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Making a Furry Video Game (Not sure where to post for it!)

Sephra

Horned Lizard...Geddit?
Hey everyone,

I'll be blunt; I've been making a NSFW furry platformer style game for a little while now and put updates on my FA page, and I thought to drum up some interest for the project I'd post it on the forums here for everyone to take a look at.

I actually did this a little while back but ended up posting teaser images of it on this forum that were...well... not appropriate, and was so embarrassed with the error in judgement that I didn't re-post for a long while! So this is also a sort of apology for breaking the forum rules, and if anyone was offended I really am sorry for my error there.

Anyway, I won't be making that mistake again, and apart from just letting people know this is a thing I'm doing I was wondering if I could get some advice from more regular dwellers about exactly where I should post for this on here, if anywhere at all; I didn't want to just slap it into the Art and Illustration section, or the Technology forum, but (understandably) there isn't really need for a separate section on video game creation.

So yeah, there's my plug for the game, and there's my question too; if anyone has any questions or comments or anything I'd be happy to answer them, and I hope you all have a good day!

NSFW Link to my page where you can see the sort of work I'm doing:

Userpage of sephra -- Fur Affinity [dot] net
 
D

Deleted member 82554

Guest
Why not make it SFW as to appeal to everyone? From a marketing standpoint it's a good strategy.
 

Sephra

Horned Lizard...Geddit?
Why not make it SFW as to appeal to everyone? From a marketing standpoint it's a good strategy.

I'll be making at least an option to keep it SFW if needed, but people who've talked to me about it already seem quite excited about the NSFW stuff n I'd feel off if I just cut that section out of the game for the sake of broader appeal; for those that don't want it though it won't be an issue, it'll be a mechanic that I can give the option to remove easily enough :)
 
Why not make it SFW as to appeal to everyone? From a marketing standpoint it's a good strategy.
Yeah, that's the reason there are hundreds of well-known and talented artists making out like bandits selling SFW stuff to furries, and absolutely none making money off porn.
:rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes:
 
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D

Deleted member 82554

Guest
Yeah, that's the reason there are hundreds of well-known and talented artists making out like bandits selling SFW stuff to furries, and absolutely none making money off porn.
I was under the impression that it was exclusively a NSFW title, he cleared that up, no need to be a massive jerk about it...
 
I was under the impression that it was exclusively a NSFW title, he cleared that up, no need to be a massive jerk about it...
That was intended to be humorous sorry
 

PlusThirtyOne

What DOES my username mean...?
i don't really know how to feel about what is quite literally a don't-get-raped simulator. Part of me wants to legitimize it by citing examples of gruesome violence in videogames; after all, in most games your character can die in gruesome horrible ways. These days it's par for the course. However, in most games the point is to avoid enemies and NOT die. in this particular game, the act of losing (ie: getting raped) is actually the appeal. One could argue that the violence in games such as 'Happy Wheels' is both intentional and humorous and the appeal of the game. i too can admit to letting my character die in games like 'Deadspace' to see all the ways said character can die. Unfortunately i personally don't draw a parallel line along violence and rape and i'm surely not the only person who does. To be perfectly clear, i'm not even going to pull the "sexist" card because i think it's over-played and hardly applicable considering the intended audience of the game, but with that said, even if you included a male protagonist with the same quantity of rape scenes and animations, i don't think there would be too many people lining up to download and play such a game either.

i can't see the game earning much of a following, pre-alpha or post release. Having rape in a game's story is one thing, even built in as a mechanic in passing but as a fundamental mechanic in the game, i don't think it would fly. Consensual intercourse and sexy themes are generally permitted in games, as are other forms of violence but i don't think rape is something that people WANT in a game. -Which in this case is clearly the appeal of the game; seeing your protagonist getting raped by feral animals, among others. it's a risky venture and i don't see much return beyond personal satisfaction in making something. it just seems like something that would offend more people than appeal. i respect you, your opinions, your interests and the product you're trying to make and wish you luck with it but i reeeeeeeally don't see the benefits of making such a game and the risks that such a product would bring.

