T
Tycho
Guest
Opinion of Pokemon B/W (I chose White): It's got some really neat new stuff but the gen V pokemon are a serious mixed bag of "cool/cute/great" and "what the fuck were they thinking". The male protagonist character looks retarded IMO. The "rival" for B/W looks like what would happen if Andy and Terry Bogard had a gay incest-baby and his personality reminds me of what would happen if Silver (rival from G/S/C/HG/SS) smoked a bunch of dope and gained the "pseudo-mystical PETArd bleeding heart" trait on top of his supercilious holier than thou attitude. The badguys in B/W are the most incredible bunch of douchebags I have seen to date, putting even the annoying Team Galactic in a distant second place (especially with the outfits, egad). The "friend-rival" characters are OK, I find Cheren likable enough (for a shallow Pokemon NPC character, anyways) and Bianca doesn't annoy me, surprisingly. The Fire starter 'mon is fuckin' BOSS and is my hands-down favorite, even above the adorably snooty Grass starter. The poor Water starter doesn't seem as horrid as he/she used to be but I honestly don't understand why they designed Oshawott/Dewott/Samurott the way they did, the style is just... all over the place, lacks togetherness and cohesion, it's like they cobbled it together in a big fat hurry and didn't really polish it and blend it all properly.
The towns/cities are nice enough, though the peculiar little camera pan that happens when you walk through doors facing left or right is mildly disconcerting. The crazy amount of camera panning that goes on in Castelia City is mildly disorienting as well but actually lends itself well to giving you the feeling of being in a HUEG city (the trip into Castelia via the spiral staircase and bridge is really trippy, though the flat sprites rob it of some of the effect). Haven't been able to try the dreamworld yet. Haven't been able to really put the C-Link through any real paces, either, though it SOUNDS like a good idea and a logical evolution of a game that thrives on player to player interaction.
Overall it's like they got a bunch of really awesome stuff together and didn't quite put it together neatly and polish it in spots. Good game though, no doubt.
Note: I haven't finished the "main campaign" yet and I figure I probably won't for at least another solid month or two, likely more given the sudden increase in "real life" activities I've been experiencing.
The towns/cities are nice enough, though the peculiar little camera pan that happens when you walk through doors facing left or right is mildly disconcerting. The crazy amount of camera panning that goes on in Castelia City is mildly disorienting as well but actually lends itself well to giving you the feeling of being in a HUEG city (the trip into Castelia via the spiral staircase and bridge is really trippy, though the flat sprites rob it of some of the effect). Haven't been able to try the dreamworld yet. Haven't been able to really put the C-Link through any real paces, either, though it SOUNDS like a good idea and a logical evolution of a game that thrives on player to player interaction.
Overall it's like they got a bunch of really awesome stuff together and didn't quite put it together neatly and polish it in spots. Good game though, no doubt.
Note: I haven't finished the "main campaign" yet and I figure I probably won't for at least another solid month or two, likely more given the sudden increase in "real life" activities I've been experiencing.
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