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I hate it when developers..

CannonFodder

Resistance is futile! If 0 ohm
I for one favor some genre bending and the occasional fire fight; it'll make a nice contrast to the 'peekaboo fuck you' engagement style of the necromorphs in the past 2 games.
Go back to COD.
That's the whole point of Dead Space. Trying to survive a actual threat instead of a bunch of dudes with a survival instinct of a lemming with guns.
 

RedFoxTwo

Sarcastic Lurker
Go back to COD.
That's the whole point of Dead Space. Trying to survive a actual threat instead of a bunch of dudes with a survival instinct of a lemming with guns.
As pointed out before, this is Visceral Games. They're not stupid. The huge majority of DS3 is probably going to be very reminiscent of the first two games, but there will be a wee bit of shooting soldiers tacked on the outside. That's my guess anyway.
 

CannonFodder

Resistance is futile! If 0 ohm
As pointed out before, this is Visceral Games. They're not stupid. The huge majority of DS3 is probably going to be very reminiscent of the first two games, but there will be a wee bit of shooting soldiers tacked on the outside. That's my guess anyway.
But it's being published by EA, and we all know how EA fucks everything up.
 

RedFoxTwo

Sarcastic Lurker
But it's being published by EA, and we all know how EA fucks everything up.
Indeed, and it's a shame really.

It always seems that EA are responsible for publishing so much wonderful stuff until their accountants get their hands on it and turn it into mass marketed porridge.
 

Hakar Kerarmor

PRAISE THE EMPEROR
I also hate it when developers refuse to think ahead and consider that people might want to use their product a few years or even more than a decade later.
This was especially common for me in the W98 era, where certain programs would refuse to start up because "This program needs a 256 colour display", when my display was set to 16 or 24 bit. What happened was that the program was made when 256 colours was top-of-the-line, and that somehow translated to "It's either 256 colours or less, and less is bad".

Other examples include "What do you mean install the whole game on hard disk? That's 600 MB!!" or a game demo for my Amiga that said "I am so big and heavy I'll be needing all of your computer's resources, so I'll go and reboot it in a special way herp derp." and me thinking "Excuse me, but it's several years later and I have ten times the RAM you need, shut up.".
 
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Fernin

6150 rpm and spinning.
Go back to COD.

And with that simple, horrifically cliched statement you have single handedly rendered anything you have to say invalid. Congrats!

Also, on the whole EA ruins everything...Let's not forget that DS was thought up AND green lighted BY AN EA STUDIO IN THE FIRST PLACE! Moron.

Further more given the ease of the first 2 games I'd hardly call the necromorphs a threat. An enemy that isn't hapless when engaged from any distance would be nice, ie DUDES WITH GUNS! Not to mention the fact that it is fitting within the plot that Issac should eventually end up having to kill a couple other people given the secretive government and PSYCHO CULT that also want to kill him!
 

RedFoxTwo

Sarcastic Lurker
Whoa whoa. Calm down with the anti-opinion overdrive there, white knight.
The discussion is about veedja games. Of course people are going to have ridiculously strong opinions. Let it run.
 

CannonFodder

Resistance is futile! If 0 ohm
And with that simple, horrifically cliched statement you have single handedly rendered anything you have to say invalid. Congrats!

Also, on the whole EA ruins everything...Let's not forget that DS was thought up AND green lighted BY AN EA STUDIO IN THE FIRST PLACE! Moron.

Further more given the ease of the first 2 games I'd hardly call the necromorphs a threat. An enemy that isn't hapless when engaged from any distance would be nice, ie DUDES WITH GUNS! Not to mention the fact that it is fitting within the plot that Issac should eventually end up having to kill a couple other people given the secretive government and PSYCHO CULT that also want to kill him!
Uh duh Isaac is going to have to run into other people, however all you have to do is look at the title to realize it's a zombie game "DEAD space". Meaning it's not the point of the game to fight enemy soldiers, but rather zombies. It would not surprise me if by the time they make Dead Space 5 the necromorphs look like people just pale and can use machinery, ride motorcycles and use guns; with Isaac having to kill a enemy soldier turned half necromorph with tentacles by pushing a boulder and using steroids.
 

Kesteh

Twenty
Uh duh Isaac is going to have to run into other people, however all you have to do is look at the title to realize it's a zombie game "DEAD space". Meaning it's not the point of the game to fight enemy soldiers, but rather zombies. It would not surprise me if by the time they make Dead Space 5 the necromorphs look like people just pale and can use machinery, ride motorcycles and use guns; with Isaac having to kill a enemy soldier turned half necromorph with tentacles by pushing a boulder and using steroids.

... Then it would be called Doom 4.
 

RedFoxTwo

Sarcastic Lurker
Right, on watching the recently released gameplay video, I conclude Dead Space 3 isn't even slightly scary, but looks fun as hell and visually stunning, which is basically what's important about DS games - at least to me. Hence I shall be yelling "TAKE MY MONEY!" at Visceral when the game comes out.

Also, I have been wishing so hard for co-op in DS, and it looks like they've done it really well.

If you like scary games, stop complaining and go play Amnesia. I like what Visceral has done with the series.
 

Stratelier

Well-Known Member
I am getting particularly tired of sequences where you have something chasing/pursuing you to run towards the camera. Y'know, with no idea what kind of bottomless pits or obstacles you might be running into. Especially if you have to do it in a hurry, i.e. when you only have a split second between the obstacle appearing onscreen and you hitting it.
 

RedFoxTwo

Sarcastic Lurker
I am getting particularly tired of sequences where you have something chasing/pursuing you to run towards the camera. Y'know, with no idea what kind of bottomless pits or obstacles you might be running into. Especially if you have to do it in a hurry, i.e. when you only have a split second between the obstacle appearing onscreen and you hitting it.

Or just any horrible forced camera angles for that matter.
 
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