Ok someone in here is going to have to explain the logic of this one to me.
I dared to criticise the textures on a model, saying the PS3 would have benefited with more memory so it can use textures better suited for HD, then I got this thrown at me.
PS3 self clocks itself according load/temperature to 4.4GHz. With just 6 SPE cores running at that speed in series, you can stream real time Procedural Graphics with 4D on the fly animations like in Uncharted. Try that with a PC! ...sure any machine can run pre-rendered 4D, but nothing a Render Farm or the Mini Render Farm on a Chip Cell BE can do it in Real Time! ...and when your memory runs as fast as your CPU! and you can run equivalent 9cores streamed, you don't need that much memory!
First off I was under the impression that PS3 Cell was clocked at 3.2ghz constant, not dynamically adjustable 4.4ghz. Not that it matters any PC user will tell you, because clock speed is not a definite indication of performance. But I was pretty sure Cell was clocked at 3.2.
4D, now the fourth dimension is of course time, so what exactly is this person going on about by saying the PS3 can stream it? Saying PC cannot do real time procedural graphics? Has this person been living under a rock during Spores entire development?
I like the little bit at the end about memory not being a problem, obviously it is or I wouldn’t have criticised it in the first place.