Fernin
6150 rpm and spinning.
If you'd ever bothered to read any of the news from the dev when oblivion was coming out, you'd know the majority of the reason it was taken out was because of the cell based set up of the game, levitate, particularly around city walls would be problematic at best.
As foe what I meant by special kind of moron, you're crying and ocean over a few removed spells and weapons that with one exception (levitate) didn't add a thing to the game other than diluting an already fat weapon pool even more.
And as for the lore changes, who cares! It's Bethesda's game and their own lore. They can bloody well do what they like with it. If you don't like something because it didn't go the way YOU wanted it to, TOO BAD! Bethesda is free to retcon the whole bloody universe if they like. Particularly if it cleans up messy, self conflicting and at times horribly archetypal lore.
It's also worth noting that the events of Morrowind were so self contained, that that'd frankly have almost no importance to the story line of any game following it that wasn't set on Morrowind itself or involved the Nerevarine personally.
As foe what I meant by special kind of moron, you're crying and ocean over a few removed spells and weapons that with one exception (levitate) didn't add a thing to the game other than diluting an already fat weapon pool even more.
And as for the lore changes, who cares! It's Bethesda's game and their own lore. They can bloody well do what they like with it. If you don't like something because it didn't go the way YOU wanted it to, TOO BAD! Bethesda is free to retcon the whole bloody universe if they like. Particularly if it cleans up messy, self conflicting and at times horribly archetypal lore.
It's also worth noting that the events of Morrowind were so self contained, that that'd frankly have almost no importance to the story line of any game following it that wasn't set on Morrowind itself or involved the Nerevarine personally.