RPG sequels that give no reason to loss of stats and equipment. at least DDS2 hinted at a reason, but stuff like FFX2 just expect you to say "yay! i lost all my rare items and all my characters are now unable to cast any of the spells that i spent 1625 hours earning! ........YAY!!!!"
I don't see that as a valid gripe.
You start FFX-2 and go through with only three characters. Two of them you had in FF-X...one loses the ability to Summon meaning she has to re-learn how to fight. The other...I'm sorry but I'm not going to play a game that makes it insanely easy by allowing the one character that can mega heal, or mega blow up your enemies with two standard items to have inventory transferred over from the last game.
Besides you get to play around with the whole Dressphere thing that makes up for it.
Now I can understand the gripe in Xenosaga. You should have had more transfer from one game to another via memory card if you beat the previous games.
Password saving, in stead of save files... urks me every time.
As for level grinding, I actually like that. It relaxes me for some reason.
Oooh! I'll take that one level further! How about those old NES/SNES games with INSANELY LONG-ASS passwords, which consisted of a mix of letters, numbers, and a bunch of other shapes and symbols. Some ranged from little tiny ones that you could memorize, while others were ludicrously HUGE, requiring you to waste paper writing down some 48-character password that will become absolutely worthless if you forget to write down that the "O" is actually a "0".
Thank God the "save file" system caught on nice 'n quick after that.
THAT HAPPEND TO ME IN SO MANY GAMES T_T....Here's one I'm sure got on your nerves way back in the day. You're playing a hero who's able to jump amazing heights, mow-down bad guys while clinging to a wall, they can probably do flips while jumping into the air, shoot fireballs, wield magic, run at amazingly high speeds....
... yet they don't know how to fucking swim. Or at least dog-paddle real quick back to the ledge they fell off of. Somehow, water just makes them INSTANTLY DROWN. D:
Or better yet, they don't know how to swim, but only during certain stages. Yet somehow they can swim underwater in another stage, and not need to take a breath for a good five to ten minutes.
A bit contradictory, dontcha think?
While I agree developers are going overboard with anti-mod stuff, there's at least some legitimate reasoning as to why they don't want people screwing around with their games.So far while the "do your own game" scene is growing a lot already seems to go the "anti mod" way probably becuase the big developers rather have you buy their stuff in micro payments rater than make your own or download for free
While I agree developers are going overboard with anti-mod stuff, there's at least some legitimate reasoning as to why they don't want people screwing around with their games.
Case in point: The Brawl mod to turn Zero Suit Samus into Nude Samus.
It's 2009, cross platform development is standard practice and there are entire engines like Unreal Engine 3 that are built from the ground up for easy cross platform development.
And yet Square Enix still cannot port games to PC properly...
Hell even Spark Unlimited is better at PC versions of games than Square.
Yeah but Square can't even make a console game work properly using Unreal 3, so you can't really fault them for platform inconsistency .