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I hate it when developers..

CannonFodder

Resistance is futile! If 0 ohm
Sudden spikes in difficulty always get me. I find a difficulty level that I enjoy playing through with and then I hit some awful boss and it all goes to hell. Dragon Age was a big offender for this sort of stuff, especially in the whatever-the-fuck underground region.
You know what would be the worst boss battle ever in a video game if they ever made it?
If Dr. Wily made a boss named, "Spiked-wall man".
 

Rheumatism

Well-known Weller
Another thing is console ports on PC that are bad or mediocre. Prototype is a good example with the cutscene sound issues AND certain cutscenes freezing the game. That is just inexcusable to make folks like myself who doesn't have an Xbox 360 or Playstation 3 have to deal with this crap and knowing by now that the devs are likely aren't gonna patch said issues up.
Console versions sell far more than the PC versions. Why put as much effort into it if people are just going to pirate it anyway?

I also hate it when devs abandon a game (IE Terraria, Land of the Dead: Road to Fiddler's Green) and have the communities fend for themselves. It's plain childish especially when there is still issues or bugs in the game.
Land of The Dead : Road to fiddler's Green? Ah a fellow gamer who enjoys shit.

They also abandon their game if it stops being profitable. Why patch holes in a ship that's already sinking? If a game is successful and has a dedicated fan base (it has to be pretty large fanbase) then you can bet they will continue working on it. That's why you see Valve still adding onto Team Fortress 2.
 

BRN

WTB Forum Mod Powers
They also abandon their game if it stops being profitable. Why patch holes in a ship that's already sinking? If a game is successful and has a dedicated fan base (it has to be pretty large fanbase) then you can bet they will continue working on it. That's why you see Valve still adding onto Team Fortress 2.

The argument here is that this becomes something of a circle, though. If the community keeps playing because of new content, and new content comes in because the community is playing, how can you really tell which detail fell to cause the detriment of the other?
 

Jaxinc

Regret nothing:Deny everything
The thing that pisses me off the most is when you are supposed to be stealthy, but they give you inadequate means of doing so and the enemies find you and trigger the alarm. Then you have to bob and weave a hailstorm of bullets with no ammo, cause they didn't give you any, and you are having to mow down like 20 guys all while searching their bodies for more ammo all the while on low health cause they didn't give you enough.

I'm looking at you deus ex human rovolution.
Games like this have a set scenario or limited ones to sneak around, and you have to play it repeatedly to learn which route to take, who to kill, who not to, ect... Some routes are NOT visible unless you toss every fucking box away from a wall.

Ghost Recon has similar setups... you CAN sneak through, assassinate... but you have to sit back, look and think before acting. The last level of GRAW2 annoyed me so fucking much.
 

CannonFodder

Resistance is futile! If 0 ohm
Games like this have a set scenario or limited ones to sneak around, and you have to play it repeatedly to learn which route to take, who to kill, who not to, ect... Some routes are NOT visible unless you toss every fucking box away from a wall.

Ghost Recon has similar setups... you CAN sneak through, assassinate... but you have to sit back, look and think before acting. The last level of GRAW2 annoyed me so fucking much.
For me, unless a game specifically has it so that if you are spotted you automatically lose, I mow down everyone and everything in my path.
 

Rilvor

Formal when angry
I hate it when developers abandon the themes of established universes, when they bring in unwanted bland combat systems in games that already had combat systems everyone was happy with, when they contradict the established lore or worse, and worst of all when they destroy previously established traits of a character in previous games of the series.

I'm looking at you, Metroid: Other M and Castlevania: Lords of Shadow 1&2.
 

Stratelier

Well-Known Member
You know what would be the worst boss battle ever in a video game if they ever made it?
If Dr. Wily made a boss named, "Spiked-wall man".

Remember the first Wily stage boss in MM9? I seem to recall those spikes were one-hit kills.

Console versions sell far more than the PC versions. Why put as much effort into it if people are just going to pirate it anyway?

The answer is . . . complicated, but consoles are at least a little harder to pirate.
 

CannonFodder

Resistance is futile! If 0 ohm
Remember the first Wily stage boss in MM9? I seem to recall those spikes were one-hit kills.
What I mean is that a spike robot that rapidly crawls along the walls and you have to jump above it, and you have no cover, and shoot only it's head as it spins around and you have to do it a ton of times until you've destroyed the last spike. That would be a pain in the ass boss battle.
 

Vaelarsa

resident spaceship
Persistently trying to defend extremely unsatisfactory asspull shit, that completely goes against all pre-existing canon in a pretty well-establised franchise, as "artistic integrity." I'm looking at you, Casey Hudson.

Getting achievements for ridiculously easy shit such as watching a mandatory cutscene, or turning on a game for the first time.

The more ridiculous kinds of DRM, like Securom.

Having a cash shop to be able to buy your way through a game, instead leveling and upgrading your way to better weapons and abilities. Somewhat excusable in "free-to-play" because they need to make money to keep their servers running some how. Not at all excusable in a $60 game. Worse if you have to pay an online membership fee.

Intentionally leaving out content for the sake of selling it for extra, later. The Sims franchise does a lot of this shit.

Charging extra for "DLC" or touting it as a reason to buy the "Collector's Edition," when it's already on every basic game disk. For instance, that N7 hoodie they were advertising as being part of the Collector's Edition for Mass Effect 3? Totally already on the game disk. You can straight up unlock it without downloading anything through save file editing.
 
