• Fur Affinity Forums are governed by Fur Affinity's Rules and Policies. Links and additional information can be accessed in the Site Information Forum.

PC Master Race

Well-Known Member
My new sona :
  • NAME : Sol Wacom
  • SPECIES : monkey-gorilla
  • BODY BUILD : 6'2"
  • RELATIVES : Cosmos (older brother and mentor)




- BRIEF BACKGROUND -
Sol was born into a monkey tribe of proud warriors and hunters, but years after years of failing his parents' expectations and unable to live up to everyone's standards, he was cast out. He wandered off until ending up in a small town, where he became a blacksmith's assistant to get by. Over time, he became interested in making weapons himself, and later on in enchanting weapons too.
He signed up in a magic academy to study more about enchanting weapons, and proved to be quite decent with it. While the enchantments were simple/basic, such as a single bonus elemental damage type to weapons, he more than made up for it with the actual strength of the enchantment.
One time he made a joke about magic with no ill intent, but it was blown out of proportion and turned into a blood-boiling argument between him and those that took the offense, no matter how much he tried to apologize. Frustrated that no-one would listen to him and everyone was at his throat, in the heat of the moment he took his leave.
Later that night, while on a tree watching the night sky to clear his head, he saw an unusual wave of sparkling, glimmering starlight moving along the aurora waves into the far distance. Curious, he followed the light, until he arrived at the destination and saw the light seemingly "guiding" the aurora waves down towards the ground, though later he saw that it was actually absorbing the aurora instead.
Sun of Sagittarius (sometimes also called Son of Sagittarius) is an eldritch cosmic entity created when a quasar light ray perfectly aligned with the light beams of a pulsar at Sagittarius A* at the epicenter of Milky Way, making the pulsar stop its rotation. When the supernova occurred, the sheer amount of energy made it so large that it completely engulfed a cluster of nebula clouds that is now known as the solar nebula that formed the solar system.
The entity came to earth following the solar winds and aurora waves, but came down to earth as a destructive meteor shower and plasma rain that caused the mass-extinction event that wiped out all dinosaurs.
Over time, the meteorites and plasma (fragments of the entity) slowly melted away and flowed through the cracked earth, and fused with the lava/magma beneath. It was reborn back to one.
Along with the evolution of all life forms on earth, it developed its own sentience and subconscious, its "soul", so to speak, but remained in near-eternal slumber.
Even when inactive, however, its power was so strong that the entity could passively absorb the aurora waves (and along them, the energy force of starlight) from the sky through the earth into itself, strengthening and empowering itself further even as it slept.
It appeared before Sol as a formless will-o'-the-wisp with its mass being a mix of plasma, magma and lava, with sunlight and starlight raditing out of it, while aurora waves and nebula clouds "flowed" out in water-like waves. Sol was captivated and charmed by its beauty and warmth, as he got closer. The entity sensed the monkey's presence and "saw" him, as it slowly faded into a faint ghost orb and entered him, taking over him. Under its control, he set off to the epicenter of the Bermuda Triangle and entered the water, into an inactive volcano beneath, reaching the core of the earth. There, the eldritch cosmic sun absorbed the rest of itself into Sol's body and bound itself to his very mind and soul, completely possessing him, and he was opened to the revelation from beyond, as well as the powers it granted.

- SKILLS AND TALENTS -
- Weapon Upgrade : Sol specializes in improving the physical quality (durability, damage, accuracy, range, etc) and magic enchantment (such as elemental damage) of weapons.
- Weapon Enchant : Sol can combine starlight, nebula clouds and aurora waves together, creating a sort of cosmic conduit that can absorb energy forces into weapons and enchant them.
- Weapon Remake : Sol can comine magma, lava, plasma and sunlight together, creating a special fire that can melt even raw, pure, intangible energy forces (be it magic, or even godlike/otherworldly power) and "forge" them into solid, physical, tangible weapons, while still retaining the full original power.
- High damage and excellent AOE : Sol's fire magic hits slow, but hits really hard, and the sheer force of those heated, explosive impacts can be felt from quite the distance away.
- Sharp and deadly accuracy : Sol's lightning damage on its own does decent damage, but when landing a critical hit, it hurts like hell.


Check out my other sona, Cosmos : https://forums.furaffinity.net/threads/cosmos-the-restorer.1671283/
 
Last edited:

Hogo

Unrespectable Member
Pretty cool concept you got going here, I love primates and bigger guys! What kind of storyline are you looking at for him? I see a lot of potential in a journey/adventure to become good at a craftsman/artisan type of role like a blacksmith. If he's avoiding conflict and combat but making weapons there's always that underlying relationship of the job to conflict.
 

PC Master Race

Well-Known Member
Pretty cool concept you got going here, I love primates and bigger guys! What kind of storyline are you looking at for him? I see a lot of potential in a journey/adventure to become good at a craftsman/artisan type of role like a blacksmith. If he's avoiding conflict and combat but making weapons there's always that underlying relationship of the job to conflict.
He considers it more an art form. And, he avoids conflict and combat, as in he won't fight. But ! He'd still provide support for others.
In fact, I'm working on his "gameplay (or RP) mechanic" right now, so stay tuned :D
 
Interesting....you went with a monkey sona of the similarity of the Great Ape from DBZ?

