B
Blu Dragon
Guest
Oh boy, its hard to believe a year ago I first tried to model furries (I'm a 3D modeler) and thought this was good:
300k tri's, bad proportions, weird head going on, weird knees and overall weird. Muscles look really good at that angle but absolutely horrible at any other angle. Oh and the texture, gah! HORRIBLE! ... Actually this feels much longer then a year ago..
Anywho, moving on. This is how far I've vastly improved in modeling since 2016 - Late 2018:
(You can find other views as well as some modeling progress pictures here.)
Oh but it doesn't stop there. That's right, 2 weeks later I modeled another character, not only modeled but decided to texture it as well.
(Alternate pose / render for better model detail can be found here and here. And if you're wondering, its inspired by Jin Roh)
Both characters above are vast improvements of my modeling, with the female shark being a little under 15,000 (Including both uzis, without them she is under 10,000 which is awesome because my poly budget for her was 10,000 polygons.) And the Jin Roh shark being around 15,500 polygons with the MG-42, without he is 10,550.

300k tri's, bad proportions, weird head going on, weird knees and overall weird. Muscles look really good at that angle but absolutely horrible at any other angle. Oh and the texture, gah! HORRIBLE! ... Actually this feels much longer then a year ago..
Anywho, moving on. This is how far I've vastly improved in modeling since 2016 - Late 2018:

(You can find other views as well as some modeling progress pictures here.)
Oh but it doesn't stop there. That's right, 2 weeks later I modeled another character, not only modeled but decided to texture it as well.
(Alternate pose / render for better model detail can be found here and here. And if you're wondering, its inspired by Jin Roh)
Both characters above are vast improvements of my modeling, with the female shark being a little under 15,000 (Including both uzis, without them she is under 10,000 which is awesome because my poly budget for her was 10,000 polygons.) And the Jin Roh shark being around 15,500 polygons with the MG-42, without he is 10,550.