
It's amazing how changing a single main character, with the new voices and mannerisms etc, makes an action adventure game become so silly
Tomb Raider 64
I am loving the fact that everyone is just porting the Mario 64 mechanics into other games.It's amazing how changing a single main character, with the new voices and mannerisms etc, makes an action adventure game become so silly
I know right? He's becoming a Radio Foxstar! :3Wow, Lenago got on the radio! He's so popular :3
*I stare at you, just for the sake of boggling*
*boggleboggle*
AWWWW HIM!!! <3
Castle Raider 64! XD
Tomb Raider 64
I know right? He's becoming a Radio Foxstar! :3
AWWWW HIM!!! <3
He's a pretty floofy maney :3
Castle Raider 64! XD
I really want to see more of Mario 64 in other games hehe
Hahaha! The super stars really have an effect on him haha!
As someone who played lots of Sonic. I find this one both funny and just sad XD
This is exactly why my favorite MMORPGs have been those where you can be a small giant rodent of some kindIt's amazing how changing a single main character, with the new voices and mannerisms etc, makes an action adventure game become so silly
Kinda makes me realize why I like Roblox I suppose. Everyone's avatars looks silly and lego-like, even a game about bullying and murdering and ganging up on people feels silly, and fun
We stan for judgemental floofy leggy boys.AWWWW HIM!!! <3
He's a pretty floofy maney :3
Aww yush! <3We stan for judgemental floofy leggy boys.
Have you played Furcadia? I know not much about it, but they seem to have rodents among the characters, and it's super furry!This is exactly why my favorite MMORPGs have been those where you can be a small giant rodent of some kind![]()
Sadly, of all of them, only Everquest 2 remains :/
I never got into Furcadia... the interface just looks so very clunky, ehe.Have you played Furcadia? I know not much about it, but they seem to have rodents among the characters, and it's super furry!
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*gets stumped by the giant legged fox*Aww yush! <3
Thank you for stan for floofy leggy boys :3
Some we are extra silly :3
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Aww furcadia looks very sweet now in game owoHave you played Furcadia? I know not much about it, but they seem to have rodents among the characters, and it's super furry!
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Omg! I don't really never liked the isometric style either! :3even though I never really super liked the 1990s isometric style
Pew pew!*Finishes up rebuilding my house*
there we go! Good as new~
*gets stumped by the giant legged fox*
Ahhhh crud cakes....
*a bunch of animals think that the wheezing top hat of the house is an advertisement for an accordion shop and come in, looking to buy accordions**The house suddenly looks squosh and funnily deformed as the giant legged fox stomps on it, but somehow the pantry land is still standing*
*imagines you drinking coffee at the same time you're saying that somehow*drinks coffee hello pap land
Forgot to tell, that happens in my game too... crushing by a giant stomp. Oh well *shrugs**Finishes up rebuilding my house*
there we go! Good as new~
*gets stumped by the giant legged fox*
Ahhhh crud cakes....
I never got into Furcadia... the interface just looks so very clunky, ehe.
it's intriguing though. Maybe I should give it a shot, even though I never really super liked the 1990s isometric style, especially combined with the 90s incredibly cumbersome UI choices. I could not even bring myself to play Ultima 8, even though I loved the series up to that point. *rat-shrug*
This reminds me that Sims 1 used Comic Sans, isometric style, and had a precious cumbersome interface that looked clunkily good, or goodily clunky... Our sense of aesthetic has definitely changedAww furcadia looks very sweet now in game owo
I miss these complex 90/000's button interfaces :3
More specifically of these videogames that had a precious interface and a good button system hehe
its not as odd with a phone as you can type*imagines you drinking coffee at the same time you're saying that somehow*
Forgot to tell, that happens in my game too... crushing by a giant stomp. Oh well *shrugs*
But you could try building your house on the mountains to be safer, as the giants can't climb the- *recalls the yeti incident* uh, in fact. Nevermind
This reminds me that Sims 1 used Comic Sans, isometric style, and had a precious cumbersome interface that looked clunkily good, or goodily clunky... Our sense of aesthetic has definitely changed
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Well I like those personally~ Except for the isometric style. Especially now that I've been diving deep into 3D and virtual reality
Is that roblox you are still playing!?*imagines you drinking coffee at the same time you're saying that somehow*
Forgot to tell, that happens in my game too... crushing by a giant stomp. Oh well *shrugs*
*stares at you* yeah, the and blue tornado incidentBut you could try building your house on the mountains to be safer, as the giants can't climb the- *recalls the yeti incident* uh, in fact. Nevermind
*generates RATCOFFEE and drinks it*drinks coffee hello pap land
I don't mind the isometric POV in simulation games, whether it's life simulation like The Sims 1, or business simulation like Transport Tycoon or, say, Theme Hospital. But when it comes to RPGs, I prefer the immersiviness of 3D (or just good ol' text), or in combat-heavy turn-based RPG games tile graphics which makes tactical choices more obvious.Well I like those personally, in terms of nostalgic charm~ Except for the isometric style. Especially now that I've been diving deep into 3D and virtual reality
There's also volcanoes!*stares at you* yeah, the and blue tornado incident
Like final fantasy tactics and Fire Emblem?I don't mind the isometric POV in simulation games, whether it's life simulation like The Sims 1, or business simulation like Transport Tycoon or, say, Theme Hospital. But when it comes to RPGs, I prefer the immersiviness of 3D (or just good ol' text), or in combat-heavy turn-based RPG games tile graphics which makes tactical choices more obvious.
yaay, preferences! :3
True that, one of them really got my goatThere's also volcanoes!
And mountain goats :O
It's Roblox, a game where you can also play as Lenago :>Is that roblox you are still playing!?
Or are you playing Super Lenago 64??
Much understandable! When it comes to immersing ourselves into combat-heavy experiences, static characters and enemies like those in Phantasy Star can feel very drowned deadI don't mind the isometric POV in simulation games, whether it's life simulation like The Sims 1, or business simulation like Transport Tycoon or, say, Theme Hospital. But when it comes to RPGs, I prefer the immersiviness of 3D (or just good ol' text), or in combat-heavy turn-based RPG games tile graphics which makes tactical choices more obvious.
yaay, preferences! :3
Do i get paid for that?It's Roblox, a game where you can also play as Lenago :>
Humm i think those games do give a good pace for forming a stratagy in battle, to stop and think on your next moveMuch understandable! When it comes to immersing ourselves into combat-heavy experiences, static characters and enemies like those in Phantasy Star can feel very drowned dead
For strategy, I agreeHumm i think those games do give a good pace for forming a stratagy in battle, to stop and think on your next move
Nope~Do i get paid for that?
Ahhh i see, true yeah, when we play more action packed 3d games and look back at the school 2d classics that can happenFor strategy, I agree
I was on about the sense of "feeling there" in a combat. But that's subjective - Person X may feel more immersed by the 3D factor, Person Y might feel the timed pace that enhances strategy plays a bigger role for that, and some games may have a good balance between the two to please both tastes. So the point was, a person that's more immersed by the 3D factor and the graphical movements might tend to feel Phantasy Star as drowned dead
Not that this applies to my case necessarily, as Phantasy Star was special for me for a diversity of reasons
....call my lawyer i am ready to sueNope~
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Don't know why you have that white pattern on the legs like you're wearing boots, or white boxers, but here's a possibility