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The Elder Scrolls V: Skyrim.

Aetius

It's Me Gordon, Barney from Black Mesa
The bugs are half the fun. I still remember using the editor to fix Morrowind quest bugs shortly after release.

Yeah some can be annoying as hell and ruin game play

or be amusing like this
[video=youtube;ToKIkw3LIoQ]http://www.youtube.com/watch?v=ToKIkw3LIoQ[/video]
 

Aetius

It's Me Gordon, Barney from Black Mesa
What's black friday?

It is the day after thanksgiving where most retailers have major sales.

There are some really good finds...if you can get it before anyone else that is....
 

Digitalpotato

Rants like a Gryphon
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Attaman

"Welcome to FurAffinity Forums, gentlemen."
Everything on Morrowind happened, it's mentioned in oblivion a few times that the Nerevarine has had to leave Morrowind for reasons unknown. No one ever said it didn't happen.
I didn't say that, and if this is what you got from my post you're being obtuse at best, willfully disingenuous at worst.

You can, honestly, tell me you see no problem with taking all the potential for plot advancement from Morrowind, Vivec still being around, the political implications of the Nerevarine's return, and think "Lol hit it with a moon, mega-ereuption, and two invasions while writing the Nerevarine off on a bus, Vivec off in the invasion, and the remaining fragments of the survivors pushed to Solstheim"?

It is... difficult, to understand, how someone can think "Oh cool, this is fine". Putting it another way, imagine that for Skyrim, they said "Oh yeah a day after Oblivion's ending all the Oblivion gates open up again and run through Cyrodiil. Without the Emperor and the military already weakened, the whole of the place is sacked. Fortunately there's a mega-Earthquake that hits the land afterwards that somehow causes everything to cave in so now the place is just one gigantic pit in the ground with Daedra running around". I imagine a good deal of Oblivion players would feel... less than satisfied.

Of course you would. It's gonna be an epic game. All the folks QQing about the things taken out
Wait, are you saying that things being removed is not a valid excuse to be upset? What, pray-tell, is then? "We took it out and we punch you in the dick any time you think about it from this point on"?

or steamlined
Hey, I like AD&D (2nd Edition), streamlined is my foe. :grin:

are just looking for something to piss and moan about
Or, alternatively, they have valid complaints. Though I guess if someone is not interested in the game for its story or playing niche / thematic characters, there would be much less to complain about. I'm still wondering what the fuck happened with Levitate (was that spell only known in Vvardenfell, and thus the reason Bethesda RKV'd them to remove ever needing to justify the lack of Levitate again?).

ignorant of the fact that it will really have little impact on the game other than making it smoother and better.
... My god, could you have your head further up Bethesda's ass? No, seriously, you just implied with your post that every single problem people are upset about is not only a lack of a problem, but an improvement. You said the removal of skills, lores, and so on only makes things better.

Yeah, I love how they get punished for daring to experiment. Isn't this the same board I heard people complaining about RPGs putting too much emphasis on being like D&D?
If you've heard any complaints from me associated toward D&D, it'd be toward 4th Edition. And, curiously enough, that's another system that has been heavily streamlined in recent years.

I do not mind experimentation. I do mind gutting the lore and old mechanics to take into account the lowest common denominator: GW has already killed most of my 40K Tabletop interest for this reason (EVERYONE follows the Codex Astartes now, even Orks, Tyranids, Eldar... Dark Eldar are the only faction recently that I can think of which doesn't).

And as for the spears and polearms...Add more than five in the game, then maybe we can talk.
Why does there need to be a large number, if I may ask? Furthermore, is this including magical ones or no? I don't see any reason that they need 50,000 of the same spear, and it also seems a bit redundant to ask for such when at the same time people are going on about the wonders of a streamlined game (indeed, it seems very odd to see someone go "Oh yeah simplified game system" and then "PUT IN 20 SEPARATE SPEARS").

Or make them a little less outclassed becuase in order to get them to deal more than two damage you have to use the game engine to make it thrust. (It was way easier in Daggerfall when you could speficy how you wnated to attack/how you were going to miss)
You realize you could specify in Morrowind too, yes? You utilized movement for the console, and for PC it's been a while so I'd have to reinstall.

