• Fur Affinity Forums are governed by Fur Affinity's Rules and Policies. Links and additional information can be accessed in the Site Information Forum.

Nuggets of 16-bit gold.

IanKeith

I'm Not Regret
Secret of Mana was, uh...terribly cookie-cutter. But then again the genre was slightly more fresh back then so it's not as bad...but it's still awfully cookie-cutter.
 
T

Tycho

Guest
Secret of Mana was, uh...terribly cookie-cutter. But then again the genre was slightly more fresh back then so it's not as bad...but it's still awfully cookie-cutter.

If the cookie tastes good why complain about what shape it is?
 

Imperial Impact

The Imperial Juicer
Leveling up Weapon/Magic was a pain ):
 

pheonix

back'n up back'n up
Yoshi's island, Mario RPG, and Link to the past are my favs but I wasted a lot of my life on so many others as well. I miss my SNES.T_T
 

Kajet

Member
Guys, Secret of Mana isn't a good game ):

BURN THE HERETICS!

Ok so it wasn't perfect, bugs and annoying non-character leveling systems, and horrible CPU allies, and almost infinitely respawning/cloning enemies but it was on of the best games of any system's library, Quite possibly the best soundtrack EVAR, more useable weapon types than most games of it's type, and a certain charm that to the best of my knowledge has yet to be correctly copied, even by it's successors.

BUT enough jacking off that game,

Bust a Move
The Magical Quest starring Mickey Mouse
Wario's Woods
Land Stalker
Battletoads in Battlemaniacs
Dynamite Heady

The 16-bit era was the golden age of gaming, before everyone decided to betray 2D in favor of full 3D up the ass.
 

Imperial Impact

The Imperial Juicer

Sylvine

Member

Sylvine

Member
Ummm....

Tactics Ogre = Altus and... Quest, I think.
Final Fantasy Tactics = Squaresoft.

Tough the plots were similarly mature, even if the FFT Plot was, imo, more cliche. The decision You get to make at the end of Chapter one in TO:LUCT is what makes that game superior to any other in my eyes. Well, primarily that, among some other things.

~Sylv
 
T

Tycho

Guest
Ummm....

Tactics Ogre = Altus and... Quest, I think.
Final Fantasy Tactics = Squaresoft.

Tough the plots were similarly mature, even if the FFT Plot was, imo, more cliche. The decision You get to make at the end of Chapter one in TO:LUCT is what makes that game superior to any other in my eyes. Well, primarily that, among some other things.

~Sylv

Atlus and Quest, yes, just like Ogre Battle.

I've never played TO. If the decisions and various plot branches you could take in Ogre Battle are any indication (try to get the BEST ending, it's not an easy thing to do and there are at least 4 endings in total) then I really ought to look into TO.
 

Dayken

*current user title*
Dynamite Headdy

Man, I knew I forgot SOMETHING. It's fairly nerfed compared to the Japanese version (difficulty got kicked up, all the pre-boss dialogue bits were removed), but it's still Treasure's second best behind you-know-what.
 

scarei_crow

nekomancer
lufia, nice rpg with cool puzzles and stuff.
tetris attack, and pac-attack, both had great head to head two-player.
megaman X2, the best snes megaman.
 

TwilightV

HELL YEAH!!!
Man, I knew I forgot SOMETHING. It's fairly nerfed compared to the Japanese version (difficulty got kicked up, all the pre-boss dialogue bits were removed), but it's still Treasure's second best behind you-know-what.

Gunstar Heroes I presume? ;)
 

Tiarhlu

AKA Tack
My best gaming days are still back on the SNES. I did have a Genesis but sold it back when during the old 16-bit system wars.

Final Fantasy 2/4
Final Fantasy 3/6
Actraiser
Chrono Trigger
Secret of Mana
TMNT: Tournament Fighters
Turtles in Time
Donkey Kong Country
Street Fighter 2
Mega Man X
Magic Sword
Earthbound
Uniracers
Super Punch Out
Super Metroid
 
T

Tycho

Guest
The 16-bit era was IMO a golden age of console gaming, the likes of which we will likely never see again as Microsoft, Sony and Nintendo make a dog's-dinner of the console market.
 

AlexX

Calamity in Heaven
The 16-bit era was IMO a golden age of console gaming, the likes of which we will likely never see again as Microsoft, Sony and Nintendo make a dog's-dinner of the console market.
Even if older games have an overall better ratio of good games to bad ones, I do think people need to give new games some credit. A lot of people seem to refuse to believe anything will ever best any game from the 16-bit era (which also goes hand-in-hand with the fact I think some people need to stop with the "it's better because it's old" mentality that is becoming all to common these days... Sorry, but some new games are indeed better than older ones).
 
Last edited:

Runefox

Kitsune of the PC Master Race
Even if older games have an overall better ratio of good games to bad ones, I do think people need to give new games some credit. A lot of people seem to refuse to believe anything will ever best any game from the 16-bit era (which also goes hand-in-hand with the fact I think some people need to stop with the "it's better because it's old" mentality that is becoming all to common these days... Sorry, but some new games are indeed better than older ones).

