No, I'll be a Twilight Vampire. ;_;
Just as long as I can empty my sack on you (you know, ultra balls, timer balls, maybe even a master ball if it comes down to it).
No, I'll be a Twilight Vampire. ;_;
My girly angst repels your balls. *cries tears of shimmering starlight*
Pokemon said:1. Remaining Pokémon
a. If one player has more remaining Pokémon than the other, that player wins the game.
b. If both players have the same number of Pokémon remaining, the result of the game is
determined by average percentage of HP remaining, as described below.
2. Average Percentage of HP Remaining
a. If one player’s team has a higher average percentage of HP remaining, that player wins
the game.
b. If both players’ teams have the same average HP remaining, the result of the game is
determined by amount of HP remaining, as described below.
3. Amount of Total HP Remaining
a. If one player’s team has a higher total HP remaining, that player wins the game.
b. If both players’ teams have the same total HP remaining, the result of the game is a tie.
IIRC, if your last Pokemon uses Explosion or Selfdestruct it officially counts as your loss (at least back in Yellow, Stadium, etc.) . I can understand Destiny Bond (that is the whole point of the move, if you get a KO your opponent goes down too), not quite the Rocky Helmet / Rough Skin though.
I sorta feel the same about my ice-type team. Fun to use, but I can't win against somebody who's trying hard to win.Just lost three in a row to my roommate. Starting to think that a Flying team is too frail to be any good. :T
or i just suck lol
I've actually faced one or two Togekiss. Since it's a fairy-type now, I can get a super effective Iron Head on it when I use my Aegislash. No problem :3Stick a Togekiss on it and watch as it murders everything.
Flying's got some great Pokemon-- Like Talonflame, Dragonite, Gyarados... You've even got Defog access to take care of Stealth Rock.
Ice types... I'm sorry, Dingo. It's a lost cause.
Stick a Togekiss on it and watch as it murders everything.
Flying's got some great Pokemon-- Like Talonflame, Dragonite, Gyarados... You've even got Defog access to take care of Stealth Rock.
Ice types... I'm sorry, Dingo. It's a lost cause.
You're not using Togekiss effectively then-- The reason it's so good is because it can take advantage of Paraflinch. It can Thunder Wave the opponent for a 25% chance of being paralyzed and use Air Slash for a 60% chance of flinching. If you're finding Togekiss getting KO'd a lot, you should switch Wish for Roost, since it's instant healing. It can also boost its special attack with Nasty Plot or use Dazzling Gleam to check dragons.Yeah, it's got awesome pokemon, but it seems like either the general stats are way too low to constantly rely on, the weaknesses (Rock, Electric, Ice) are way too common, or I don't know how to build an effective team. :U
I've got a Togekiss, though, and ...he just kinda flops on everything and dies. Maybe he'll get a Wish off or annoy people with Encore, but nothing major. (My Gliscor is my favorite, though. <3)
Don't forget Serene Grace, which is what makes it so flinching awesome....Air Slash for a 60% chance of flinching.
And don't forget that if you're faster, Roost removes the pesky vulnerability to whatever Electric/Rock/Ice move your opponent is going to throw at you.you should switch Wish for Roost, since it's instant healing
Depends on the probabilities involved. Flinching an opponent 1-in-3 times is fun. 2-in-3 . . . is so predictable it's boring.I don't get Flinch spammers. What fun is there in that?
The Battle Institute. Seems like an interesting place to polish your skills in battle, however, I do wonder whether or not you at least get a few points for beating some of your opponent's individual Pokemon, even if you don't win the match. I came so close to beating all five Pokemon Trainers, losing to the fourth trainer at the very end. I don't know the algorithm for calculating BI Points but I'm certain they would give out partial credit.
I mean I guess if that's how people want to play, it wouldn't be terribly unfair to make a tankmon repeatedly using Sheer Cold/Guillotine/Fissure/Horn Drill until Flinch fails and a OHKO lands. But then we've moved beyond what constitutes a fun game in my eyes.
Aye, then it becomes a lot like rolling a d20. ;D
;D ;D ;D ;D