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General roleplay

TheOneRealPotato

Professional potato in disguise
But recently, wasn't there like some lost city found by some boy and now both him and the city are famous? Maybe we could set it this year, drop the sci-fi, have an element of fantasy and have a sub-tropicalish Mayan theme going on. I don't know why, but those pyramids, parasites, reptilian savages and people guarding and ravaging all go hand in hand in my head.
 
J

Jin-Lust-4-Sin

Guest
Oh. Yeah, I think it's a lot better for this to lean towards sci-fi. Historically, from medieval to the 1800s, most people stayed far away from jungles. Making it fantasy is hard for me.
I can adapt to anything and everything ; a kangaroo-raptor is always legit XD
 

Corrupt-Canine

Active Member
But recently, wasn't there like some lost city found by some boy and now both him and the city are famous? Maybe we could set it this year, drop the sci-fi, have an element of fantasy and have a sub-tropicalish Mayan theme going on. I don't know why, but those pyramids, parasites, reptilian savages and people guarding and ravaging all go hand in hand in my head.
Never heard of them.
From that idea, it reminds me of the game Far Cry 3 in this. Anyway, if it was modern, then I would have to remove any extraordinary abilities my characters would have (Swords, designs, inhuman abilities, etc)? To be more like normal?
 
J

Jin-Lust-4-Sin

Guest
Kangaroo raptor? Er... seems a bit crazy!
I'm a kangaroo-raptor with a pouch !
jinlust4sin-jin-s-feral-form.png

2Legit4You m8
 

Corrupt-Canine

Active Member
The sci-fi is just for some creative freedom. It's hard when you have to configure all characters to be only normal. Normals die easily, how would they even survive in such a scenario? Unless they're part of a world superpower looking to colonize 20th century style.
 

Wolfytheawesome

Well-Known Member
Dude, it's a simple adventure and exploration of unknown territory. Yes, people are normal there's nothing particularly wrong with that factor. The main point is to go out into a new and dangerous territory and try to survive and find out new mysteries and treasures along the way from possibly past civilizations? Could there be mystical elements in it such as curses and perhaps golems, or even minor levels of magic? Sure but it in itself should not be a main element, and it should not be a main element in the characters themselves. Nor should asking 'how would they survive' because they're normal something to use in order to introduce larger fantasy or science fiction elements into a regular modern or historical roleplay. The 'how' and 'if' they survive is determined, in said roleplay and seeing as humanity is still around today, and has explored various regions, I think it's plausible to be fine.

If you want to set up a fantasy adventure, go ahead but make a 'fantasy adventure'. If you want your characters to have a gun, or a sword, explain why they would have it and perhaps what kind of weapon it is which can make things all the more interesting, even if it is a simple reason. Such as it being a family saber and a musket being provided for the safety of travelers in the new region, or an assault rifle and the sword being used in place of a machete to cut through or deal with excess plant life and so on. I would recommend a more historical adventure setting as it seems to make more things... interesting and harder to combat. Using a modern setting with modern weapons and supplies still has difficulties but it may seem easier dealing with wildlife using a shotgun (ya know?) though this could be dealt with larger threats and more dangerous company competitors.

Making up new characters, to fit this is also fine and I would say would be smiled upon. In all honesty I do not want to deal with characters with strong powers in this, especially having seen an example of such. No one is claiming it has to be Joe smoe that regular guy from down the street, hell it could be one of the world's strongest wrestlers, or a researcher who looks to adventure into more dangerous flora and fauna life for medication and is used to hunting, etc, etc.
 
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Corrupt-Canine

Active Member
I might need a lot of time to prepare for the RP. I don't know much about historical fiction, so I'll need time to brainstorm on what exactly am I going to do. And creating characters take time too.
 

Corrupt-Canine

Active Member
But it's not... his... roleplay? Look. The idea of this thread is to make it up as we go along. Not for somebody to come up with something and us be the pawns in their little game. You said it yourself in the first post.
Look, it's hard for me to come up with a good ideas, let alone keep people in the roleplay for a fair enough time. It's difficult to give it my all, I constantly have to think about people abandoning it, wasting that time thinking of ideas for nothing. Don't get me started on "stuck-on-the-side syndrome." Too often I'm in the back not interacting with anyone or the plot itself while everyone is involved; then when I am involved, suddenly everyone has a problem with it. I don't know enough genres to create ideas off of since I'm very picky and selective. I'm only good with things I'm familiar with. I can only work with a set structure on what I'm expected to do. I'm slow with new ideas. I'm not sure if I should be a part of this or leave. Maybe I should fade out of this and everyone else continue doing whatever.
 
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TheOneRealPotato

Professional potato in disguise
Well even so, I'm gonna introduce my main character (subordinate/replacement characters will be introduced if and when needed). And please, don't leave it up to one person when we're all meant to do something...

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  • Name: Fhurnon Shadowsden
  • Age: 17
  • Height: 7ft
  • Species: Fox wolf hybrid demon
  • Strengths: Dark magic, muscle strength, slight health increase
  • Sub-strengths: Transforming others into fox-wolf minions with similar fur patterns and markings.
  • Weaknesses: Corruption when using magic, easily frustrated, 'magic' cooldown time of half a day, and of course, death of the slow and painful kind :)
  • Basic personality: A rather snarky fox-wolf demon who doesn't stop until whatever he says goes
  • Background: Originally a human (and he is a human to start off), Fhurnon, originally known as Jason Cartwright, is a high school junior. He received a curse which changed his life forever, tainting and corrupting him, turning him into the rather sarcastic anthropomorphic character we know as Fhurnon. He does have the ability to switch between his two forms, but each transformation is more painful than the last, and each corrupts him further.
  • Interests: Swimming, dark magic, the occult
  • Additional info:
  • Appearance:
MjSEuD0.jpg
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J

Jin-Lust-4-Sin

Guest
  • Name : Jin Lust-Sin
  • Age : 21
  • Height/weight : 173cm / 162kg
  • Species : Void-Walker
  • Strengths : "Cosmos Force"
  • Sub-strengths : craftsmanship
  • Weaknesses : weak to elemental damage (mostly frost)
  • Basic personality : likes to joke around and stays cheerful, but also has an extreme intolerance for lies, arrogance and show-offs (and also brutally vocal about it)
  • Interests : practicing craftsmanship, marksmanship (mostly with guns), and martial-arts (despite his form/anatomy)
  • Appearance : looks like a kangaroo-raptor, with black-white eyes, stripes on his tail, and golden-yellow tattoos on his left eye and arm
jinlust4sin-jin-s-feral-form.png
 
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