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I hate it when developers..

Armaetus

Nazis, Communists and Antifa don't belong on FA
Yea, this is kinda a ranting thread for pet peeves that annoy you that is done by game developers..

1. Leave you stranded after the end of the game. - Dragon Age You've killed the big baddy and destroyed everything his evil (good) ass stood for. You have created a pile of corpses miles high with your awesome powers, watched the credits, and now..........you loiter around in a small area for eternity apparently. Your badass weapons and powers are unusable, you can't go anywhere or do anything. Unless you buy an expansion or extra quests. (This is why I like to buy pc games because you can mod it and put your excessive powers to use. )


2. Throw you the one thing that defeats your entire strategy at an unavoidable part in the game. - Dragon Age, MW 2 & 3 (campaign), Mass Effect series, Fallout 3 and NV, Final Fantasy Series
You have your party set for maximum explosions, and the story throws Navy SEAL snipers at you. Not only is it impossible for you to target them, they break you apart as you attempt to reform your strategy. They immediately begin to take you down with a completely unstoppable attack because you designed your strategy to take down the big guys. Attempting to diversify or completely change your strategy only winds up in frustration. Had you known that navy seals were waiting you would have brought your own snipers, but now the game is autosaved right before the encounter. And it has been four hours since your last save.


3. Give you an unusable BFG. - Numerous RPGs
You have been fighting a horrific onslaught by the Bad Guy, and suddenly you happen upon the best weapon to murder his ass. But you can't use it. It either has no ammo, not enough ammo, can't be picked up, or can't be used for story reasons. You could end the game in 10 minutes with it, but you can't use it. Most of the time you have to deliver it or blow it up. Why let the players see it in action and stand right next to it if they can't use it? And don't give me those fucking ethical reasons. If nuking the invasion will stop it, why wait?


4. Leaves out the auto save or save station right before the endless onslaught. - FPS's mostly, COD has way too many, Halo Series as well
You've been wading through the end trails of your enemies for two hours now, and suddenly a massive attack or invasion begins. There may be warnings in some of these, but the attack arrives at an unexpected or unlucky time. If you die, you have to trek though another two hours of enemies and then hope you have the right setup the survive the invasion. While this one is a matter of skill, it's nice to know that I don't have to start from waaayyy back there if I can't manage it.

My personal peeves that irritate me are below since the above is an OP of a thread on the Zandronum forum's OT subforum..

I hate it when PC ports of a console game (IE Prototype, Prototype 2) have a different release date than the console version. This really pisses me off because I'm interested in P2 but I have to wait until end of July to purchase it whereas the consoles have had it since mid March.

Another thing is console ports on PC that are bad or mediocre. Prototype is a good example with the cutscene sound issues AND certain cutscenes freezing the game. That is just inexcusable to make folks like myself who doesn't have an Xbox 360 or Playstation 3 have to deal with this crap and knowing by now that the devs are likely aren't gonna patch said issues up.

I also hate it when devs abandon a game (IE Terraria, Land of the Dead: Road to Fiddler's Green) and have the communities fend for themselves. It's plain childish especially when there is still issues or bugs in the game.

I also miss games being $49.99 and not the bullshit $59.99 some AAA pubs are setting them at.

So what pisses you off that game devs do?
 

Imperial Impact

The Imperial Juicer
I hate pokemon.
 

Aden

Play from your ****ing HEART
2. Throw you the one thing that defeats your
entire strategy at an unavoidable part in the
game. - Dragon Age, MW 2 & 3 (campaign), Mass Effect series, Fallout 3 and NV, Final Fantasy Series
You have your party set for maximum explosions,
and the story throws Navy SEAL snipers at you. Not
only is it impossible for you to target them, they
break you apart as you attempt to reform your
strategy. They immediately begin to take you down with a completely unstoppable attack because you
designed your strategy to take down the big guys.
Attempting to diversify or completely change your
strategy only winds up in frustration. Had you known
that navy seals were waiting you would have brought
your own snipers, but now the game is autosaved right before the encounter. And it has been four
hours since your last save.

No sympathy for this one. Whine about 'but they didn't tell me about the snipeeerrrrs' all you want, but it's your fault for not being flexible enough to deal with the situation (and not saving for four hours).