Awesome concept! I love how he looks! Keep up that amazing work, because it only gets better from here on out!

Wondrous story and character idea! Top marks!
 

PC Master Race

Well-Known Member
Interesting....you went with a monkey sona of the similarity of the Great Ape from DBZ?

Awesome concept! I love how he looks! Keep up that amazing work, because it only gets better from here on out!

Wondrous story and character idea! Top marks!
Thanks, hehe. I wanna try something much more simple than the mess I have with my mammoth, so I don't get indecisive all the time.
In fact I would simplify the mammoth too. A lot.
 
Thanks, hehe. I wanna try something much more simple than the mess I have with my mammoth, so I don't get indecisive all the time.
In fact I would simplify the mammoth too. A lot.
Indeed, but granted, I'll miss the mammoth form, but this is a welcome change! Also, what made you change the name as well? He used to be Cosmos, but now Sol?

I like the name, but what made ya change it?
 

PC Master Race

Well-Known Member
Indeed, but granted, I'll miss the mammoth form, but this is a welcome change! Also, what made you change the name as well? He used to be Cosmos, but now Sol?

I like the name, but what made ya change it?
Oh no, the mammoth is still there, still named Cosmos. This monkey is just a different sona.
His name is Sol Wacom right ?
Sol means sun, and Wacom is the brand of drawing tablet I use.
Sol Wacom also sounds like Sun Wukong... kinda.
 

Hogo

Unrespectable Member
He considers it more an art form. And, he avoids conflict and combat, as in he won't fight. But ! He'd still provide support for others.
In fact, I'm working on his "gameplay (or RP) mechanic" right now, so stay tuned :D

I'm a sucker for support characters. They're always the ones I gravitate towards.

I main a gunsmith in non-furry setting I RP in who hates factional war but loves guns and making them and so he has that passion he considers a cursed dream, I think there is a lot of great thematic potential for smiths or anyone who makes weapons in settings that see plenty of conflict.

Look forward to the abilities! I'm trying to figure out what my sona's abilities will be too atm.
 

PC Master Race

Well-Known Member
I'm a sucker for support characters. They're always the ones I gravitate towards.

I main a gunsmith in non-furry setting I RP in who hates factional war but loves guns and making them and so he has that passion he considers a cursed dream, I think there is a lot of great thematic potential for smiths or anyone who makes weapons in settings that see plenty of conflict.

Look forward to the abilities! I'm trying to figure out what my sona's abilities will be too atm.
Oh I already got the tools of the trade for crafting weapons down, heh. Straight up from my other sona... like this :
  • HALO LIGHT : The first and most important tool of trade, the set of fire sunlight, frost moonlight and electrical starlight collectively referred to as "halo light". Instead of fire, molten lava, water and the likes, the force and temperature of the light can be altered to melt and cool/harden materials, as well as cut them apart clean off and welding them back together seamlessly like using a torch. Also because only temperature is used, the materials have no impurity, and the final products are always of flawlessly perfect quality.
  • GRAVITY : Used to remotely manipulate the melted materials into any shape, and hold the weapon parts together without having to actually physically hold them by hands.
  • NEBULA CLOUDS : Colors and textures used for weapons, which give them a cosmic, space-like appearance.
  • AURORA WAVES : Used to darken or brighten the colors and textures of the weapons, and to give them the signature neon-like glow along the edges and surfaces.
  • WEAPON ENCHANTMENT : By combining all 3 types of halo light, as well as gravity, the weapons are perpetually melted and hardened back and forth but without being completely deformed (as it's held together by gravity) or even damaged. With the pull of gravity, the energy of the enchantment is also constantly drawn into the weapon ; during its harden process, with the starlight charging it, the weapon gradually and continuously absorbs the energy of the enchantment.
  • WEAPON MADE FROM MAGIC : By using gravity to gather the lava from the earth core as well as plasma from the sun surface, and combining the two with the sunlight, a special fire is made that can melt even raw, pure, intangible energy force (be it magic, or even godlike/otherworldly power) just like melting any physical materials known to men thus far. With this, energy can be forged into solid, physical, tangible weapons all the same, while still retaining the full original power.
 

Hogo

Unrespectable Member
So I guess getting good at using halo light is about learning how to cut precisely with it?

I'm guessing there's a catch to utilizing those other cosmic forces that's tied into the shamanism?
 

PC Master Race

Well-Known Member
So I guess getting good at using halo light is about learning how to cut precisely with it?

I'm guessing there's a catch to utilizing those other cosmic forces that's tied into the shamanism?
How to keep the temperature and intensity consistant and stable, for melting, hardening, cutting and welding the materials, yeah.
As for the other cosmic forces... honestly, I just categorize them as "shamanism" because they feel like from the natural world to me. Just not as HP Lovecraft -ish as people might think, heh.
 

