(TLDR) Just to summarize: I intend to run a freeform DnD game with furries that will be conducted in chat (text-based, no voice) every two weeks, possibly on Friday evenings EST, depending on everyone’s schedule. I have a few people interested but I need a couple more players. Scenarios might also be simultaneously conducted on a message board between chat sessions if necessary. Rating is PG-13. There is heavy emphasis on story-telling. DnD knowledge isn’t necessary, but lots of reading will be involved. Scenarios would involve adventurers risking life and limb for conquest and loot, ranging from light-hearted comedy to suspense and terror. Not sure when I will start the game yet (hopefully before mid-October). PM me or post here if you are interested or want more info.
Long post incoming:
Good day! May name is Jay, and I’m hoping to start up a medieval fantasy roleplaying campaign sometime soon. I need a few more players, so I was wondering if anyone here would be interested in this sort of game. I’ve done a one-shot of this sort a while ago, just to see if it was feasible for me to run it in a timely manner. Although we never finished the game, I came out of it with a feeling that the players really enjoyed themselves and that I accomplished a lot. So I’d like to give it another shot, only this time I would try to make it longer term and build up to a grander, more epic story.
I’m planning on running a series of contiguous scenarios, involving the stories and adventures of a cast of anthropomorphic heroes and villains, set in a world of kingdoms and legends. It will basically be a freeform Dungeons and Dragons campaign (where most of the population is animal people and much of the wildlife is dinosaurs and modern-day cattle). I will be using the Dungeons and Dragons (5th Edition) ruleset for this game, but I would not ask that players learn DnD or be familiar with it. To be honest, I don’t mind building character sheets for players, offering suggestions on actions and rolling dice for them; that sort of thing is exceedingly easy and fun for me to do and I don’t plan on referencing the rules all that much anyway (except in cases where it could mean life or death for the player characters). If it’s preferred, players will never have to look at stat blocks. What matters most to me is that players actively participate in group storytelling and develop their characters; which means that regardless of who rolls the die I would frequently engage the player and have them make meaningful decisions on behalf of their characters. That said, for those of you who ARE familiar with DnD and would like to know the logistical details as they pertain to the game I want to run, refer to the section labeled Game Statistics and Rules. That section isn’t required reading and you may ignore it if you’d like.
In this game, players will take on the role of “adventurers”; brave individuals who set out on daunting journeys and risk their lives for conquest, fame, and fortune. I have a more detailed synopsis of what the adventurers will be up to but I’ll save that for later (it’s very long). Players will be expected to develop concepts for their characters; which are basically brief outlines of who and what their characters are, and what motivates them. If they’d like they can also develop their character’s background (which I would highly encourage but not enforce). I will work with each player to help them with their characters, but I also expect for players to read a (possibly lengthy) synopsis about the world setting to better understand how their character will fit in the world. I know a lot of role-players are adverse to reading giant walls of text but it is exceedingly important to me that players know what is going on, and the best way that I can convey that information is through giant paragraphs. So, prospective players are forewarned that to be a part of this campaign they would need to read lots of the stuff that I write.
The following paragraphs might give you a better idea of what the character building will entail. Players may choose from among the more predominate races in the setting: Canine, Feline, Rabbit, Bear, Rat, Boar, and Manling (which is basically a human). Each race has special advantages. For example, rabbits are small but they are extremely good artisans, and bears are huge and strong. Players would also have the option of choosing from a list of factions or organizations their characters would belong to; this isn’t required but I hope to have this play an integral role in character development. Finally, players would choose an architype; from among Warrior, Mystic, Scout, and Artisan. The architype designation hardly serves a functional purpose in the game. It’s more to help players frame in their mind the type of role/stereotype/philosophy their characters prescribe to. It’ll also help me to create their character sheet if that’s necessary. I deliberately made the architype names generic and open-ended, as they should be self-explanatory, but I’ll answer any questions about what they mean if y’all have any. (DnD veterans might notice that the Ranger class can technically be regarded as occupying all of those architypes simultaneously, but I’ll have you choose which one your character leans towards the most.)
I’m very ‘laxed about character concepts. So long as the concept reasonably fits within the world setting, chances are I will allow it. But in the cases where players would prefer races of the type not listed above, compromises might need to be made to facilitate that. For example, there is an entire nation of wizard foxes that are antagonists of the kingdom the scenario takes place in, so if you want to play a fox character then I’d allow it. But then I’d warn you that most guards might try to kill you on sight and most pirates might try to steal your loot. Also, avians in this world are evil celestial creatures, and bulls in this world are evil demonic creatures. If you want to play not-evil versions of these races then keep in mind that your character might face a lot of adversity. Also, unfortunately, elephants and mammoths are this game’s version of giants. They’re called behemoths and they are much too powerful for players to play, I can’t make an exception for that. I’ll also permit players to play non-combatants. If your character concept is that of a diplomat or scholar, more than likely you wouldn’t be on the front lines but you’d still be cut out for adventuring.
I’m not entirely sure when I’d like to start this campaign. The first step is to organize a group of players and set a time when we could all play together. Hopefully this thread will help with that. Once I get a better idea of who my players are and how feasible the schedule is, then I can start planning for specific times and putting together the rest of my materials. Right now we’re looking at Friday evenings EST. I am also considering extending some sessions onto the forums in between chat sessions. I’ve never done that sort of thing before so let me know if you have thoughts on that. The chat itself will most likely take place on a Discord server. If you are not familiar with it, it is super easy and a free resource. I may or may not use grids and tokens with this game. If I do, I might use a web app called roll20, which is also free. Most games I like to run using the “Theater of the Mind,” but there are some things that can only be conveyed using maps and grids and such. Let me know if you have any thoughts and questions on this as well.
