Honestly? I side with Rizel on this, and I'm not even a 3D artist.
I've purchased, "CUSTOM 3D ART!!" of my characters, and when I got it? It looked nothing like my character. Why? Because it was Poser. The person went out and downloaded pieces of models, and Frankensteined them together, rather than doing what I had actually paid for. Too many people will see these and think, "OH! They MAKE all of this!" because, frankly, the creator of the pieces isn't revealed.
IF the AUP is going to allow for that, I believe that the artist(s) who use Poser should be REQUIRED, no if ands or buts to it, to tell us WHERE they downloaded every asset.
In pixel art (specifically dolling), this is already required. And this act is no different than dolling except that rather than a small 2D image, we have a much larger 3D one.
Edit:
TL;DR:
Outright ban? No. Give Credit where Credit is due? Yes, a hundred times, YES.
First of all, the AUP already requires that.
Second of all, you shouldn't have given your money to such a bad artist. Did you not at least research the artist in question, or perhaps ask for a watermarked preview render before agreeing to pay for it? It's good practise to ask for a preview image before sending them your money (or the rest of your money if you paid a deposit), as otherwise you run the risk of paying for a substandard product. You can't project your feelings about one bad commission experience to every artist in the same genre. That would be like me complaining about a bad drawing I got and saying "yeah, all 2D art is shit and lazy, they're all the same!".
In future, be smarter with who you give your money to. I'm sorry to sound harsh, but there are a LOT of people out there (regardless of art genre) who will try to rip you off for minimal work, so you
have to be more careful about who you commission. If you had commissioned me (not that I am taking commissions, but hypothetically if I was), I would've at least done my best to sculpt a custom face morph in Zbrush to closely resemble your character and make it truly unique, just like I did with this Spookeedoo gift art (
http://www.furaffinity.net/view/9398240/ ) or this Grisser gift art (
http://www.furaffinity.net/view/9804705/ ) or even this CaptainGerBear gift art (
http://www.furaffinity.net/view/9804770/ ), all of them starting off as Daz models. Even then, I would only have charged you for the work
I did, and not the resources I used.
This is as CLOSE to the current 3D issue as I can get. Someone else created the model and has made it open-source. Does that make them any less important? They were the starting point for the artwork... and thus should receive the credit for the part they played. I feel this is true for all forms.
Actually, when you
purchase 3D stock (such as characters, scenery, sky domes, textures, etc) from websites such as Daz 3D or Renderosity, you are purchasing the license to use the stock royalty free in both commercial and non-commercial renders without the need to credit them. This is the standard license used in all major 3D stock marketplaces (Daz 3D, Renderosity, Renderotica, RDNA, Poser Addicts, Maleposerotica, etc).
In the case of
freebies or
open-source, where you aren't paying for them, this license may differ to either deny commercial use, or to require credit.
This is the exact same as 2D stock, such as photos from Getty Images or free photoshop brushes from DevArt. Depending on how or where you acquire the stock,
the licences will differ. Some will require credit, some won't.
I can't comment on Second Life content as i'm not really an active SL user, but i'm pretty sure that most if not all Second Life content has to have credit given. All items in-game will have the name of the creator attached to them (so anyone viewing the object's information can see who made it and who owns it), so I think it would be safe to assume that any out-game usage would also require credit.
That said, I do believe that artists using Daz Studio or Poser should at the least mention the fact that they are using Daz Studio and Daz resources, not only to avoid confusion but to also introduce new people to Daz Studio who might be interested in using it. I myself always try my best to be transparent about my stuff, and try to make it clear exactly what work i've done. I've even posted a video once showing the process I used to create a render:
http://www.youtube.com/watch?v=qhTQyjpYczw You won't ever catch me attempting to pass of a Daz figure as my own.
Oh, and for clarification, I myself am a Daz 3D vendor (I sell my own original content at Daz 3D for other Daz users to use), so i'm very familiar with the ins and outs of the Daz/Poser community and the way Daz licenses their stock products for royalty free use.
