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Critique: Looking for constructive critique from experienced artist

Sm0keyxxx

Well-Known Member
Hi
I've been posting my art online for few years and I'm not getting much feedback. The reason might be that I'm slow at drawing and I'm not posting often, but I prefere to create more polished pieces than spam my gallery with doodles. BUT the reason might as well be that my art is too boring, not appealing enough.

I wish to get some constructive critique to improve. Tell me what are advantages of my art, what are flaws and what should I improve.
I'm only looking for advices about my art style, not topic of my arts, so don't bother telling me to draw more porn/fetishes/fanart/trends, I still want to have fun drawing, not just chase popularity.
Here are some of my arts:
autumn 2022-1.pngdoodle 57.pnggoat2.pngnyx.pngvbh.png1661974384238.png1657907507714.png1632327245021.jpg1634771932012.jpg1638696481025.jpg
You can find more here: https://www.furaffinity.net/user/sm0keyxxx/
 
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Deleted member 162282

Guest
The proportions look good, the line work is good and the characters are well detailed, however consider shading as an additional layer of detail and spend more time on the backgrounds to avoid the pop-out effect.
 

Sm0keyxxx

Well-Known Member
The proportions look good, the line work is good and the characters are well detailed, however consider shading as an additional layer of detail and spend more time on the backgrounds to avoid the pop-out effect.
Thank you for your advice, I'm still looking for the best way to draw backgrounds. I want to find balance between over detailed, distracting bgs and overly simple, unrealistic bgs
 

redhusky

Emperor of Floof! King of the Rats and Spamlord!
The first paragraph stands out the most so let's tackle that first. Since if the work isn't interesting no will interact with it, yes? The best advice I can give you to get people to "visually interact" with your work is to tell a story. You don't have to do a series of pics but draw something "happening". If you get people to say "What happens next?" and/or "What's going on? (In an understanding way)" then you hit pay dirt.

Of the pics that you posted "1661974384238.png" Would be the strongest since there is something my brain can interact with. It would be a "What happens next?" pictures and it would make great fodder for a follow up pic.

The second would be "1634771932012.jpg" since there is something happening and gives me the "What's going on?" vibes. Personally, I would be more overt on what's going on since I'm not a fan of weird pics that don't explain themselves or I can't figure out just bu looking or havng to read the desc. But if it wasn't interesting I wouldn't be talking about it right now, yes?

And this is VERY important, make sure the that pic is either the start of the interaction or the end of it. The dancing one is a good "start" and the other is a good "ending", makes senses?

Let me know if you want more clarity on anything.
 

Sm0keyxxx

Well-Known Member
The first paragraph stands out the most so let's tackle that first. Since if the work isn't interesting no will interact with it, yes? The best advice I can give you to get people to "visually interact" with your work is to tell a story. You don't have to do a series of pics but draw something "happening". If you get people to say "What happens next?" and/or "What's going on? (In an understanding way)" then you hit pay dirt.

Of the pics that you posted "1661974384238.png" Would be the strongest since there is something my brain can interact with. It would be a "What happens next?" pictures and it would make great fodder for a follow up pic.

The second would be "1634771932012.jpg" since there is something happening and gives me the "What's going on?" vibes. Personally, I would be more overt on what's going on since I'm not a fan of weird pics that don't explain themselves or I can't figure out just bu looking or havng to read the desc. But if it wasn't interesting I wouldn't be talking about it right now, yes?

And this is VERY important, make sure the that pic is either the start of the interaction or the end of it. The dancing one is a good "start" and the other is a good "ending", makes senses?

Let me know if you want more clarity on anything.
That make sense, thank you for the advice!
 

folvaen

2d Artist
redhusky gives good advice on adding visual interest!

Though, for improving your art and style technically -- what are your goals?
I see you like cell shading, and softshading. All your work has some nice linework, but what kind of vibe are you aiming for for your art?

this is just for feedback sake but it might be helpful for yourself to think about if u want to study something in specific.
 

Ramiel0912

Active Member
Heyyy honestly, I think you have a pretty decent grasp on colors and values! That said, I noticed a pretty heavy "same face syndrome" in the examples you gave, and also some issues with the face structure on some characters (5 and 7 specifically). If I were you, I would do a bunch of studies of different animal species and human faces of varying races and ages. I believe that expanding your visual library would be a great way to develop your style ^^ keep up the good work!!
 

Amepix Will Win

Some Furry Artist
It's always good to learn and grow as an artist no matter how experienced you are, but never forget to have fun with your art. It's a fun hobby for us artist that we should enjoy. Never forget that, it's how I approach my art
 
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