Long post incoming:
Good day! May name is Jay, and I’m hoping to start up a medieval fantasy roleplaying campaign sometime soon. I need a few more players, so I was wondering if anyone here would be interested in this sort of game. I’ve done a one-shot of this sort a while ago, just to see if it was feasible for me to run it in a timely manner. Although we never finished the game, I came out of it with a feeling that the players really enjoyed themselves and that I accomplished a lot. So I’d like to give it another shot, only this time I would try to make it longer term and build up to a grander, more epic story.
I’m planning on running a series of contiguous scenarios, involving the stories and adventures of a cast of anthropomorphic heroes and villains, set in a world of kingdoms and legends. It will basically be a freeform Dungeons and Dragons campaign (where most of the population is animal people and much of the wildlife is dinosaurs and modern-day cattle). I will be using the Dungeons and Dragons (5th Edition) ruleset for this game, but I would not ask that players learn DnD or be familiar with it. To be honest, I don’t mind building character sheets for players, offering suggestions on actions and rolling dice for them; that sort of thing is exceedingly easy and fun for me to do and I don’t plan on referencing the rules all that much anyway (except in cases where it could mean life or death for the player characters). If it’s preferred, players will never have to look at stat blocks. What matters most to me is that players actively participate in group storytelling and develop their characters; which means that regardless of who rolls the die I would frequently engage the player and have them make meaningful decisions on behalf of their characters. That said, for those of you who ARE familiar with DnD and would like to know the logistical details as they pertain to the game I want to run, refer to the section labeled Game Statistics and Rules. That section isn’t required reading and you may ignore it if you’d like.
In this game, players will take on the role of “adventurers”; brave individuals who set out on daunting journeys and risk their lives for conquest, fame, and fortune. I have a more detailed synopsis of what the adventurers will be up to but I’ll save that for later (it’s very long). Players will be expected to develop concepts for their characters; which are basically brief outlines of who and what their characters are, and what motivates them. If they’d like they can also develop their character’s background (which I would highly encourage but not enforce). I will work with each player to help them with their characters, but I also expect for players to read a (possibly lengthy) synopsis about the world setting to better understand how their character will fit in the world. I know a lot of role-players are adverse to reading giant walls of text but it is exceedingly important to me that players know what is going on, and the best way that I can convey that information is through giant paragraphs. So, prospective players are forewarned that to be a part of this campaign they would need to read lots of the stuff that I write.
The following paragraphs might give you a better idea of what the character building will entail. Players may choose from among the more predominate races in the setting: Canine, Feline, Rabbit, Bear, Rat, Boar, and Manling (which is basically a human). Each race has special advantages. For example, rabbits are small but they are extremely good artisans, and bears are huge and strong. Players would also have the option of choosing from a list of factions or organizations their characters would belong to; this isn’t required but I hope to have this play an integral role in character development. Finally, players would choose an architype; from among Warrior, Mystic, Scout, and Artisan. The architype designation hardly serves a functional purpose in the game. It’s more to help players frame in their mind the type of role/stereotype/philosophy their characters prescribe to. It’ll also help me to create their character sheet if that’s necessary. I deliberately made the architype names generic and open-ended, as they should be self-explanatory, but I’ll answer any questions about what they mean if y’all have any. (DnD veterans might notice that the Ranger class can technically be regarded as occupying all of those architypes simultaneously, but I’ll have you choose which one your character leans towards the most.)
I’m very ‘laxed about character concepts. So long as the concept reasonably fits within the world setting, chances are I will allow it. But in the cases where players would prefer races of the type not listed above, compromises might need to be made to facilitate that. For example, there is an entire nation of wizard foxes that are antagonists of the kingdom the scenario takes place in, so if you want to play a fox character then I’d allow it. But then I’d warn you that most guards might try to kill you on sight and most pirates might try to steal your loot. Also, avians in this world are evil celestial creatures, and bulls in this world are evil demonic creatures. If you want to play not-evil versions of these races then keep in mind that your character might face a lot of adversity. Also, unfortunately, elephants and mammoths are this game’s version of giants. They’re called behemoths and they are much too powerful for players to play, I can’t make an exception for that. I’ll also permit players to play non-combatants. If your character concept is that of a diplomat or scholar, more than likely you wouldn’t be on the front lines but you’d still be cut out for adventuring.
I’m not entirely sure when I’d like to start this campaign. The first step is to organize a group of players and set a time when we could all play together. Hopefully this thread will help with that. Once I get a better idea of who my players are and how feasible the schedule is, then I can start planning for specific times and putting together the rest of my materials. Right now we’re looking at Friday evenings EST. I am also considering extending some sessions onto the forums in between chat sessions. I’ve never done that sort of thing before so let me know if you have thoughts on that. The chat itself will most likely take place on a Discord server. If you are not familiar with it, it is super easy and a free resource. I may or may not use grids and tokens with this game. If I do, I might use a web app called roll20, which is also free. Most games I like to run using the “Theater of the Mind,” but there are some things that can only be conveyed using maps and grids and such. Let me know if you have any thoughts and questions on this as well.