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Blizzard is getting nailed atm (D3 launch)

Diablo III's servers can't handle the load being put on them.
battle.net is mostly down (D3 portion at least).
I expected this to happen.

Anyone else exited to play Diablo III in six hours? lol
 

Aetius

It's Me Gordon, Barney from Black Mesa
Welp that's what happens when millions of people try to log on at once.
 

Rilvor

Formal when angry
Diablo III's servers can't handle the load being put on them.
battle.net is mostly down (D3 portion at least).
I expected this to happen.

Anyone else exited to play Diablo III in six hours? lol

Saw that Blizzard was getting nailed in the thread title and felt compelled to see what was going on. I stopped liking Blizzard a long time ago. Good to see they're as unreliable as ever.
 

Zaraphayx

Banned
Banned
Playing right now, shit is so cash.
 

CerbrusNL

I am legion, for we are many.
Saw that Blizzard was getting nailed in the thread title and felt compelled to see what was going on. I stopped liking Blizzard a long time ago. Good to see they're as unreliable as ever.

I'd like to see you try to host a flawless login system (even with Blizz's resources), that doesn't shit itself when confronted with that many login attempts.

Blizzard effectively set up a voluntary botnet that DDOS's the shit out of their login servers when D3 went live.
This has nothing to do with reliability.
 

Rilvor

Formal when angry
I'd like to see you try to host a flawless login system (even with Blizz's resources), that doesn't shit itself when confronted with that many login attempts.

Blizzard effectively set up a voluntary botnet that DDOS's the shit out of their login servers when D3 went live.
This has nothing to do with reliability.

I won't pretend I have the faintest idea, really. I merely wonder why after all of these years, nothing has changed with them and server issues on releases.
 

CerbrusNL

I am legion, for we are many.
Then, next time, please don't make ignorant assumptions.

The scale Blizzard has to deal with is massive. There's just no way they can get it right, right from launch.
They did have a stress-test weekend, but I doubt the amount of players there is anywhere close to this.
 

Rilvor

Formal when angry
Then, next time, please don't make ignorant assumptions.

The scale Blizzard has to deal with is massive. There's just no way they can get it right, right from launch.
They did have a stress-test weekend, but I doubt the amount of players there is anywhere close to this.
Alright, then allow me to ask what's on my mind:

Why exactly is it that they still have this issue with every launch? Surely they understand the scale of their fanbase by now. Is it truly impossible to have a way to manage the traffic that they can certainly expect? Obviously one makes assumptions when one is ignorant of the fine details of the tech, so please do inform me.
 

CerbrusNL

I am legion, for we are many.
Alright, then allow me to ask what's on my mind:

Why exactly is it that they still have this issue with every launch? Surely they understand the scale of their fanbase by now. Is it truly impossible to have a way to manage the traffic that they can certainly expect? Obviously one makes assumptions when one is ignorant of the fine details of the tech, so please do inform me.

The problem is that almost every single person that has bought D3 tried to login at exactly the same moment. I guess there's hardware that could handle that, but then what? It's not like that same spike is going to happen again.
I think blizzard has enough hard/software to efficiently host the D3 services, with "some" backup, but enough to handle that initial spike would be cost-inefficient.
 

Rilvor

Formal when angry
The problem is that almost every single person that has bought D3 tried to login at exactly the same moment. I guess there's hardware that could handle that, but then what? It's not like that same spike is going to happen again.
I think blizzard has enough hard/software to efficiently host the D3 services, with "some" backup, but enough to handle that initial spike would be cost-inefficient.

Hm. I see the money-logic there, at least. So it isn't an impossibility, it is merely wiser from a financial standpoint to not bother yes? In that light, I still feel they are unreliable on launch days. Obviously that's the reality of the situation and it'd be the same with any other company. If I remember correctly, TOR was the same.

With the rest of the internet spread about any big game one hears, I'm also hearing that Blizzard has decided upon heavy DRM that forces Online Single Player. You don't suppose this might be a strong contributing factor to the problem with their servers?
 

CerbrusNL

I am legion, for we are many.
The online singleplayer might be related, but that's hosted on completely different servers.

Yes, it is some heavy DRM, but it does allow friends to join your game with 1 click after the login screen (literally (Or was it 2, one to select your character also?)). It also allows Blizzard to change NPC AI, without people having to update the game, change item stats, etc etc etc. It's also the best way of preventing piracy, that I know of, since mob AI (etc) is stored server-side. It will take forever for emulators to come even close to replicating D3.

Imo, it has more advantages than disadvantages, if your internet connection is at least somewhat stable.
 

Rilvor

Formal when angry
The online singleplayer might be related, but that's hosted on completely different servers.