Furthermore, there's a reason Spears sucked eggs when they weren't thrusting. It's the same reason Axe's sucked eggs when they were thrusted. Namely, that it's not their purpose. But to be fair, adding a knockback when swiping would be appreciated, if only to represent you're bashing someone in the gut / face with a hunk of wood.
 

Aetius

It's Me Gordon, Barney from Black Mesa
I hate waiting.

Why cant the 25th come faster so I can get my skyrim???
 
L

LizardKing

Guest
I can see Xaerun playing Skyrim on Steam, haha. I bet he'll be doing that until about 8am.
 
K

Kaamos

Guest
Man, I can't wait, I even get payed tomorrow. Buy and install before work, get home and everything's ready to play, shit's gonna be sweet. hopefully it doesn't end up like new vegas....
 

ramsay_baggins

WINTERFELL!
About to go and wait in line for the midnight release, 4 and a half hours! SO EXCITED!
 

Sarcastic Coffeecup

Hand. Cannot. Erase.
I must be the only person who isn't fussing over this release
 

Bokracroc

Bokra, come out to pla-ay
So far I've seen mammoths falling from the skies, giants stuck on terrain while I pepper it with arrows and out of place finsher-moves. I'll be pummelling something then suddenly it will go third-person view and stab them through the chest. Or I'll kneel now to whack them in the knee then stand up and whack across the face. I still have no idea how you trigger this.
Apart from this audio bug I've been having, it's bug free so far apart from a few CTDs.
 
L

LizardKing

Guest
...mammoths falling from the skies, giants stuck on terrain ... it's bug free so far ...

Are you saying there are meant to be mammoths falling from the skies? Because that sounds pretty hilarious.
 

Bokracroc

Bokra, come out to pla-ay
Well I saw it twice around the same area so I assume so.

Lock-picking is like in the new Fallout games, none of that silly stuff in Oblivion. Levelling up is odd, each skill has it's own tree/perk tree. They've reused Morrowind music AGAIN.
 

Digitalpotato

Rants like a Gryphon
If you've heard any complaints from me associated toward D&D, it'd be toward 4th Edition. And, curiously enough, that's another system that has been heavily streamlined in recent years.

I do not mind experimentation. I do mind gutting the lore and old mechanics to take into account the lowest common denominator: GW has already killed most of my 40K Tabletop interest for this reason (EVERYONE follows the Codex Astartes now, even Orks, Tyranids, Eldar... Dark Eldar are the only faction recently that I can think of which doesn't).

No offense...but this reeks of "It's popular now it sucks".

Why does there need to be a large number, if I may ask? Furthermore, is this including magical ones or no? I don't see any reason that they need 50,000 of the same spear, and it also seems a bit redundant to ask for such when at the same time people are going on about the wonders of a streamlined game (indeed, it seems very odd to see someone go "Oh yeah simplified game system" and then "PUT IN 20 SEPARATE SPEARS").

The problem is gear-dependency and overall weapon balance. Especially if swords are a dime a dozen and you can always get an upgrade, versus one spear that's the only weapon you got for half the game. Part of the reason nobody used them was because other weapons were just that much more common or easy to come by. (Also fuck random drops)

However, now making upgrades rather than relying on vendors to have an upgrade or random drops, that is a different story.


You realize you could specify in Morrowind too, yes? You utilized movement for the console, and for PC it's been a while so I'd have to reinstall.

Uhm.... maybe I didn't specify,but oI said "use the game engine to make it thrust. (It was way easier in Daggerfall when you could specify how you wnated to attack/how you were going to miss)", which basically means "click while holding W or use the analog if you're on an Xbox." My fault there.

Furthermore, there's a reason Spears sucked eggs when they weren't thrusting. It's the same reason Axe's sucked eggs when they were thrusted. Namely, that it's not their purpose. But to be fair, adding a knockback when swiping would be appreciated, if only to represent you're bashing someone in the gut / face with a hunk of wood.

You read my mind about the knockback. o-O That's what would be a good reason to pick different kinds of weapons. If swords may deal more damage, Polearms and clubs would have utility to compensate by making it harder for them to counterattack you. Just knock them away. Or even better - throw them off a cliff with it.
 