To be honest, you probably won't find much support here specifically on FAF. Adult content is accepted by barely half of the usership and a smaller fraction support the depiction of rape, i'm sure.
 

Sephra

Horned Lizard...Geddit?
i don't really know how to feel about what is quite literally a don't-get-raped simulator. Part of me wants to legitimize it by citing examples of gruesome violence in videogames; after all, in most games your character can die in gruesome horrible ways. These days it's par for the course. However, in most games the point is to avoid enemies and NOT die. in this particular game, the act of losing (ie: getting raped) is actually the appeal. One could argue that the violence in games such as 'Happy Wheels' is both intentional and humorous and the appeal of the game. i too can admit to letting my character die in games like 'Deadspace' to see all the ways said character can die. Unfortunately i personally don't draw a parallel line along violence and rape and i'm surely not the only person who does. To be perfectly clear, i'm not even going to pull the "sexist" card because i think it's over-played and hardly applicable considering the intended audience of the game, but with that said, even if you included a male protagonist with the same quantity of rape scenes and animations, i don't think there would be too many people lining up to download and play such a game either.

i can't see the game earning much of a following, pre-alpha or post release. Having rape in a game's story is one thing, even built in as a mechanic in passing but as a fundamental mechanic in the game, i don't think it would fly. Consensual intercourse and sexy themes are generally permitted in games, as are other forms of violence but i don't think rape is something that people WANT in a game. -Which in this case is clearly the appeal of the game; seeing your protagonist getting raped by feral animals, among others. it's a risky venture and i don't see much return beyond personal satisfaction in making something. it just seems like something that would offend more people than appeal. i respect you, your opinions, your interests and the product you're trying to make and wish you luck with it but i reeeeeeeally don't see the benefits of making such a game and the risks that such a product would bring.

To be honest, you probably won't find much support here specifically on FAF. Adult content is accepted by barely half of the usership and a smaller fraction support the depiction of rape, i'm sure.

Thanks very much for the honest opinion PlusThirtyOne, I'll just keep my advertising for the game off of these forums for the foreseeable if you think the majority of people may have a problem with it; understandably so, of course.

I realize the material is a bit extreme for a lot of people's tastes, and in all honesty that's something that does make me stop and wonder if I'm making the right choices here, but perhaps if I outlined my thought process it might give people a better understanding of why I chose this route:

In the structure of the background and story taking place in the game, I want to make it clear from the get-go that this scenario where everyone in the city suddenly loses control of inhibitions in that way is a semi-regular occurrence, and is viewed by the protagonist and city inhabitants as very disruptive, but not exactly a... you know, real life scenario. I really don't want to make something that's violent, or mean-spirited, or generally something that would make people uncomfortable as much as I can. But at the same time, having played similar indie development games myself, I couldn't really see a way of taking the idea of an Adult platformer game and making all of the Adult scenes in it strictly consensual without the fact that they're enemies and obstacles becoming an issue in itself, and attempts to reconcile the gameplay with that fact haven't seemed to have worked for others so far.

The basic idea for the plot is there's a virus in the air, you breathe too much you get infected, infection wears off after a week or so, and there is also a large citywide quarantine service in effect to capture and cure affected citizens; I hoped that by giving the game that context it would be less of a 'something pretty goddamn awful has just happened to you' thing and more of a 'you're going to spend a week or so going to orgies, which in the game constitutes a game-over' thing.

I don't intend to have any scenes in the game depicting extreme violence, or gore, or having the protagonist look very distressed. or basically anything that would polarize people and make this game massively unappealing; I don't condone coercive sex in the slightest, and I hope that the slightly shaky plot vehicle I'm using here will be able to paint this specific scenario the protagonist is going through as something that in her world is a problem, sure, but certainly not one with all of the real word ramifications such an act has on real people.