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Stratelier

Well-Known Member
What I mean is that a spike robot that rapidly crawls along the walls and you have to jump above it, and you have no cover, and shoot only it's head as it spins around and you have to do it a ton of times until you've destroyed the last spike. That would be a pain in the ass boss battle.
This is MM you're talking about, not IWBTG.

Then again, Capcom did give us memories like Yellow Devil and Plug Man....
 

Dyluck

hi ilu :>
I hate it when developers abandon the themes of established universes, when they bring in unwanted bland combat systems in games that already had combat systems everyone was happy with, when they contradict the established lore or worse, and worst of all when they destroy previously established traits of a character in previous games of the series.

I'm looking at you, Metroid: Other M and Castlevania: Lords of Shadow 1&2.

THE BABY
 

Judge Spear

Well-Known Member
I hate it when developers abandon the themes of established universes, when they bring in unwanted bland combat systems in games that already had combat systems everyone was happy with, when they contradict the established lore or worse, and worst of all when they destroy previously established traits of a character in previous games of the series.

I'm looking at you, Metroid: Other M and Castlevania: Lords of Shadow 1&2.

Other M...that HURT. I can't believe Nintendo let that mangled game get through. Never give Team Ninja another franchise.
 

BagelCollector

New Member
I can't honestly think of something I "hate"... but it does annoy me when developers trade off their franchise to another studio that has absolutely no experience with the series and ends up turning it up-side-down. *cough* Spyro *cough*
 

Dyluck

hi ilu :>
I can't honestly think of something I "hate"... but it does annoy me when developers trade off their franchise to another studio that has absolutely no experience with the series and ends up turning it up-side-down. *cough* Spyro *cough*

Banjokazooiecover.jpg
GUH-HUH~

Edit: I guess technically Rare still made that game but they haven't made a single good game since they were bought by Microsoft, so I really don't consider them to be the same company they used to be.
 

AirBoeing

Primus in proelio
I hate it when developers and their publishers hype up a game insanely to where you can't access ANY kind of media without seeing a big, flashy, in-your-face advertisement, then the game turns out to be mediocre or worse. Time and money wasted.

I also dislike when you've paid $60 for a game then have to pay another $10 or more for an online pass to access multiplayer. I understand it's all about the money, but it's damn annoying to be excited to finally play that one game you've been waiting for all year only to have to waste time trying to convince the developers that you've paid them enough to be allowed online.
 

Digitalpotato

Rants like a Gryphon
I dislike it when japanese developers apparently assume the rest of the world is like Japan where people actually do take advantage of the multiplayer features. Or that they'll actually play the same way they do.

Pokémon for example. Before it hit NA and EU, you could actually see teams that don't consist of "legit" shiny level 100 legendaries or whoever is on the top tier of smogon at the moment. Second it hit NA and EU, the diversity flew out the door because westerners only care about winning and being "the best" instead of actually doing what the game's about: Having fun.


It really really bugs me because a lot of devs seem to think that a game needs a multiplayer to even be noticed at all so they either
a) gut single player and add a multiplayer, which is sometimes rather dull because they didn't quite understand what made a good multiplayer.
b) tack on a poor multiplayer mode just to say it has multiplayer.
c) Make it online only and don't even add something to make it fun for people who don't have friends with overlapping play-schedules. (Even Diablo 3, Guild Wars, and World of Warcraft have things that don't require you to have three close friends attached to you at all times.)

It also bugs me when they listen to their overly-entitled fans and assume that people want really high-budget games because they're afraid their products will be bashed as being "dated" or they get criticized for trying to cut corners so the game doesn't have to sell millions of copies before making a profit *cough*DEAD SPACE 3*cough* or that they have to charge $60 so they don't have to sell millions of copies.

tbh there's a lot more stuff I hate when gamers do...
 

BagelCollector

New Member
It really really bugs me because a lot of devs seem to think that a game needs a multiplayer to even be noticed at all so they either
a) gut single player and add a multiplayer, which is sometimes rather dull because they didn't quite understand what made a good multiplayer.
b) tack on a poor multiplayer mode just to say it has multiplayer.

Dead_Space_2_Box_Art.jpg


Exactly what happened to this game :/
 

Stratelier

Well-Known Member
Pokémon for example. Before it hit NA and EU, you could actually see teams that don't consist of "legit" shiny level 100 legendaries or whoever is on the top tier of smogon at the moment. Second it hit NA and EU, the diversity flew out the door because westerners only care about winning and being "the best" instead of actually doing what the game's about: Having fun.
I gots me a Smeargle knowing Spore, Substitute, Leech Seed, and Transform.
 

JMAA

Banned
Banned
The developers behind APB left a loading screen for the game quit sequence.
It was LONG.
 

Bipolar Bear

Phallus Fellater
When developers remove a key component from the game, make it into DLC and expect us to pay and extra $16 for something that was supposed to be in the main game.

I also hate it when they hype a game so much, only to have a piss-poor excuse for an ending to a TRILOGY.

I ALSO hate it when developers make the unsure promise of redoing the ending to better suit the game, but turns out they aren't...
 
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Kesteh

Twenty
I also hate it when devs abandon a game (IE Terraria)

Terraria was not abandoned. One of the major figures got hired by someone else. Imagine how awkward that would be if you did work for a company you were no longer part of.
The result of that was to declare the current version as a "final"
 
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Digitalpotato

Rants like a Gryphon
Terraria was not abandoned. One of the major figures got hired by someone else. Imagine how awkward that would be if you did work for a company you were no longer part of.
The result of that was to declare the current version as a "final"

Yeah, compare Terraria to Loom. :p

Loom was flat-out abandoned. :( It was intended as a trilogy, but all the devs went to work on different things.
 
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