The reason the 16-bit era was so great was that it had a lot of trailblazers and first-times (or simply better variations) for a lot of what we have today. Of course, platformers were the first person shooters of the day, but at the same time, a lot of it was fresh, and new. In order to succeed, you needed to build a solid game - The market wasn't as big as it is today, and there weren't as many "casual" gamers then, either. Games like Star Fox, Mario Kart, Super Mario World, Sonic the Hedgehog, and Gunstar Heroes are all extremely good examples of genres whose primary points were more or less perfected during this era or which were never fleshed out to begin with. Mario Kart was huge in the day for its pseudo-3D (well, kinda) tracks/arenas and competitive gameplay, Sonic the Hedgehog gave us a taste of speed which was before unprecedented, and Gunstar Heroes gave us silky smooth controls on a 3-button gamepad.

A lot of us grew up with that, and really, even if there are some good titles coming out nowadays, there aren't nearly as many good titles - much less great titles - as it seems there were in the 16-bit era. Even looking back at games I've never played before, like Clock Tower, Shin Megami Tensei, Seiken Densetsu 3, Tales of Phantasia, Chrono Trigger (yeah, never played it during its release), Final Fantasy VI (same), F-15 Strike Eagle II (yeah, it appeals to me), Vectorman, and Phantasy Star IV, it seems as though the lasting appeal is much higher, and the creativity and relative technology factor (not to mention relative polish) was through the roof.

Again, it's not that games nowadays aren't good. I mean, there are a few really good ones out right now that I can think of. It's just that they all seem to look the same, play the same, and tend to have poor production quality, especially if you look at games within the same genre. Not much really sets one first person shooter apart from another, and while that's fine, that's not an incentive for me to pick up the latest Unreal Tournament, for example.

On the other hand, Command & Conquer, for example, is one series that seems to have aged quite well, and I never get tired of Ace Combat. The gameplay doesn't really change very much between editions of these two series, but it doesn't need to - It's been tweaked and polished to the point where it's more or less great the way it is. New features are welcome, and new units/vehicles, new missions, and new stories are the major selling points, even though the major gameplay remains the same.

But it wouldn't be enough for another franchise to pick up on that momentum and do the same thing. It creates a mess, and the original games suffer for it. Halo is a great example of a good game that everyone feels is imitated too much, and really, it is. The basic gameplay concepts are used in many, MANY FPS games since, and really, it's to the point where the original game is called mediocre for it.

That's the problem. There are so many "Grand Theft Auto clones" and "Halo clones", and not enough fresh games being released. Mind you, Far Cry 2 and Fallout 3 are indeed awesome, as is Left 4 Dead, but these games are unique. Fallout 3 has only one analogue - Oblivion - which uses the same engine, and Far Cry's only real analogue is Crysis, which is really only analogous because they're both so pretty. Left 4 Dead is truly something new, but really, you could argue that things like Zombie Panic! did it first, and you'd be right.

I guess the whole point is, there's not enough examples of originality to write home about with gaming today, where in the 16-bit era, most of the games you're playing haven't really been done before, or major new features were making their first debuts. There was a huge density of great games during the period (as well as terrible games, but that spawned such awesome things as the AVGN), and really, a lot of it was verifiably great.
 

AlexX

Calamity in Heaven
That's another thing... Part of the problem is that people throw out the "GTA clone" and "Halo clone" titles far too easily. For example, when asked what kind of game it is everyone and their dog refers to No More Heroes as a "GTA clone" due to having an open world you can play around in before continuing the plot. However, in reality that title is misleading because No More Heroes plays absolutely nothing like a GTA game aside from the free open world part.

When talking about a game, people will usually take the easy route and generalize it by calling it a clone of another game, and thus, other people won't think too highly of the game anymore since such a title implies that there's nothing special about it.
 
Last edited:

TwilightV

HELL YEAH!!!
Of course people love 16-bit. They love 8-bit too. This is the age of "nostalgia trips" after all. Sooner or later, people will take a hint from Capcom and start catering to the "New Age Retro Gamers". ;)
 
T

Tycho

Guest
Of course people love 16-bit. They love 8-bit too. This is the age of "nostalgia trips" after all. Sooner or later, people will take a hint from Capcom and start catering to the "New Age Retro Gamers". ;)

8 bit was good... but console gaming was REALLY hitting its stride in the 16-bit era.

In the 8 bit days there wasn't really much competition. The NES dominated the market, and Sega's Master System faltered in the US due to poor marketing. The Turbo-Grafx 16 was no match for the NES' popularity.
 

Runefox

Kitsune of the PC Master Race
... and Sega's Master System faltered in the US due to draconian, illegal agreements that locked developers in. The Turbo-Grafx 16 was no match for the NES' popularity in America.

There, fixed that for you. =D
 
T

Tycho

Guest
There, fixed that for you. =D

Well, everyone knows that the only market that matters is the NA MARKET!!

Srsly though, yeah, you're pretty much right. Though I think they called the "TurboGrafx" the PC-Engine over in Japan, didn't they?
 
Top