TrishaCat
The Cat in the FAF
I recently got a Switch with this being the first game I bought for it! And I was basically wondering for those of you who have played it, what are your thoughts on it? I just beat it so I'm curious.
As for myself, it's now my second favorite Zelda behind only Twilight Princess. I adored the game and hadn't been this enamored by a game since Pokemon Super Mystery Dungeon a couple years ago. It's so relaxing! Overall, to put my thoughts succinctly:
Pros:
As for myself, it's now my second favorite Zelda behind only Twilight Princess. I adored the game and hadn't been this enamored by a game since Pokemon Super Mystery Dungeon a couple years ago. It's so relaxing! Overall, to put my thoughts succinctly:
Pros:
- Huge world full of content
- There was so much to do in this game! No matter where you are there is something to collect or fight or a puzzle to solve. Lots of interesting terrain with unique secrets to uncover.
- Quiet atmosphere
- I initially thought I'd hate the lack of music but after actually playing my opinion pulled awfully 180. Taking in the beauty and sounds of the environments made the game relaxing and peaceful to play, and when music DID play it was always pretty and stood out more. Ganons Castle music in particular was incredible.
- Gorgeous graphics
- The game is pretty. I still prefer Twilight Princess's look but this style was brilliant.
- Some challenging puzzles
- Between some of the weirder shrines, the Korok puzzles, and the entirety of the Lost Woods, the puzzles in this game were sometimes impressive. Some shrines had my head scratching, and it feels rewarding to find something unusual in the environment and determine what to do on your own to uncover a secret.
- Hardest 3D Zelda
- I actually had trouble with some of the boss fights. Sometimes fighting and winning against enemies took thoughtful strategy.
- Climbing is boring
- Fuck climbing mountains.
- No real dungeons
- Shrines while sometimes interesting were oftentimes quick short tedium and the closest things to dungeons, the Divine Beasts, we're too short. Plus there were only four. I miss the meaty hour long dungeons of previous Zeldas.
- Less precise and less complex combat
- In previous Zeldas, you could control whether you did a horizontal slice, a vertical slice, or a thrust with your swords. While relatively unimportant in most instances, it's something I missed. That level of control made you feel more in control of Link. Plus the games could have actually utilized that control and made the game encourage using one type of attack versus another. I also miss the sword skills like Shield Attack, Mortal Draw, and Helm Splitter.
- The voice acting is bad
- The fake British acting, especially from Zelda and Mipha, is terrible
- Voice acting exists at all
- Bring back the charming gibberish and Twili Speak. Actual language in these games sound weird.