Corrupt-Canine
Active Member
(This RP will be covering a broad fantasy like genre with sci fi elements.)
(Setting)
You will all be meeting at a camp in a forest during the day. The trees form a thick roof like canopy blocking a lot of view from the sky. In the distance, there's a tall fortress wall. On the other side is the capital of an elite district.
(Description)
"In the world known as The Macrocosm, 7 major elements exist. These elements balance and coexist the universal worlds, limiting and benefiting each other accordingly. Individuals utilize them to improve an aspect of their lives. They have existed as long as life has existed. The world everyone live in have also used the Energies to variously, good evil, or for self improvement. The Energies had a significant impact on the development on technology in various ways. Countries formed and were peacefully coexisting for centuries, not needing go compete for resources or control."
The 7 energies all play a different part in the universes, acting, reacting, and mixing accordingly. The 7 major elements are Psionics, Morphon, Power, ES, Neutrality, Darkness, and Manipulation.
(Technology)
Using the 7 main energies, a wide variety of tools, weapons, and utilities have come into existence. Some require it's users to posses the main Energy type, but most don't. How advanced the technologies are depend on what Evergy they're based on. Energy based technology can enhance, improve, or operate using certain Energy.
(Abilities)
Abilities are the inherent or learned skills that can be performed by its user, person and animal alike. Specific technologies can only be operated by the people with the required Energy or some tool needed. Abilities are used in combat, survival, and work. They can be used at will, as long as its user has the stamina. Gifted and powerful users can learn to use other Energies and combine their usage.
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(Write your bio down below, keep pictures under tabs to save space please)
Background:
Physical:
Origin: (Feel free to tell us where they come from and what their home is like)
Species:
Abilities:
Weaknesses:
Major element: (If you don't know your characters's major element or elements, just write "? ? ?" And I will state what it is based on your abilities.)
(Setting)
You will all be meeting at a camp in a forest during the day. The trees form a thick roof like canopy blocking a lot of view from the sky. In the distance, there's a tall fortress wall. On the other side is the capital of an elite district.
(Description)
"In the world known as The Macrocosm, 7 major elements exist. These elements balance and coexist the universal worlds, limiting and benefiting each other accordingly. Individuals utilize them to improve an aspect of their lives. They have existed as long as life has existed. The world everyone live in have also used the Energies to variously, good evil, or for self improvement. The Energies had a significant impact on the development on technology in various ways. Countries formed and were peacefully coexisting for centuries, not needing go compete for resources or control."
The 7 energies all play a different part in the universes, acting, reacting, and mixing accordingly. The 7 major elements are Psionics, Morphon, Power, ES, Neutrality, Darkness, and Manipulation.
1. Psionics: Represented as a pinkish energy. Mostly psychic and mind related. Technology is very intelligent, easy to use, and program, being the most valued type of technology. Levetation and telepathy come naturally to most.
2. Morphon: Represented as a green energy. It's related to organic matter. Well known traits from this category are known but not limited to "regeneration, quick adaptation, endurance, diverse animals, life manefestation, and bodily capabilities."
3. Power: Represented as red energy. Polar opposite to ES. It has an emphasis on raw skill and best durability. However it's the most volatile. It's technology is the most difficult to master, even then, users in this area prefer outright reliance on their strength than technology. Prominent in places where the atmosphere and it's inhabitants must sustain high pressures. Metals from this energy are excessively heavy but seem lightweight to Power users. Power user draw energy through their emotions.
4. Electro synthesis (Or ES, for short): Represented as blue energy. Polar opposite to Power. Majority of technology are ES based. The cheapest, most practical. Users from this area are known to be do things like "instant armor, robots, transformation into synthetic beings, ship making, electricity control, cybernetics, and more."
5. Neutrality: Represented as white energy. Polar opposite to Darkness. Not used to create unique abilities of their own, but can temporarily use other elemental energies. Technology from here can close the gap and mix energy of other elements and improve their performance. Those born neutral can eventually fall into other elemental paths permanently and use different elementals at once depending on their paths. It is the only element not negatively affected by Darkness (as long as its users remain on neutral energy only).
6. Darkness: Represented as Black energy. Polar opposite to Neutrality. Users here can nullify the elemental capabilities of all the other elements except Neutrality. With great weakness afflicting abilities, comes serious trade offs. Technology here is the most limited and least cooperative with the other elements. They also evolve and adapt the slowest out of all of them. The least practical technology. Used by mostly strange beings, creatures, and assassins. Weapons are created from their own bodies, and heal only by absorbing biomass or other energies.
