goatboi
New Member
(re-posted from my journal http://www.furaffinity.net/journal/1281901/ )
The music is simply fabulous (for the first time since Klepacki left).
The graphics are nice.
The acting is as cheesy as ever.
What is my problem? The game play. They simply threw out base building and classic old school RTSing that made the series great. You can’t build anymore apart from bunkers. There’s no resource gathering (and ironically, you barely see Tiberium on the maps, despite the planet’s 90% covered by the material).
Instead, you have specialized crawler units which are essentially your all-inclusive base units. You build to a unit cap with respawning command points. If a unit is destroyed or you decommission it, you get your command points back and you can build another unit for a number of determined command points.
Fine, then you blow up the AI’s crawlers, problems solved, and you can secure the map to accomplish mission specific goals, right? The little bastard can’t produce new units anymore, so problem solved, isn’t it?
Nope.
The base cralers just keep infinitely respawning! You simply can’t focus on your mission, because the AI keeps attacking without mercy! Clearing out its has units barely any effect because in a minute or two, it will attack you again with a new crawler and units as if nothing has happened.
On the other hand, if YOUR crawler gets blown up… game over!
Plus, thanks to the retarded unit cap, the game lacks any grandeur the previous games had.
Kudos for trying, but they should not have experimented on CnC, one of the granddaddies of RTS games.
World in Conflict was awesome. But there, if you secured a command point doing mission objectives, the script stopped the enemy from attacking there; thus the game was awesome.
This is a piece of turd.
R.I.P. CnC, and I hope EA stops raping your already stiff, cold body.
The music is simply fabulous (for the first time since Klepacki left).
The graphics are nice.
The acting is as cheesy as ever.
What is my problem? The game play. They simply threw out base building and classic old school RTSing that made the series great. You can’t build anymore apart from bunkers. There’s no resource gathering (and ironically, you barely see Tiberium on the maps, despite the planet’s 90% covered by the material).
Instead, you have specialized crawler units which are essentially your all-inclusive base units. You build to a unit cap with respawning command points. If a unit is destroyed or you decommission it, you get your command points back and you can build another unit for a number of determined command points.
Fine, then you blow up the AI’s crawlers, problems solved, and you can secure the map to accomplish mission specific goals, right? The little bastard can’t produce new units anymore, so problem solved, isn’t it?
Nope.
The base cralers just keep infinitely respawning! You simply can’t focus on your mission, because the AI keeps attacking without mercy! Clearing out its has units barely any effect because in a minute or two, it will attack you again with a new crawler and units as if nothing has happened.
On the other hand, if YOUR crawler gets blown up… game over!
Plus, thanks to the retarded unit cap, the game lacks any grandeur the previous games had.
Kudos for trying, but they should not have experimented on CnC, one of the granddaddies of RTS games.
World in Conflict was awesome. But there, if you secured a command point doing mission objectives, the script stopped the enemy from attacking there; thus the game was awesome.
This is a piece of turd.
R.I.P. CnC, and I hope EA stops raping your already stiff, cold body.