I realize though that the very idea of my game is going to make some people uncomfortable, and perhaps my plot excuses for the actions of the enemies in the game are pretty flimsy in the face of the real world ramifications of the act; I just hope people know it isn't my intention to make a game like this because I'm looking to make something shocking, or violent, or dark or mean or anything like that.
 

PlusThirtyOne

What DOES my username mean...?
Thanks very much for the honest opinion PlusThirtyOne, I'll just keep my advertising for the game off of these forums for the foreseeable if you think the majority of people may have a problem with it; understandably so, of course.
Oh nononononono. By all means, post it and share it (and obviously mark it *wink*) but just don't expect too many helpful bites. Most FAF members are nice enough to leave threads and users alone; nobody's going to give you shit for posting well marked content. if someone finds your art offensive, they just won't check out your work or post in your threads. i figured i'd just drop a helpful heads-up just in case you were hoping for different results.

I realize the material is a bit extreme for a lot of people's tastes, and in all honesty that's something that does make me stop and wonder if I'm making the right choices here, but perhaps if I outlined my thought process it might give people a better understanding of why I chose this route:

...​

The basic idea for the plot is there's a virus in the air, you breathe too much you get infected, infection wears off after a week or so, and there is also a large citywide quarantine service in effect to capture and cure affected citizens; I hoped that by giving the game that context it would be less of a 'something pretty goddamn awful has just happened to you' thing and more of a 'you're going to spend a week or so going to orgies, which in the game constitutes a game-over' thing.
Understood. Context is VERY important. Unfortunately casual observers don't care about subtleties or nuance. Just look at the response to Kojima's Quiet in 'Metal Gear Solid V'. Despite having a plot-specific reason to expose her body, critics, both gamers and non-gamers, male and female, informed or otherwise, eeeeeeveryone seems to accuse Kojima of sexism. He, in fact, wanted to ADD character and plot to Quiet by working her powers into a plot twist. This is most apparently seen in his pre-release tweets and press interviews where he promised there were reasons for her nudity and exposed sexuality. As it turned out, nobody cared! (but i did...) Even Kojima's closest friends and fanboys shat on the idea. i thought it was brilliant!

Unfortunately, not everybody is going to see things your (our?) way. You can justify the inclusion of sexual violence easily but it won't make anyone feel better about it. Let's take another example. Say...'Super Metroid'. Just for shits and giggles, let's inject a little mechanic into the game, easily explained and justified with plot. The game is otherwise unchanged; just as awesome, just as fun, just as much content and just well received. -But we're going to introduce a few new enemies to the game. At certain points in the game, Samus can be attacked by horny rapey aliens. What's the harm? Violence is violence. Samus already dies in the game, right? But instead of simply implying death, as the game already does, let's animated extended sequences where Samus is torn out of her power suit, disrobed and fucked mercilessly by alien dogs. 'Super Metroid' would be fucking ruuuuuuinned if you did this, despite how epic and awesome the rest of the game is!

I realize though that the very idea of my game is going to make some people uncomfortable, and perhaps my plot excuses for the actions of the enemies in the game are pretty flimsy in the face of the real world ramifications of the act; I just hope people know it isn't my intention to make a game like this because I'm looking to make something shocking, or violent, or dark or mean or anything like that.
For further clarity, i'm NOT saying you shouldn't make what you want to make. i swear i'm not trying to guilt you out of making the game or even wanted to make it. Your projects are your business and i respect that entirely. There's nothing wrong with having, writing, drawing, animating, designing, playing a fantasy, no matter what other people think of it. -But the moment you reach out and share that fantasy, SOMEBODY is going to get offended. LOL Just be ready for that.

i would strongly suggest shaping out some plot, story and setting for your story/game and showing THAT off, front and center. The summary you gave sounds like a neat idea, sneaking around a city of uninhibited, pseudo-zombie people, rapey vibes notwithstanding. The problem is, so far the "message" (for lack of a better word) of your project is just confusing. The object of the game is to avoid attackers, yet the appeal of the game's animations are, i assume, to witness the heroine being...well...raped. LOL Kinks and whatnot aside, that sort of defeats the point of the "game" part of the game. Losing should be a punishment. if the heroine in the game is actively fighting her own inhibitions and urge to fornicate and give in then i'd show off a few more animations of her...yanno...winning. So far your gallery only seems to have fail state animations. Maybe if you introduced the game concept with more animated successful scuffles, you'd have a better time justifying the mechanic.

