DrGravitas
Member
Edit3: NEW! Face-specific rolling update image! Like the other rolling update image, this linked image will update each time a set of changes are introduced. The face rolling update is split in half, with the previous update on the left and the most recent iteration on the right.
(v.3 current images Linked)
(This one will only update if changes to the face have been made.)
---Original Post:---
I'm a bit new here, so I hope this is the right place for this thread. I've been working on a 3D model for quite some time now and I've hit a wall. For the next major revision, I want to focus on improving the body proportions. However, every time I try, I find myself less satisfied with the results than with what I started with. Each approach reveals something else that looks out of proportion instead. I fear I've grown so accustom to the odd proportions that I can no longer see how many problems it has.
So, that's why I've come here! Hopefully a couple extra sets of eyes can help me see where to go with this. The biggest issue I can pick out are the feet: when the paw points downward it becomes clear that it is much too long. But, I like the overall height of the figure. So, I need to figure out how to re-proportion the rest of the figure in relation the foot to maintain the height. Any other information on proportion problems would also be great.
I've placed an image in my scraps: http://www.furaffinity.net/full/11877219/ (v.2 finalized)
As I said, I'm a bit new so I don't have any other pictures of the model in the profile at the moment. But, if you feel there's another view or pose (or texture change) that would help make for a more clear analysis, I can probably whip one up fairly quick. This one is particularly poor at displaying the head, but it's a start.
I've poked around the forums a bit and found some nice stuff for proportions, at least for 2D drawings. I've also picked up a book or two, but I haven't found any specific to 3D modelling. If anyone has some suggestions for good books on 3D modelling (or sculpting, as well) I'd love to hear them.


---Original Post:---
I'm a bit new here, so I hope this is the right place for this thread. I've been working on a 3D model for quite some time now and I've hit a wall. For the next major revision, I want to focus on improving the body proportions. However, every time I try, I find myself less satisfied with the results than with what I started with. Each approach reveals something else that looks out of proportion instead. I fear I've grown so accustom to the odd proportions that I can no longer see how many problems it has.
So, that's why I've come here! Hopefully a couple extra sets of eyes can help me see where to go with this. The biggest issue I can pick out are the feet: when the paw points downward it becomes clear that it is much too long. But, I like the overall height of the figure. So, I need to figure out how to re-proportion the rest of the figure in relation the foot to maintain the height. Any other information on proportion problems would also be great.
I've placed an image in my scraps: http://www.furaffinity.net/full/11877219/ (v.2 finalized)
As I said, I'm a bit new so I don't have any other pictures of the model in the profile at the moment. But, if you feel there's another view or pose (or texture change) that would help make for a more clear analysis, I can probably whip one up fairly quick. This one is particularly poor at displaying the head, but it's a start.
I've poked around the forums a bit and found some nice stuff for proportions, at least for 2D drawings. I've also picked up a book or two, but I haven't found any specific to 3D modelling. If anyone has some suggestions for good books on 3D modelling (or sculpting, as well) I'd love to hear them.
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