smash 4 is a lot less campy than brawl, mainly cause air defense is now garbage near the ground, landing with an air dodge is worse than landing with anything else in smash 4 and will get you to eat an easy punish. also the shield in smash 4 is much weaker than in brawl, you can't just camp by shield everything cause it's much more liable to break and get you super wrecked. playing smash 4 exactly like brawl has caused me to lose quite a few matches. also the game rewards agression against someone who's in the air trying to land since they're in a much weaker position. also going very far off stage is much more important now that edge hogging isn't a thing so you have to be very agressive off stage to top poeple from recovering as opposed to just waiting by the edge and edge hogging poeple to stop them from recovering.Most characters are. I call it Brawl syndrome. The game mechanics frown upon aggressive play, especially if both opponents really know what they're doing.
Well, Duck Hunt presents itself to Fox, and Fox assumes the proper positioning...How so?
Is it me or is Duckhunt extremely campy? I fought one online and I could barely touch the guy let alone approach him.
except nto really cause she only has that one projectile which goes one way while duck hunt has the 3 ones he can use together to make it harder to approach.Dat side smash, yo. It's the reason I had to fight him 3 times to unlock.
Though Zelda's side smash (Din's Fire) is just as campy in the hands of a capable player....
I haven't noticed any difference. I've been grinding Classic Mode at 9.0 for Mii hats, and I've had customs on-- There's usually a x3 or x4 Custom icon in the reel.also is it just me or do rewards when custom is on become weaker in classic than when they are off?
yea i just went on 6 difficulty with no customs and got a 4 reel on the first match, doing the same difficulty on customs the most i got was a 3 by the end of it. also i have gotten 5's on 7 difficulty with no customs but with customs i have yet to see one.I haven't noticed any difference. I've been grinding Classic Mode at 9.0 for Mii hats, and I've had customs on-- There's usually a x3 or x4 Custom icon in the reel.
The CPUs on Classic have always had a handicap to simulate higher difficulty. They're not even set to Lvl. 9 - it's their beefed-up attack stats that make Classic so damned hard at times in Melee, Brawl, and this new Smash. Though I do have to say, Classic and All-Star mode are easier this time around. You have to worry about items (in Classic) more than the actual fighters, and your worst enemy in All-Star is yourself. Back in ye olden days, the fighters would fuck you up in as little as three moves.