Re: The Elder Scrolls VI: Skyrim.
I think it went like this for me:
New Game announced: huh...
TES 5 revealed: ohhh...
Revealed that the story revolts around you being a dragon slayer: ... fuck
Plus in almost all screenshots so far, what did they show of the environment? Snow, snow, snow, ice, rocks and snow... yea, seems like they didn't learn fuck in terms of interesting landscapes.
Oblivion seemed so rushed and demoted. All of the monsters were common RPG monsters, as apposed to all of Morrowinds unique creatures, save the cave rat. And don't even get me started on the Argonian character models! I mean the female Argonians had breasts, wtf! Their Reptilians, no species nurses their young. Bethesda was just to lazy to come up with a unique character model. So what happened when the writer asks the lead designer what to do with the appearance of the Reptilian Argonians? He said, "Give em' boobs."
I'd say with the "story" they went with they slipped even deeper into standard fantasy... really, evil dragons attack and you, the big hero from the legend, has to slay them? How deeper into clichÃ©s do you have to dig?
And I agree on the Argonians 100%, I mean they ADMITTED it was to cut corners and NOT a design decision.
What makes it even sadder for me is that some of the things they have planned sound quite good in terms of gameplay mechanics, but really they learned NOTHING between Oblivion and Skyrim, story is as flat as it can get (unless they have some HUGE surprise planned this is really kindergarten level), environments still seem boring and monotone from what they revealed, even more skills simply cut instead of REWORKING the whole thing with improvements...
And hell, it even looked promising after I played Shivering Isles because there they did a lot of interesting things and experiments, hell there they even did a "screw destiny" as your actions actually "defied" a prophecy, but that all seemed to have gone in the garbage now.