Besides, everyone seems to want realism. To me, part of realism means that you don't get warned about everything before it happens. Pansies. :v
 

BRN

WTB Forum Mod Powers
It seems you dislike anything that makes the game replayable and/or challenging..?
 

FubidoKlaws

Member
Yea, this is kinda a ranting thread for pet peeves that annoy you that is done by game developers..



My personal peeves that irritate me are below since the above is an OP of a thread on the Zandronum forum's OT subforum..

I hate it when PC ports of a console game (IE Prototype, Prototype 2) have a different release date than the console version. This really pisses me off because I'm interested in P2 but I have to wait until end of July to purchase it whereas the consoles have had it since mid March.

Another thing is console ports on PC that are bad or mediocre. Prototype is a good example with the cutscene sound issues AND certain cutscenes freezing the game. That is just inexcusable to make folks like myself who doesn't have an Xbox 360 or Playstation 3 have to deal with this crap and knowing by now that the devs are likely aren't gonna patch said issues up.

I also hate it when devs abandon a game (IE Terraria, Land of the Dead: Road to Fiddler's Green) and have the communities fend for themselves. It's plain childish especially when there is still issues or bugs in the game.

I also miss games being $49.99 and not the bullshit $59.99 some AAA pubs are setting them at.

So what pisses you off that game devs do?


One of those reminds me of a classic game where there's be a treasure chest with the weapon that is effective against that boss but can't be obtained until the boss is defeated.
 

Judge Spear

Well-Known Member
REGION LOCKING!!!!!!!!!

I hate that so fucking much!!! All of these amazing bullet Hell arcade shooters and I've missed out on. I will never understand why they would intentionally write a code in the programming to prevent you from playing the game if you import it. Then they wanna punish you for modding shit just to get what YOU bought to work! Why? This is absolutely stupid.
 

Hakar Kerarmor

PRAISE THE EMPEROR
Unskippable cutscenes.
Unwanted bullshit being forced on me, like always-online modes so my game can be marginally influenced by other players, if even that.
 

Cain

Guess what mood I'm in today.
Yea, this is kinda a ranting thread for pet peeves that annoy you that is done by game developers..



My personal peeves that irritate me are below since the above is an OP of a thread on the Zandronum forum's OT subforum..

I hate it when PC ports of a console game (IE Prototype, Prototype 2) have a different release date than the console version. This really pisses me off because I'm interested in P2 but I have to wait until end of July to purchase it whereas the consoles have had it since mid March.

Another thing is console ports on PC that are bad or mediocre. Prototype is a good example with the cutscene sound issues AND certain cutscenes freezing the game. That is just inexcusable to make folks like myself who doesn't have an Xbox 360 or Playstation 3 have to deal with this crap and knowing by now that the devs are likely aren't gonna patch said issues up.

I also hate it when devs abandon a game (IE Terraria, Land of the Dead: Road to Fiddler's Green) and have the communities fend for themselves. It's plain childish especially when there is still issues or bugs in the game.

I also miss games being $49.99 and not the bullshit $59.99 some AAA pubs are setting them at.

So what pisses you off that game devs do?
I disagree with that second one.
It's your own damn fault, and anyone else who agrees with that, for either, 1) Not saving often, 2) Adhering to one strict set of tactics for a specific situation, and 3) Not being able to be flexible in your tactics and how you play.
I, for one, don't save too often myself, and do get annoyed when I die and have to load a checkpoint ages ago, but that's my fault, and I deal with it.

Anyways, I get annoyed when they don't listen to the majority of the community, or even just leave a game after it's released, leaving the masses to trudge through the glitches and gamebreaking-errors, and the like.
 
Quick Time Events.

Or worse yet, RANDOM QTE's in games that otherwise DON'T use QTE's.
 

Unsilenced

Mentlegen
When they want to expand their audience.

Ah yes, "Expanding the audience." Watering down and homogonizing game franchises in the hope that FPS players will abandon their 1000 other FPS games in favor of yours.

30367.gif


We have dismissed that claim.
 

CannonFodder

Resistance is futile! If 0 ohm
The thing that pisses me off the most is when you are supposed to be stealthy, but they give you inadequate means of doing so and the enemies find you and trigger the alarm. Then you have to bob and weave a hailstorm of bullets with no ammo, cause they didn't give you any, and you are having to mow down like 20 guys all while searching their bodies for more ammo all the while on low health cause they didn't give you enough.

