers can show a lot as well as the distance between their nose and mouth and ears.

Facial hair, clothes, visual props and body language are also important. There's a lot of factors in designing a character, even some you might have thought about. in Asian cultures, the shape of one's head and jawline heavily suggest their personality. Rounder heads and faces are said to be calmer while rigid square shapes are stern or strict. There are other -non visual- hints you can show to suggest a character's personality. For instance in Japanese culture, a person's blood type is said to tell you their personality as well as the colors they wear or (in the case of recent manga/animation) their hair color. What do you think of when you see a blonde woman, hm? A red-head? Those kinds of archetypes may be unique to western society but there's tons of other examples out there.

-Or just work backwards. Think of the most stereotypical of whatever archetype you can think of, pick a facial or physical trait and go nuts. imagine another character that fits whatever traits you want -preferably a caricature of sorts-, pick a visual aspect of that character's appearance and run with it. Again, though, it all boils down to art style and limitations within that style. There's TONS of resources you can find online for designing characters. Most of them are going to suggest the same kinds of things i just did.
Thank you so much! I’ve been really struggling with this so thank you for being so helpful <3
 

ProjectDuska

New Member
Easy

Take a picture of yourself at your very best. What you love being known for, love being seen as, and then add fur to it and some other features to your liking.

Kezi is literally a drawn picture of what I look like IRL, except I have a mustache and goatee, not just a goatee.
Thank you!
 
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