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I hate it when developers..

Armaetus

Nazis, Communists and Antifa don't belong on FA
Having the third game of a trilogy series being average, mediocre or downright disappointing. This is why I will not be getting Dead Space 3.
 

CannonFodder

Resistance is futile! If 0 ohm
Having the third game of a trilogy series being average, mediocre or downright disappointing. This is why I will not be getting Dead Space 3.
People were calling me stupid for thinking dead space 3 is going to be terrible, but the more information about the game coming out seems to be proving me right.

So far all the information coming out means dead space 3 is going to be a generic cover based fps with co-op slapped onto the main story. With all the bad news coming out it seems as though the only real difference between dead space 3 and COD is going to be that the necromorphs can't shoot bullets.
 

Digitalpotato

Rants like a Gryphon
The third one in a trilogy always is the "worst" because you were so hyped up by the first two that there's no way the third one can ever match that hype. :V
 

CannonFodder

Resistance is futile! If 0 ohm
The third one in a trilogy always is the "worst" because you were so hyped up by the first two that there's no way the third one can ever match that hype. :V
I know you are being sarcastic, BUT that pisses me off when people are defending dead space 3.
EA is basically taking the dead space franchise and all the back stories and going "fuck you guys, we want money".


Dead space 3 is shaping up to be the new Mass Effect 3 of disappointments.
 
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Unsilenced

Mentlegen
From what I know, Mass Effect 3 just had a shitty ending.

Dead Space 3 is going to be a shitty everything.
 

CannonFodder

Resistance is futile! If 0 ohm
From what I know, Mass Effect 3 just had a shitty ending.

Dead Space 3 is going to be a shitty everything.
I hope there's as equal of a shitstorm over them ruining dead space 3 as there was about the ending to mass effect 3.
 

Rilvor

Formal when angry
I hope there's as equal of a shitstorm over them ruining dead space 3 as there was about the ending to mass effect 3.

I suppose we're all looking forward to nonsensical arguments and finger pointing over incompetent and/or greedy developers, and Entitled and/or Whiny gamers.
 

CannonFodder

Resistance is futile! If 0 ohm
I suppose we're all looking forward to nonsensical arguments and finger pointing over incompetent and/or greedy developers, and Entitled and/or Whiny gamers.
Me personally, what I see myself posting in a drama thread-
LaNit.jpg

What everybody else sees me doing-
meet_the_pyro_in_team_fortress_2.jpg
 

Unsilenced

Mentlegen
As spectacular as that would be, I don't see it happening. Everyone who is going to be mad is already mad. Everyone's had a nice long time to think about how much ass Dead Space 3 will suck. It's not going to be a surprise.
 

greg-the-fox

Well-Known Member
Put loading screens every time you open a fucking door, some of which take 30 seconds or more. I love games like Minecraft where you never experience loading, ever. It all happens further than your range of vision. Why can't every game be like that?
 

Armaetus

Nazis, Communists and Antifa don't belong on FA
That's what I love about Minecraft, the only loading is when you enter the world for the first time and the rest is dynamically loading as you move around.
 

Ozriel

Inglorious Bastard
I've learned to hate QTEs...every game doesn't have to have it but it seems like evry game wants to rip off of GOD...or whatever game popularized QTEs....

And with the saving part, that's something that you have to keep up on, especially when you know you are coming up on a difficult boss and/or area.


Sudden spikes in difficulty always get me. I find a difficulty level that I enjoy playing through with and then I hit some awful boss and it all goes to hell. Dragon Age was a big offender for this sort of stuff, especially in the whatever-the-fuck underground region.

You mean the Deep roads with the 8-titted hambeast and the insane midget? Yeah...Thats a reason why I hate that place, but at the same time, you get some decent shit if you make it through.
 

Rilvor

Formal when angry
I've learned to hate QTEs...every game doesn't have to have it but it seems like evry game wants to rip off of GOD...or whatever game popularized QTEs....

[video=youtube;x5DwiX24Zy0]http://www.youtube.com/watch?v=x5DwiX24Zy0&list=UUdJdEguB1F1CiYe7OEi3SBg&index=10&feature=plcp[/video]
 

Imperial Impact

The Imperial Juicer
I hate it when people cry bitchtears over what Square is today.
 

Makoraias

New Member
REGION LOCKING!!!!!!!!!

I hate that so fucking much!!! All of these amazing bullet Hell arcade shooters and I've missed out on. I will never understand why they would intentionally write a code in the programming to prevent you from playing the game if you import it. Then they wanna punish you for modding shit just to get what YOU bought to work! Why? This is absolutely stupid.

QFT. I had a massive sad face when I heard the 3DS would be region locked for 3DS games (can still play imported DS games, though).