Yes, it is some heavy DRM, but it does allow friends to join your game with 1 click after the login screen (literally (Or was it 2, one to select your character also?)). It also allows Blizzard to change NPC AI, without people having to update the game, change item stats, etc etc etc. It's also the best way of preventing piracy, that I know of, since mob AI (etc) is stored server-side. It will take forever for emulators to come even close to replicating D3.

Imo, it has more advantages than disadvantages, if your internet connection is at least somewhat stable.

I'll have to take your word for it with a grain of uncertainty about the online single player being on different servers; No one else in the storm has mentioned it so far, an important fact that bears repeating if true.

It is indeed very heavy DRM. But, I don't support Activision-Blizzard so I doubt my opinions wish to be heard any further. Have fun when the hubbub dies down.
 

CerbrusNL

I am legion, for we are many.
I'm absolutely certain the login servers are seperate. This is so people can keep playing, even if login is down.
 

Bipolar Bear

Phallus Fellater
Played Diablo II like a mother-humper for 2 years straight when it came out. All the loot, all the leveling, all those hours, days, weeks, months and years spent collecting stuff and selling it off for money so I can buy more meaningless crap. Can't wait to do it all over again! XD

And... Along with Diablo III, I shall be playing Guild Wars 2 along side it and kicking arse as a Charr Engineer.
 

Ibuuyk

Icon made by Littlerock!
I've preordered it so I still have to wait to get it.

Y'all are cheating with yer silly digital versions >:'(
 

DragonRift

Space Invader
Well, this is what happens when millions of people are trying to sign on and create new characters at the exact same time. Once the rush subsides, the servers will be fine. This is why I order my Blizzard games online and refuse to pick them up right at midnight. By the time my copy arrives in the mail, the initial rush is gone, and I won't be one of those folks constantly re-entering their password every 40 seconds just to get an error message for hours on end.

This happened with StarCraft II. This happened with World of WarCraft. Hell, this even happened with the Blizzard STORE in 2008 when Blizzcon ticket sales crashed THAT server for several hours. It sucks, but at least Blizzard is quick to address the problem, unlike EA. This mishap was inevitably going to happen. It's the price we pay when you release one of the most anticipated games in years.
 

Batty Krueger

DJ Nailbunny
Omg EA, those mother fuckers are the ones that can't get shit done.
 

Greyscale

New Member
Looking forward to actually playing the game when I'm not busy with school or working. I had a lot of fun the one day I played the open beta.

I also see Rilvor is still an angry goth kid who hates the world.
 
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Alastair Snowpaw

The Skull Paw
o my gosh, a game has server issues on realease? How unheard of!




....
Seriously any game with online servers will generally have problems and it's generally to be expected >.>
 

Anubite

That White Guy
I am enjoying every second of the game, just like Diablo 2, pm me with your blizzard tag thing if you want to play.
 
I'm just enjoying reading the reviews (Both critics and fans alike) professing that it is SO MUCH like D2, then they go into detail...and they inadvertently explain how it's significantly different. v: Thankfully I get to skip this one, and just live on with great memories of the better 2 games outta the series :d
 

Digitalpotato

Rants like a Gryphon
Well, this is what happens when millions of people are trying to sign on and create new characters at the exact same time. Once the rush subsides, the servers will be fine. This is why I order my Blizzard games online and refuse to pick them up right at midnight. By the time my copy arrives in the mail, the initial rush is gone, and I won't be one of those folks constantly re-entering their password every 40 seconds just to get an error message for hours on end.

This happened with StarCraft II. This happened with World of WarCraft. Hell, this even happened with the Blizzard STORE in 2008 when Blizzcon ticket sales crashed THAT server for several hours. It sucks, but at least Blizzard is quick to address the problem, unlike EA. This mishap was inevitably going to happen. It's the price we pay when you release one of the most anticipated games in years.


You'd think both parties woud have expected it, but nooooo it's always the big bad game dev's fault.
 

Alastair Snowpaw

The Skull Paw
it's not just big dev's that have this problem generally when any new server game comes out and is open to the public the huge amount of traffic tends to fuck the servers up a fair amount.
 

Grimfang

Well-Known Member
Beyond just the initial log-in traffic, I've been hearing that, as a result of single player going through Blizzard's servers/DRM, a lot of people are experiencing lag of some sort. It's not too bad of an issue for everyone, but some people live a further distance from these servers or don't have great internet connections, so the game is not playable.

Because of anti-piracy efforts, many can't play a single player game without lag issues. I'm curious if Blizzard/EA will do anything to fix this. That just seems like a horrible disservice to their supporters.

edit: Blizzard/Activision.. not EA.
I don't know how I could confuse the two so easily. 9-9
 
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