The_Happiest_Husky
Add me Sugar Cookie#0398
Doc is done! Magic and Origin catagories added, and some extra info added to the end of CultureWill add that as well to the doc, just got off shift and heading home

Doc is done! Magic and Origin catagories added, and some extra info added to the end of CultureWill add that as well to the doc, just got off shift and heading home
I'm afraid not. They should hide them or leave them back home, unless they want a fight with security and get kicked off the ship before it begins its journey. Exceptions for one, exceptions for all, and no one's interested in a mutiny because they disagree with the captain's decisions based on cultural differences.I assume Heep and any other non security Frean are alright to carry swords then, with strict rules on when they can be drawn, as they carry them for cultural reasons rather then intent of use
Ah, alright. I'll edit out the part in my initial message mentioning him wearing a sword. Also, completely passed my mind, I'll whip up a desc of Heep's magicI'm afraid not. They should hide them or leave them back home, unless they want a fight with security and get kicked off the ship before it begins its journey. Exceptions for one, exceptions for all, and no one's interested in a mutiny because they disagree with the captain's decisions based on cultural differences.
sorry, not sure how I missed it. Early RP disorder I suppose, hopefully I won't miss important details like that again >.<Ah, alright. I'll edit out the part in my initial message mentioning him wearing a sword. Also, completely passed my mind, I'll whip up a desc of Heep's magic
Heep wields a weak magic, of a class referred to among the Frean as Summoner or Wispmaster. He can create small focuses of mana called wisps, that provide specific weak effects. It's not a strong ability, but he's found some clever ways to use it to assist in his job. He also has class three Cold Energy implants (the weakest class). His conversion variant allows him to speed up his own thoughts and movements, allowing him to work faster in critical situations, at the cost of tiring more quickly. Extended use causes mild nausea and great difficulty keeping track of time's passage. He's also able to focus this into a burst of extremely rapid movement, however doing so is near guaranteed to make him vomit.My character:
Heep Kapuro
Male, age 19 (equal to about 24 in human years, as Frean have shorter lifespans)
Engineer
Mostly grey fur, with brown patches
Simple cyan patterns are dyed into his fur in accordance with his culture. These include the tips of his ears, short horizontal lines on either side of his snout, a curve under his right eye, and others.
Recent graduate from a Frean military acadamy
He wears a Frean Confederacy issue travel uniform, with no insignias, his graduation gift from the Acadamy.
Heep wields a weak magic, of a class referred to among the Frean as Summoner or Wispmaster. He can create small focuses of mana called wisps, that provide specific weak effects. It's not a strong ability, but he's found some clever ways to use it to assist in his job. He also has class three Cold Energy implants (the weakest class). His conversion variant allows him to speed up his own thoughts and movements, allowing him to work faster in critical situations, at the cost of tiring more quickly. Extended use causes mild nausea and great difficulty keeping track of time's passage. He's also able to focus this into a burst of extremely rapid movement, however doing so is guaranteed to make him vomit.
No worries! It's removed now. Let me know anytime if you have any questions about what I've written or need something changedsorry, not sure how I missed it. Early RP disorder I suppose, hopefully I won't miss important details like that again >.<
I don't understand exactly whats going onIt is still open by the way, if you're interested.
this is the discussion for the main rp thread https://forums.furaffinity.net/threads/the-intrepid-episode-1-pilot-the-walls-have-eyes.1682241/I don't understand exactly whats going on
how do I get added?
You may want to read up on the rest of at least the OOC thread... this ship is not exactly suited to assassin types...Trixie
Asassin
(ref is pfp)
Pretends to be a school girl a lot
Special Soldier/Sniper then?You may want to read up on the rest of at least the OOC thread... this ship is not exactly suited to assassin types...
(I'll let @Silverthunder explain further than that.)
Special Soldier/Sniper then?
Spec Ops basically?This is more of a science vessel, weapons and equipment are highly regulated, though, they could most certainly use security officers who double as a sort of marine detachment when necessary, if that interests you?
you got it! You'll be assigned to the... F.E.A.R. team...Spec Ops basically?
F.E.A.R. Is a scarry name XDyou got it! You'll be assigned to the... F.E.A.R. team...
shall I write you in? That'll give us a cool 2x2x2 team composition. Got the nerd team, got the jocks, and then the greaseballs!F.E.A.R. Is a scarry name XD
sureshall I write you in? That'll give us a cool 2x2x2 team composition. Got the nerd team, got the jocks, and then the greaseballs!
Ok@Universe @TrixieFox
Also, I apologize if I don't respond quite as fast and frequently as I use to. I'll be trying to keep everyone at the same speed in this RP.
I wonder how long Mambi's going to be able to get away with trolling command staff...?