Onnes
Member
Tell him I hope he enjoys his bugs :v
The bugs are half the fun. I still remember using the editor to fix Morrowind quest bugs shortly after release.
Tell him I hope he enjoys his bugs :v
The bugs are half the fun. I still remember using the editor to fix Morrowind quest bugs shortly after release.
What's black friday?
And I saw that werewolf gameplay.
"AGGGGGH!!! MY FUR IS GROWING INTO MY ARMOUR!! OH NO!!!" *armour completely vanishes*
Ouch. x_X Also what happened to the werebears suggested in the lore?
ACtually, Todd Howard said there will be bugs in the release. (Not just because it's Bethesda) They're going to intentionally keep bugs in the game if they're funny enough.
I didn't say that, and if this is what you got from my post you're being obtuse at best, willfully disingenuous at worst.Everything on Morrowind happened, it's mentioned in oblivion a few times that the Nerevarine has had to leave Morrowind for reasons unknown. No one ever said it didn't happen.
Wait, are you saying that things being removed is not a valid excuse to be upset? What, pray-tell, is then? "We took it out and we punch you in the dick any time you think about it from this point on"?Of course you would. It's gonna be an epic game. All the folks QQing about the things taken out
Hey, I like AD&D (2nd Edition), streamlined is my foe. :grin:or steamlined
Or, alternatively, they have valid complaints. Though I guess if someone is not interested in the game for its story or playing niche / thematic characters, there would be much less to complain about. I'm still wondering what the fuck happened with Levitate (was that spell only known in Vvardenfell, and thus the reason Bethesda RKV'd them to remove ever needing to justify the lack of Levitate again?).are just looking for something to piss and moan about
... My god, could you have your head further up Bethesda's ass? No, seriously, you just implied with your post that every single problem people are upset about is not only a lack of a problem, but an improvement. You said the removal of skills, lores, and so on only makes things better.ignorant of the fact that it will really have little impact on the game other than making it smoother and better.
If you've heard any complaints from me associated toward D&D, it'd be toward 4th Edition. And, curiously enough, that's another system that has been heavily streamlined in recent years.Yeah, I love how they get punished for daring to experiment. Isn't this the same board I heard people complaining about RPGs putting too much emphasis on being like D&D?
Why does there need to be a large number, if I may ask? Furthermore, is this including magical ones or no? I don't see any reason that they need 50,000 of the same spear, and it also seems a bit redundant to ask for such when at the same time people are going on about the wonders of a streamlined game (indeed, it seems very odd to see someone go "Oh yeah simplified game system" and then "PUT IN 20 SEPARATE SPEARS").And as for the spears and polearms...Add more than five in the game, then maybe we can talk.
You realize you could specify in Morrowind too, yes? You utilized movement for the console, and for PC it's been a while so I'd have to reinstall.Or make them a little less outclassed becuase in order to get them to deal more than two damage you have to use the game engine to make it thrust. (It was way easier in Daggerfall when you could speficy how you wnated to attack/how you were going to miss)
...mammoths falling from the skies, giants stuck on terrain ... it's bug free so far ...
If you've heard any complaints from me associated toward D&D, it'd be toward 4th Edition. And, curiously enough, that's another system that has been heavily streamlined in recent years.
I do not mind experimentation. I do mind gutting the lore and old mechanics to take into account the lowest common denominator: GW has already killed most of my 40K Tabletop interest for this reason (EVERYONE follows the Codex Astartes now, even Orks, Tyranids, Eldar... Dark Eldar are the only faction recently that I can think of which doesn't).
Why does there need to be a large number, if I may ask? Furthermore, is this including magical ones or no? I don't see any reason that they need 50,000 of the same spear, and it also seems a bit redundant to ask for such when at the same time people are going on about the wonders of a streamlined game (indeed, it seems very odd to see someone go "Oh yeah simplified game system" and then "PUT IN 20 SEPARATE SPEARS").
You realize you could specify in Morrowind too, yes? You utilized movement for the console, and for PC it's been a while so I'd have to reinstall.
Furthermore, there's a reason Spears sucked eggs when they weren't thrusting. It's the same reason Axe's sucked eggs when they were thrusted. Namely, that it's not their purpose. But to be fair, adding a knockback when swiping would be appreciated, if only to represent you're bashing someone in the gut / face with a hunk of wood.
Oh, no, I'm not alone in this. Most everyone in the 40K community is... less than amused, by many changes. But to be fair, we also have to deal with GW being GW (did you know that in some places they've raised Shipping prices by over 2000%? And no, I didn't accidentally add two zeroes. There's cases of $3 paint pots shipping with $60-ish shipping costs), as well as Matt Ward.No offense...but this reeks of "It's popular now it sucks".
I picked 'em mostly for some of the advantages Tycho stated, and I often had an innate bonus as well. But I can see the problem in specializing with a weapon you'll likely have to return to town to replace if it breaks in a dungeon.The problem is gear-dependency and overall weapon balance. Especially if swords are a dime a dozen and you can always get an upgrade, versus one spear that's the only weapon you got for half the game. Part of the reason nobody used them was because other weapons were just that much more common or easy to come by. (Also fuck random drops)
Ah, my bad as well. Wasn't sure if you were making a direct Daggerfall-only reference, or one toward UESP in general.Uhm.... maybe I didn't specify,but oI said "use the game engine to make it thrust. (It was way easier in Daggerfall when you could specify how you wnated to attack/how you were going to miss)", which basically means "click while holding W or use the analog if you're on an Xbox." My fault there.
Another factor might be versus armor. I imagine that armor would decrease "hit" odds with stuff like swords and arrows, but if it hits it sticks. Meanwhile, with Blunt weaponry, it's a good bit easier to hit, but also a good deal harder to get that damage to stick unless it's a potent weapon or some light armor.You read my mind about the knockback. o-O That's what would be a good reason to pick different kinds of weapons. If swords may deal more damage, Polearms and clubs would have utility to compensate by making it harder for them to counterattack you. Just knock them away. Or even better - throw them off a cliff with it.
Another factor might be versus armor. I imagine that armor would decrease "hit" odds with stuff like swords and arrows, but if it hits it sticks. Meanwhile, with Blunt weaponry, it's a good bit easier to hit, but also a good deal harder to get that damage to stick unless it's a potent weapon or some light armor.
But back to the basics, yeah, giving them something to do when not thrusting would be nice.
I must be the only person who isn't fussing over this release
ACtually, Todd Howard said there will be bugs in the release. (Not just because it's Bethesda) They're going to intentionally keep bugs in the game if they're funny enough.
Also http://www.kotaku.com.au/2011/11/skyrim-will-have-infinite-randomly-generated-content/#more-475299
And I saw that werewolf gameplay.
"AGGGGGH!!! MY FUR IS GROWING INTO MY ARMOUR!! OH NO!!!" *armour completely vanishes*
Ouch. x_X Also what happened to the werebears suggested in the lore?
Wait a sec, I thought werewolves were not in the game.....
Just started playing a few minutes ago. Opening scene was pretty epic as well as visuals. I'm hearing a lot of stuff about bugs but the closest thing I'm getting is a window border popping in and out of the corner of my screen.
Other than that, shit's pretty cash
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