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Playstation2 & HD TV

thoron

Member
Let me guess: It looks a lot like this:

Interlaced_video_frame_(car_wheel).jpg


That would be what the "i" in 480i means. Interlaced. It essentially displays two separate images, alternating line by line. It's a method to reduce the amount of bandwidth required to display motion video, and since most CRT/non-SD TV's are tuned to actually display this way, it worked for a long time and nobody really noticed it. Now that we have LCD's and HDTV's, the method for displaying images on a screen have changed. Instead of alternating each line, the entire screen is updated on every frame of video, which means that you'll be seeing those "half-images" and flickering from sources not designed to be displayed "progressively" (the "p" in 480p). Most modern HDTV's have what's known as a "comb filter" to combine the half-images over time and increase picture quality (and usually perform some image processing to clean it up), but cheaper sets still tend to not include this (mostly-standard) feature.



The PS2 is capable of outputting 480p (and I believe in some games higher), but only with games that support it - Otherwise, it will default to 480i and you'll continue to get that ghosted image. There isn't any way around that.

Sort of, only the two were just one or two pixels apart, it's there even when the image isn't moving.
 

Taren Fox

Filmmaker
Then you have a crappy HDTV. Most HDTVs I've seen these days display SD pictures as well as SDTVs do. Of course, it won't look like HD because it's not.
Negative. You get a picture that was meant to be displayed on a 24-32 inch CRT set and you hook it up to a 55 inch HDTV, it'll look bad. It's just the way it is.
 

Runefox

Kitsune of the PC Master Race
Negative. You get a picture that was meant to be displayed on a 24-32 inch CRT set and you hook it up to a 55 inch HDTV, it'll look bad. It's just the way it is.

Yeah. 720p doesn't even exactly look good on an HDTV of about that size; Though the good ones will have fairly sophisticated scalers that make that point fairly moot... This one doesn't sound like one of those, though.
 

AshleyAshes

Arcade Snowmew Of Doom
Srsly, I didn't know that. Looks like I'm not playing Time Crisis or Duck Hunt anymore :(

Duckhunt because it uses a simple photoreptor that detects what's centered in it at certian intervals could work but only if the LCD screen has stupid fast refresh rate. As fast as a CRT.

For the Guncon and other more advanced light guns, they use cathode ray timing and will only work on a cathode ray tube display.
 

hitokage

Acinonyx jubatus
I saw a picture on a site a long time ago showing a small LCD screen that either Nintendo or a close third-party developer made that connected to the digital AV port on the Gamecube, but if that made it into production I haven't ever seen anything about it. Another third-party manufacturer did make something similar, but it plugs in to the regular AV port.

The digital AV port was used for component cables in the US, Canada, and Japan, and the D-Terminal cable in Japan. Those is Europe got a SCART cable, but it plugs in to the regular AV port and they didn't get progressive scan on any of their releases.

The idea behind the digital AV connector must of been one of the for future use things, probably with the intent of use with LCD and plasma screens, but it didn't happen as fast as they thought. I've seen pinouts for the connector and it is not compatible with DVI. It didn't predate it, so I'm not sure why they didn't just use it as a starting point.
 
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