Also, no Fatal Frame IV (among other games) makes me rage tons. :mad:
 

Fernin

6150 rpm and spinning.
Given the personal fondness the team working on Dead Space has for it, I would be utterly amazed if it ended up sucking. So I for one look forward to it, everyone hating on it before it's even come out can, oh lets see, what be an appropriately fan boyish comment... Ah! Here we go, all the haters can go stick their dicks in a blender. Or something to that extent. XD
 

Armaetus

Nazis, Communists and Antifa don't belong on FA
I just feel the sense of isolation and being alone in Dead Space 3 has been skewered for a more action oriented cover based shooter.
 

Digitalpotato

Rants like a Gryphon
Valve will never make a 3rd game in any series

Although I wish they would

My theory on why they outright refuse to do anything with Half Life 3.

"So you mean I can work on anything I want? You're not going to force me to do anything?"
"Yep. That's how we do things at Valve."
"I get paid either way?"
"Yes."
"So even if I put my heart and soul making Half Life, I still get paid as much even if I just design Worthless Aesthetic Junkâ„¢ for Team Fortress 2 or DotA 2?"
"Yes, indeed."
"Woo hoo! :D I have the cushiest job in the industry! Give me that hat catalogue!"
 

Kesteh

Twenty
Dead Space 3.

1 and 2 you had yourself with no help with action in (mostly) correct areas. This made it play out horror really well.
Suddenly number three comes along with co-op and cover fire like most of the other third person shooters out there. ... This is supposed to be horror? Smells like a FEAR 3 repeat.
 

Fernin

6150 rpm and spinning.
Dead Space 3.

1 and 2 you had yourself with no help with action in (mostly) correct areas. This made it play out horror really well.
Suddenly number three comes along with co-op and cover fire like most of the other third person shooters out there. ... This is supposed to be horror? Smells like a FEAR 3 repeat.

Right, because when people shoot at you you're just gonna stand out in the open, right? RIGHT? XD

As for the coop,it's not a requirement by any stretch.
 

Unsilenced

Mentlegen
Right, because when people shoot at you you're just gonna stand out in the open, right? RIGHT? XD

As for the coop,it's not a requirement by any stretch.

That's the thing though. The very fact that you would need to take cover indicates that you're going to be doing a lot of chest high wall based combat. There are a lot of things that can build suspense and tension in a game. Trading potshots back and forth from behind endless conveniently-placed chest-high walls until one side falls down isn't one of them.

Whack-a-mole is hardly a nail-biting experience, no matter how you dress it up.


Not, mind you, that I think all cover-based shooting is bad, but it has no place in a game that wants to even approach the idea of being scary or even tense.
 

Fernin

6150 rpm and spinning.
That's the thing though. The very fact that you would need to take cover indicates that you're going to be doing a lot of chest high wall based combat. There are a lot of things that can build suspense and tension in a game. Trading potshots back and forth from behind endless conveniently-placed chest-high walls until one side falls down isn't one of them.

Whack-a-mole is hardly a nail-biting experience, no matter how you dress it up.


Not, mind you, that I think all cover-based shooting is bad, but it has no place in a game that wants to even approach the idea of being scary or even tense.

Considering the devs have already said that 90% of the time you'll be against necromorphs and the cover based shooting only comes into play when fighting other dudes with guns, I'd say you're making a massive assumption. As for it's place, well let's see, if there are people there aside from the necomorphs who have GUNS and wish to kill you, don't think you think it'd be awfully stupid to just stand? Or would you take cover.

There is no reason at all the game needs to be bent entirely one way when it comes to the play style. I for one favor some genre bending and the occasional fire fight; it'll make a nice contrast to the 'peekaboo fuck you' engagement style of the necromorphs in the past 2 games. And given the personal love that the developers have for the world they're making (as evidenced in countless blogs and community posts since the first game was announced years ago), if they didn't feel it fit I don't think they'd have included it. As a bonus with the already released gameplay videos there's nary an odd waist high wall in sight.

Then again, anyone with in the military (or even with training with a militia) will tell you the real world is chock full of 'waist high walls'. When you've been trained to notice them, trust me, they're EVERYWHERE.
 

RedFoxTwo

Sarcastic Lurker
The one thing that pisses me off the most in any game is atrocious optimisation.

ArmA2 and GTA4 are kings of this. My computer can run Crysis 2 smoothly on high settings, but can't handle GTA4 when it looks like Counter Strike and has a shitton of optimisation mods on.

If it weren't for the horror that is ArmA2's graphics, I would have blamed this on bad porting from consoles. Instead I guess some developers are just incredibly lazy.
 
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