I'm even using a Wacom here.
I want to become a game artist someday, also finish my own comic however it comes out and some other things. I think it's about getting used to it when doing it so fast I think.
Meanwhile, you're right. That art class at Syntesis was too few for these things. And I need to really get in depth into the concepts.
Plus, not trolling, but I did believe it was something different before. In fact, it isn't. Bad pulse lines, bad shading...
Actually mapdark I don't think those cheekbones look creepy. He doesn't look fluffy fuzzikins, but he doesn't look messed up. I think that's the difference really. When a character is meant to look sort of rough that strong jaw and cheek bones looks fine. The skull face on the other hand looks wrong with the muscle body.