Also, if she is indeed giving in to temptation instead of just rolling over and taking it up the hoo-hah, you might consider adding more to the animation. Perhaps a smirk, blush or a willing gesture. if she willingly started kissing her attacker, it might soften the scene. if the heroine is fighting the virus herself, you might make it more obvious as well. Also, if you take the less rapey route, maybe tone down the violence. Even if she eventually gets into it, getting kneed in the stomach should deflate whatever libido she has.

i guess what i'm trying to say is, if you want an "excuse" to animate rapey bits. (LOL) Don't make it look so...obvious. Your pitch so far is like offering up the frosting before the cake. -But the frosting is a gross flavor that very few people like. if you offered up a tasty cake sans frosting and offered the week-old sardine flavored sprinkles ON THE SiDE, you might have better luck.

By the way, i keep editing and changing bits in this post so hopefully you aren't typing up a reply while i keep making changes. i'm sorry. i'll shuttup now and wait for your response...
 
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Sephra

Horned Lizard...Geddit?
Oh nononononono. By all means, post it and share it (and obviously mark it *wink*) but just don't expect too many helpful bites. Most FAF members are nice enough to leave threads and users alone; nobody's going to give you shit for posting well marked content. if someone finds your art offensive, they just won't check out your work or post in your threads. i figured i'd just drop a helpful heads-up just in case you were hoping for different results.


Understood. Context is VERY important. Unfortunately casual observers don't care about subtleties or nuance. Just look at the response to Kojima's Quiet in 'Metal Gear Solid V'. Despite having a plot-specific reason to expose her body, critics, both gamers and non-gamers, male and female, informed or otherwise, eeeeeeveryone seems to accuse Kojima of sexism. He, in fact, wanted to ADD character and plot to Quiet by working her powers into a plot twist. This is most apparently seen in his pre-release tweets and press interviews where he promised there were reasons for her nudity and exposed sexuality. As it turned out, nobody cared! (but i did...) Even Kojima's closest friends and fanboys shat on the idea. i thought it was brilliant!

Unfortunately, not everybody is going to see things your (our?) way. You can justify the inclusion of sexual violence easily but it won't make anyone feel better about it. Let's take another example. Say...'Super Metroid'. Just for shits and giggles, let's inject a little mechanic into the game, easily explained and justified with plot. The game is otherwise unchanged; just as awesome, just as fun, just as much content and just well received. -But we're going to introduce a few new enemies to the game. At certain points in the game, Samus can be attacked by horny rapey aliens. What's the harm? Violence is violence. Samus already dies in the game, right? But instead of simply implying death, as the game already does, let's animated extended sequences where Samus is torn out of her power suit, disrobed and fucked mercilessly by alien dogs. 'Super Metroid' would be fucking ruuuuuuinned if you did this, despite how epic and awesome the rest of the game is!


