The Face Shrine music from Legend of Zelda: Link's Awakening:
The Switch version remix sounds fantastic!
I have some weird personal history with this track, and I haven't thought about this in years. Replaying Link's Awakening today brought them back to the surface.
So I played this game when it first came out in 1993. Now I was pretty young, and Zelda games could still stump me a lot with their puzzles. This was before I had any kind of Internet access, and all I had to help me was an issue of Nintendo Power that stopped after the 3rd dungeon! I really was on my own. Dungeons 4 and 5 I was able to muddle through, but dungeon 6 just stumped me. It seemed to violate all known laws of Zelda: there was a chest you opened by throwing a pot at it, switch blocks you could jump on TOP of, giant elephant statues you could nevertheless pick up, and a seemingly endless "hallway" of rooms. To a kid who had only played games like Tetris, Mario, etc. this blew my mind.
A month or two went by of me failing to figure out that dungeon. FInally I read something in a later Nintendo Power that said something about pushing select while moving from room to room. I tried it, and found it could actually warp me across the room! I didn't know it at the time, but this was a glitch... actually a bug that got patched in later versions of the cartridge. But I thought this was actually the intended way to solve the dungeon! I mean, it didn't seem any stranger to me than the other puzzles.
The only problem was... the warp glitch would sometimes spit me out into a completely different room. Sometimes these rooms would have crazy features like blocks floating in midair, door that led into walls, or other nonsensical stuff. Again, I know now what those rooms were: glitched out versions of real rooms. But at the time it seemed completely reasonable to me that this crazy dungeon would just get crazier and crazier. However, it still took me a long time and lots of resets to get to the end. I really felt like I was in Link's shoes, getting sucked deeper and deeper into this nightmarish dungeon where nothing made sense. How appropriate that this dungeon happens right after you find out the truth about the island in the game. And... that... creepy... music... it still gives me chills. It also doesn't help that the boss is a bug-eyed alien face that pops in and out of thin air, and tosses possessed pots around the room.
It sounds quaint in retrospect, but you have to remember that I was a kid and this was 1993. Fourth-wall-breaking to freak out the player probably wasn't a thing yet, and even if it was I certainly didn't know about it. And yet this 2D black-and-white game, by the accident of a programming error, managed to get inside my head like no other game has since. As I got older I played many horror games, yet somehow freaking Link's Awakening is the only game that has ever given me literal nightmares. Fitting... but still surprising.