7: Manipulation: Represented as Purple and/or gold. People from this area can manifest their own energy and either materialize their own quirky technology or unleash it as a pure physical weapon. They also may create "hammerspaces" to store a finite amount of objects. Skilled users here can increase their speed, control gravity, deflect elemental damage, and much more. They are most sucepible to Darkness.
2. Morphon: Represented as a green energy. It's related to organic matter. Well known traits from this category are known but not limited to "regeneration, quick adaptation, endurance, diverse animals, life manefestation, and bodily capabilities."
3. Power: Represented as red energy. Polar opposite to ES. It has an emphasis on raw skill and best durability. However it's the most volatile. It's technology is the most difficult to master, even then, users in this area prefer outright reliance on their strength than technology. Prominent in places where the atmosphere and it's inhabitants must sustain high pressures. Metals from this energy are excessively heavy but seem lightweight to Power users. Power user draw energy through their emotions.
4. Electro synthesis (Or ES, for short): Represented as blue energy. Polar opposite to Power. Majority of technology are ES based. The cheapest, most practical. Users from this area are known to be do things like "instant armor, robots, transformation into synthetic beings, ship making, electricity control, cybernetics, and more."
5. Neutrality: Represented as white energy. Polar opposite to Darkness. Not used to create unique abilities of their own, but can temporarily use other elemental energies. Technology from here can close the gap and mix energy of other elements and improve their performance. Those born neutral can eventually fall into other elemental paths permanently and use different elementals at once depending on their paths. It is the only element not negatively affected by Darkness (as long as its users remain on neutral energy only).
6. Darkness: Represented as Black energy. Polar opposite to Neutrality. Users here can nullify the elemental capabilities of all the other elements except Neutrality. With great weakness afflicting abilities, comes serious trade offs. Technology here is the most limited and least cooperative with the other elements. They also evolve and adapt the slowest out of all of them. The least practical technology. Used by mostly strange beings, creatures, and assassins. Weapons are created from their own bodies, and heal only by absorbing biomass or other energies.
7: Manipulation: Represented as Purple and/or gold. People from this area can manifest their own energy and either materialize their own quirky technology or unleash it as a pure physical weapon. They also may create "hammerspaces" to store a finite amount of objects. Skilled users here can increase their speed, control gravity, deflect elemental damage, and much more. They are most sucepible to Darkness.
(Technology)
Using the 7 main energies, a wide variety of tools, weapons, and utilities have come into existence. Some require it's users to posses the main Energy type, but most don't. How advanced the technologies are depend on what Evergy they're based on. Energy based technology can enhance, improve, or operate using certain Energy.
(Abilities)
Abilities are the inherent or learned skills that can be performed by its user, person and animal alike. Specific technologies can only be operated by the people with the required Energy or some tool needed. Abilities are used in combat, survival, and work. They can be used at will, as long as its user has the stamina. Gifted and powerful users can learn to use other Energies and combine their usage.
- - - - - - - -
"An organization calling themselves The Paradox have harmful plans for the rest of the world and universes. For starters, people loyal to the Paradox go around and suck the life sustaining properties of people with all of their resources and inhabitants. People don't really know their true reasons, but they are definitely stealing people's life force and taking resources for their own personal gain. They have been upping their raiding and life stealing over the years. Their forces are diverse and coordinated. The Paradox and it's higher members posses the ability to absorb the life force and energy of other beings, how they obtained this ability is unkown. They use it often en masse. It is theorized they obtained this ability through researching the Foundation."
"The organization known as The Hexagon has caught people's attention. Their famous for successfully taking down The Paradox's leaders and operations consistently. The Hexagon is formidable enough that merely hearing them infuriates and scares The Paradox. You were chosen to work for them by a voucher."
In the camp, the group you will be in is codename "Westbrook." The first mission is to recover a valued member who went missing from a solo mission. The last place he was in was in a city known to visit was the city district Saint Maryland. Is our job to recover him as our first task.
(Write your bio down below, keep pictures under tabs to save space please)
Background:
Physical:
Origin: (Feel free to tell us where they come from and what their home is like)
Species:
Abilities:
Weaknesses:
Major element: (If you don't know your characters's major element or elements, just write "? ? ?" And I will state what it is based on your abilities.)
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