Inferndragon
Dragon Doodler with a Tail Snake
Your character designs tend to be very anime in the way they are drawn. Tiny mouth and high emphasis on the eyes (Which is fine)
You focus on high detail in the environment with your characters.
Adding god rays (rays of light) from higher locations probably could add more vibrancy to the drawing.
Since "Forest Swih" there are trees so they would release more light. Giving you more options to mess with light sources.
The background itself even though highly detailed feels like it was added as an after thought
(Shadows on characters but not on the background kind of detract from it)
The Feeling Lonley klein, imagge also has the same problem it feels extremely muted.
No light sources in the scene other than "moon light"
Excuses to use Ambient occlusion would be beneficial too (When 2 objects get closer together they gain a shadow inbetween)
You focus on high detail in the environment with your characters.
Adding god rays (rays of light) from higher locations probably could add more vibrancy to the drawing.
Since "Forest Swih" there are trees so they would release more light. Giving you more options to mess with light sources.
The background itself even though highly detailed feels like it was added as an after thought
(Shadows on characters but not on the background kind of detract from it)
The Feeling Lonley klein, imagge also has the same problem it feels extremely muted.
No light sources in the scene other than "moon light"
Excuses to use Ambient occlusion would be beneficial too (When 2 objects get closer together they gain a shadow inbetween)