I'm looking at you deus ex human rovolution.
 

BRN

WTB Forum Mod Powers
The thing that pisses me off the most is when you are supposed to be stealthy, but they give you inadequate means of doing so and the enemies find you and trigger the alarm. Then you have to bob and weave a hailstorm of bullets with no ammo, cause they didn't give you any, and you are having to mow down like 20 guys all while searching their bodies for more ammo all the while on low health cause they didn't give you enough.

I'm looking at you deus ex human rovolution.

You're playing it wrong. Use the right augments if you want to go stealthy and use the cover that they give you. :v
 

Unsilenced

Mentlegen
I dream of a world where enemies do not have infinite ammo, especially in games that are all about ammo conservation.

I mean seriously, eat a dick Metro 2033. In that game you can find a stack of magazines, and each one will have exactly one bullet in it. In many battles, missing a single round means you're fucked.

The enemies? They have bullet portals to the bullet dimension and can rain thousands and thousands of rounds upon you (until they die, always with only one round left in their gun, even if they just reloaded.)

Other notable violators include Fallout 3 and, to a slightly lesser degree, Fallout New Vegas.


I understand if you want to have a bleak survival situation where ammo is scarce and needs to be conserved, but for the love of god don't then go and let the enemies rain down an unending barrage of suppressing fire, and ESPECIALLY don't have it such that apparently well-stocked infinite ammo enemies suddenly run dry just before they die.

When a band of under-supplied band of raiders driven to murder and theft by pure desperation enter a battle with an attitude that the A-Team would call "wasteful," IT'S NOT FUCKING IMMERSE.
 
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Fernin

6150 rpm and spinning.
The thing that pisses me off the most is when you are supposed to be stealthy, but they give you inadequate means of doing so and the enemies find you and trigger the alarm. Then you have to bob and weave a hailstorm of bullets with no ammo, cause they didn't give you any, and you are having to mow down like 20 guys all while searching their bodies for more ammo all the while on low health cause they didn't give you enough.

I'm looking at you deus ex human rovolution.

My managed my first play through of Deus Ex with an excess of ammo and only having been spotted maybe half a dozen times... If anything sneaking in the game is TOO easy with certain augments.
 

CannonFodder

Resistance is futile! If 0 ohm
My managed my first play through of Deus Ex with an excess of ammo and only having been spotted maybe half a dozen times... If anything sneaking in the game is TOO easy with certain augments.
What I tend to do in video games is just leave a trail of dead bodies and then when everyone is down start raiding everything.
The only group that I haven't gone on a killing spree was in the police station and even though it's a video game I'd still feel bad if I killed any of them.
 

BRN

WTB Forum Mod Powers
What I tend to do in video games is just leave a trail of dead bodies and then when everyone is down start raiding everything.
The only group that I haven't gone on a killing spree was in the police station and even though it's a video game I'd still feel bad if I killed any of them.

Man, the best part about Deus Ex was always having a weapon but not firing it. :p Always having the option, but feeling too morally obligated to go diplomatic - even to a vidyagame.
 
I had to wait a month for Max Payne 3 to come out on PC after it was released for xbox...and I have an xbox, just wanted to play it on PC...I feel ya.

Star Fox Adventures, Borderlands, I'm looking at you.

Oh yeaah I forgot Borderlands...I lost interest in that after a short time. I hate WASTING my money on shit that turns out to not peak my interest enough to continue playing the game all the way through. Though I thought that at the time with Dead Space and I am now happily playing!
 
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When the game blatantly cheats, ie an attack that typically does very little damage to one character suddenly does about a billion to everyone for no apparent reason, or it spawns a bad guy on top of that fragile as fuck NPC who you're supposed to keep alive. Since when do bad guys appear through the damn walls? Or it generates the levels for you and sticks the last level exit in a room that is fucking swarming with bad guys, and you're down to your last stuff and it's 20 hard fought levels since you had the ability to save.
 

Onnes

Member
Sudden spikes in difficulty always get me. I find a difficulty level that I enjoy playing through with and then I hit some awful boss and it all goes to hell. Dragon Age was a big offender for this sort of stuff, especially in the whatever-the-fuck underground region.
 
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