Attaman

"Welcome to FurAffinity Forums, gentlemen."
No offense...but this reeks of "It's popular now it sucks".
Oh, no, I'm not alone in this. Most everyone in the 40K community is... less than amused, by many changes. But to be fair, we also have to deal with GW being GW (did you know that in some places they've raised Shipping prices by over 2000%? And no, I didn't accidentally add two zeroes. There's cases of $3 paint pots shipping with $60-ish shipping costs), as well as Matt Ward.

The problem is gear-dependency and overall weapon balance. Especially if swords are a dime a dozen and you can always get an upgrade, versus one spear that's the only weapon you got for half the game. Part of the reason nobody used them was because other weapons were just that much more common or easy to come by. (Also fuck random drops)
I picked 'em mostly for some of the advantages Tycho stated, and I often had an innate bonus as well. But I can see the problem in specializing with a weapon you'll likely have to return to town to replace if it breaks in a dungeon.

Uhm.... maybe I didn't specify,but oI said "use the game engine to make it thrust. (It was way easier in Daggerfall when you could specify how you wnated to attack/how you were going to miss)", which basically means "click while holding W or use the analog if you're on an Xbox." My fault there.
Ah, my bad as well. Wasn't sure if you were making a direct Daggerfall-only reference, or one toward UESP in general.

You read my mind about the knockback. o-O That's what would be a good reason to pick different kinds of weapons. If swords may deal more damage, Polearms and clubs would have utility to compensate by making it harder for them to counterattack you. Just knock them away. Or even better - throw them off a cliff with it.
Another factor might be versus armor. I imagine that armor would decrease "hit" odds with stuff like swords and arrows, but if it hits it sticks. Meanwhile, with Blunt weaponry, it's a good bit easier to hit, but also a good deal harder to get that damage to stick unless it's a potent weapon or some light armor.

But back to the basics, yeah, giving them something to do when not thrusting would be nice.
 

Digitalpotato

Rants like a Gryphon
Another factor might be versus armor. I imagine that armor would decrease "hit" odds with stuff like swords and arrows, but if it hits it sticks. Meanwhile, with Blunt weaponry, it's a good bit easier to hit, but also a good deal harder to get that damage to stick unless it's a potent weapon or some light armor.

But back to the basics, yeah, giving them something to do when not thrusting would be nice.

Yeah. See that's what would help make one pick a weapon, other than just "oh, this axe looks cool so I use it" or "I use swords because it deals more damage and hits faster." Kinda like how some games make it so they have different range and the like.
 

Vega

New Member
ACtually, Todd Howard said there will be bugs in the release. (Not just because it's Bethesda) They're going to intentionally keep bugs in the game if they're funny enough.

Also http://www.kotaku.com.au/2011/11/skyrim-will-have-infinite-randomly-generated-content/#more-475299


And I saw that werewolf gameplay.
"AGGGGGH!!! MY FUR IS GROWING INTO MY ARMOUR!! OH NO!!!" *armour completely vanishes*
Ouch. x_X Also what happened to the werebears suggested in the lore?

Wait a sec, I thought werewolves were not in the game.....
 

Pine

smell-good badger
Just started playing a few minutes ago. Opening scene was pretty epic as well as visuals. I'm hearing a lot of stuff about bugs but the closest thing I'm getting is a window border popping in and out of the corner of my screen.

Other than that, shit's pretty cash
 

Commiecomrade

Maximum Awesome.
Just started playing a few minutes ago. Opening scene was pretty epic as well as visuals. I'm hearing a lot of stuff about bugs but the closest thing I'm getting is a window border popping in and out of the corner of my screen.

Other than that, shit's pretty cash

For me, a moose I was tracking vanished completely once. Other than that, and the usual Bethesda style weirdness (once something ran in circles, something was unable to attack me, oddly scripted events with talking), shit's good.

DAMN GOOD. I could bare to rip myself off of it. The melee isn't quite what I had hoped for, but it's really, really close, and it's a remarkable improvement over Oblivion. Scenery is absolutely fucking stunning, storyline so far is amazing, and dragon fighting seems like it would never ever get old. Ever. And dungeons? Each one is its own game. So many voice actors, so many books, so many items and quests and spells and locations and gameplay elements and.... well, I'm so pleased with it.
 

Flatline

Professional Lurker
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Fuck you too.

I won't buy it until the price drops but still.
 
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