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Critique: Just finished a commission! Thoughts on Improving?

Hampaslumpia

New Member
Heyo! I'm new to the furry community, and I just recently finished my first couple of furry comms! I was wondering if you guys could take a look at them and maybe give me some tips and tricks on how to improve in drawing furry art! By the way, my comms are open, so If ya'll wanna commission me or just keep up with what I do, you can go here!

Here's my most recent artworks:
1660817749553-png.137108

1660817767011-png.137109
1660821264805.png

1660821288827.png
 
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BSporn

Active Member
How you're drawing the fur on your dudes kinda just looks like regular people with some fur tufts glued onto their elbows etc.
Pay attention to wear the characters fur would be touching another object like clothes etc.

So on your bar tender dude where his arms meet the sleeve of his shirt try break up that line with some smaller fur tufts, doesn't have to be anything major but it will sell the idea of this dude is covered in fur a lot more.


For just general art tips, this is mainly on the first one, the picture has no real focus. You've blurred the background to try and draw focus to the character wich is a good start. But it's still kinda all blending together.
A good thing to remember is that art is representational not photographically, Esspecially something cartoony like this. You're drawing the scene as it feels not as it technically looks. There are lots of ways to achieve this. You can use less saturated colours in the background for example, or not colour everything as detailed. Like using a much smaller colour pallet on the background (maybe just sticking to one or two hues), like you could have say the glasses and the coffee packets in the shelf behind them only a slightly different colour to the shelf and really only defined by line work to give the impression that they are there without them drawing the eye to them.

Line weight can also be a great help here. I like to give my characters thicker line weight around their outline to push them out of the environment. (also in general thicker outlines for stuff closer to the camera will help sell depth)

On the blurring, I get that you're going for a depth of field effect and I am a big fan, but the blur should also encompass the stuff infront of him too. A good way to think about depth of field is that it basically creates a sphere of focus. Anything behind or infront of that sphere will be out of focus. So the counter behind him is blurry but the counter the same distance infront of him is clear. Since he is the focus they should both be blurry. Also things get blurrier the further away from that sphere they are. So the little peak of the room behind him should have more blur on him then the shelf directly behind him. Different layers of blurrynes and amounts of blurrynes will help the effect feel more organic rather then just a flat filter.
 

Hampaslumpia

New Member
How you're drawing the fur on your dudes kinda just looks like regular people with some fur tufts glued onto their elbows etc.
Pay attention to wear the characters fur would be touching another object like clothes etc.

So on your bar tender dude where his arms meet the sleeve of his shirt try break up that line with some smaller fur tufts, doesn't have to be anything major but it will sell the idea of this dude is covered in fur a lot more.


For just general art tips, this is mainly on the first one, the picture has no real focus. You've blurred the background to try and draw focus to the character wich is a good start. But it's still kinda all blending together.
A good thing to remember is that art is representational not photographically, Esspecially something cartoony like this. You're drawing the scene as it feels not as it technically looks. There are lots of ways to achieve this. You can use less saturated colours in the background for example, or not colour everything as detailed. Like using a much smaller colour pallet on the background (maybe just sticking to one or two hues), like you could have say the glasses and the coffee packets in the shelf behind them only a slightly different colour to the shelf and really only defined by line work to give the impression that they are there without them drawing the eye to them.

Line weight can also be a great help here. I like to give my characters thicker line weight around their outline to push them out of the environment. (also in general thicker outlines for stuff closer to the camera will help sell depth)

On the blurring, I get that you're going for a depth of field effect and I am a big fan, but the blur should also encompass the stuff infront of him too. A good way to think about depth of field is that it basically creates a sphere of focus. Anything behind or infront of that sphere will be out of focus. So the counter behind him is blurry but the counter the same distance infront of him is clear. Since he is the focus they should both be blurry. Also things get blurrier the further away from that sphere they are. So the little peak of the room behind him should have more blur on him then the shelf directly behind him. Different layers of blurrynes and amounts of blurrynes will help the effect feel more organic rather then just a flat filter.
YOOOOO this is exactly what I was looking for!! Thank you so much for the critique this was super helpful!!! I do see everything that you pointed out and I'll work on them! Thank you so much!! <3
 
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