For further clarity, i'm NOT saying you shouldn't make what you want to make. i swear i'm not trying to guilt you out of making the game or even wanted to make it. Your projects are your business and i respect that entirely. There's nothing wrong with having, writing, drawing, animating, designing, playing a fantasy, no matter what other people think of it. -But the moment you reach out and share that fantasy, SOMEBODY is going to get offended. LOL Just be ready for that.

i would strongly suggest shaping out some plot, story and setting for your story/game and showing THAT off, front and center. The summary you gave sounds like a neat idea, sneaking around a city of uninhibited, pseudo-zombie people, rapey vibes notwithstanding. The problem is, so far the "message" (for lack of a better word) of your project is just confusing. The object of the game is to avoid attackers, yet the appeal of the game's animations are, i assume, to witness the heroine being...well...raped. LOL Kinks and whatnot aside, that sort of defeats the point of the "game" part of the game. Losing should be a punishment. if the heroine in the game is actively fighting her own inhibitions and urge to fornicate and give in then i'd show off a few more animations of her...yanno...winning. So far your gallery only seems to have fail state animations. Maybe if you introduced the game concept with more animated successful scuffles, you'd have a better time justifying the mechanic.

Also, if she is indeed giving in to temptation instead of just rolling over and taking it up the hoo-hah, you might consider adding more to the animation. Perhaps a smirk, blush or a willing gesture. if she willingly started kissing her attacker, it might soften the scene. if the heroine is fighting the virus herself, you might make it more obvious as well. Also, if you take the less rapey route, maybe tone down the violence. Even if she eventually gets into it, getting kneed in the stomach should deflate whatever libido she has.

i guess what i'm trying to say is, if you want an "excuse" to animate rapey bits. (LOL) Don't make it look so...obvious. Your pitch so far is like offering up the frosting before the cake. -But the frosting is a gross flavor that very few people like. if you offered up a tasty cake sans frosting and offered the week-old sardine flavored sprinkles ON THE SiDE, you might have better luck.

By the way, i keep editing and changing bits in this post so hopefully you aren't typing up a reply while i keep making changes. i'm sorry. i'll shuttup now and wait for your response...

Huh, you know what you've said makes a lot of sense to me.

I hadn't really considered before the relatively small amount of material I'd published on the game and the message that -just- having that stuff out there gives off; I was more working under the assumption that if I showcased the parts of the game that I knew a fair contingent of people would look at for the adult nature of it, people would have their interest piqued and want to learn more.
You're right though, I can see now how having these materials on show first without giving any kind of decent context to them and letting people know I'm not trying to make something nasty can certainly give a very poor impression to people just casually looking.

I can't blame people of course, it's a sensitive subject and the last thing I want to do is come off as advocating it, but I can see now that I'm really only displaying the part of the game that comes closest to doing so!

I also very much like the idea of the 'giving in' part of the animation, and in fact for the most part that's my aim for them; the only time to 'lose' in the game is when you either get traditionally knocked out, or fall through a pit or something (no death there either) or you become infected; so it is certainly more of a case of the protagonist fighting off the urge to give in and have fun, which she knows is going to take a week out of her life, or try and get to the safe zone. But again you're right, I didn't show that or make that the focus of what I was putting out there, so I can definitely see now where this would come off as far more unpleasant than I intended it to be!

I'm going to take this to heart and focus my uploads in future on expanding the context of the situation, and even rework a few of the animations to greater reflect the mood I want to give to the game. Thank you very much for being so eloquent and reasonable in talking about this with me, you've made some points I won't soon forget and opened my eyes to how outsiders are going to see this game as opposed to me and my circle of friends, who already -have- all the information on it and as such already feel differently xD
 

PlusThirtyOne

What DOES my username mean...?
I'm going to take this to heart and focus my uploads in future on expanding the context of the situation, and even rework a few of the animations to greater reflect the mood I want to give to the game. Thank you very much for being so eloquent and reasonable in talking about this with me, you've made some points I won't soon forget and opened my eyes to how outsiders are going to see this game as opposed to me and my circle of friends, who already -have- all the information on it and as such already feel differently xD
Well, i sort of owe you an apology for scaring you away from the forum on your first try which is toooooootally not my intention. i also like/make sprite art and animations. i make them under a different name and setting, though. i also have experience in game design and story telling through game mechanics. Unfortunately i'm not in any position to help with your project but i'm certainly more than willing to critique what you have to show and tell.
 
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