Hogo

Unrespectable Member
I don't really RP the class often but I really enjoy RP sessions where the Shaman have to negotiate with the elements and make personal sacrifices or go through tribulations in order to use their force, so I think it's a good comparison point.

But yes, if it's like that, then I think you got a great relationship between force of nature and career/craftsmanship! Abilities look good.

The setting sounds fun btw!
 

PC Master Race

Well-Known Member
I don't really RP the class often but I really enjoy RP sessions where the Shaman have to negotiate with the elements and make personal sacrifices or go through tribulations in order to use their force, so I think it's a good comparison point.

But yes, if it's like that, then I think you got a great relationship between force of nature and career/craftsmanship! Abilities look good.

The setting sounds fun btw!
For that, I'm kind of thinking that he'd have to be possessed by eldritch cosmic entities so he can actually use those powers. How's that sound ?
And the setting is... really vague. I leave it like so because I want him to be able to fit in RPs without having to change too much.
 

Hogo

Unrespectable Member
I think it's more productive to flesh out your own concepts and your setting and not sacrifice that in order to fit a character from that into other settings, if you have ideas you think you would enjoy fleshing out I say don't hold back and worry about setting transfer later!

If you want to fit into other settings, like ones where it's more realistic or low-magic, you just take away some of the abilities that wouldn't work in this other settings and explore what your character would do if he didn't have magic as a resource.

As it stands it seems like the cosmic forces are a focused on as resources with how you are describing them, but a resource he finds spiritual connection to his world through, so if he were plopped in a more realistic setting for example you can have him be a type who would use all the resources available to him to become good at his craft while associating with it in a way that fills that need to have a spiritual connection with the world, asking what religions they have and picking the one you think his current spiritualism would translate into the closest.

It's okay if you don't want to go all out and keep things vague but I do think fleshing out the spiritualist aspect of your setting or establishing it with more authority if you already have it fleshed out in your head is beneficial.

Sorry if I'm rambling, concept building is one of my favorite things.
 

PC Master Race

Well-Known Member
Or I'm just a total indecisive disaster that can never really make up my mind on what I actually want, because I feel like I'd change things here and there constantly. Non-stop.
So I don't wanna make things too specific, and later on wonder myself if I actually like it or not.
I thought I was settled with my mammoth-minotaur sona... but now I'm moving on to have this monkey as my main, and the mammoth is secondary.
So yeah, I'm never gonna actually settle with something for long, which is why I keep things vague so I don't have to be bothered too much.

As it stands it seems like the cosmic forces are a focused on as resources with how you are describing them, but a resource he finds spiritual connection to his world through, so if he were plopped in a more realistic setting for example you can have him be a type who would use all the resources available to him to become good at his craft while associating with it in a way that fills that need to have a spiritual connection with the world, asking what religions they have and picking the one you think his current spiritualism would translate into the closest.
I'm not exactly a religious person myself, and don't wanna have my chars devote to religions either. If it's in a no-magic setting, then my guy would just be a standard blacksmith without those fancy cosmic forces.
 

Hogo

Unrespectable Member
Can just figure the setting out via RP, if that's why you're worried about it. RP is forgiving for anyone who is indecisive, I mean, retcon is a term in RP for a reason, sounds like this is a character retcon. Flexible medium.

It's okay to change a lot it's just you exploring your preferences, things will become more decisive with time, if by disaster you mean a failed experiment, all experiments have results!

If you are often figuring out what you don't want then you're still on a path of finding what you do want by process of elimination.

As long as you let your RP friends know you're experimenting with your setting and you may change things their characters get defined by, and they're fine with that, should be alright.
 

PC Master Race

Well-Known Member
Can just figure the setting out via RP, if that's why you're worried about it. RP is forgiving for anyone who is indecisive, I mean, retcon is a term in RP for a reason, sounds like this is a character retcon. Flexible medium.

It's okay to change a lot it's just you exploring your preferences, things will become more decisive with time, if by disaster you mean a failed experiment, all experiments have results!

If you are often figuring out what you don't want then you're still on a path of finding what you do want by process of elimination.

As long as you let your RP friends know you're experimenting with your setting and you may change things their characters get defined by, and they're fine with that, should be alright.
Alright, I'll see how it goes... I certainly do like stuffs to do with weapons though, so that's one confirmed.

The entity possession sounds like a good start btw!
I'm glad :D
 

Hogo

Unrespectable Member
Yeah if you're passionate about something, especially since this is a Sona, I say go with it.

Maybe figure out what those specific conflicts he had with the tribe too, that kinda backstory definitely influences motivations, yeah?

Can't think of anything else.
 

PC Master Race

Well-Known Member
Maybe figure out what those specific conflicts he had with the tribe too, that kinda backstory definitely influences motivations, yeah?
Mostly just him not as good as any of the others. Everyone's good at fighting, hunting, gathering plants, or making herbal remedies, so on and so forth... while he never even knew what he liked. Those of his age disrespected him, made fun of him and/or just left him behind, while his parents were pretty disappointed in him.
So, he decided to take his leave and be elsewhere.
 
Top