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Things in video games that annoy the @#%$ out of you.

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Ride_the_Lightning

RTL for short (obviously...)
Escort Missions;
Protect the Idiot/Base until backup arrives missions;
Yeah, that's nice and all, but you need to collect all 123124324235 shiny objects to get the good ending;
Immovable Elder Scrolls NPCs that refuse to move;
"Our Princess is in another castle"
 

Kajet

Member
"oh hey, you need to sneak into this place... too bad there's only ONE PIXEL on the screen where you won't be caught.
 
"oh hey, you need to sneak into this place... too bad there's only ONE PIXEL on the screen where you won't be caught.

And you know you've been caught when about 100 guys simmultaniously open fire and throw gernades at you? Yeah, I LOVE those parts so much especially the 100th attempt at it.

Do you know what makes those even more enjoyable? When the game gives you team retard to follow you into the base and all the AI wants to do is charge the searchlights and enemies? Yeah, that makes the game FUN and then just as two final kicks to the nuts you start off with a pistol and the enemies infinitly spawn in.

Yeah these parts don't make me loath a game at ALL!
 

Kajet

Member
Massively epic difficulty levels, sure it can be a bit of a "fun challenge" (read masochistically impossible to beat games) to play games like... "soyoban action" or "I wanna be the guy" But when you're ploped into the middle of a battleground surrounded by indistinguishable blobs of enemy equipped with the equivalent of railguns on crack and all you have is the standard issue peashooter and a bright neon skittle color uniform in the sea of brown that practically every game takes place in anymore...

Yeah that's a step or two past "difficult" and straight into "more impossible than to get a redneck to apologize for the blue collar comedy group and chuck norris" area...
 

Mikael Grizzly

Creepy Stalker
My primary gripe is not really about games. It's about gaming "journalists". There is not a job with more scum and villainy in it. Or rather, whoring out.

Reviews nowadays are less about actually reviewing the games and more about marketing it to the clueless users. For instance, Oblivion. Marketed as the Second Coming of Christ and guaranteed to give free orgasms turned out to be a mediocre hack'n'slash completely disconnected from the other Elder Scrolls series.

And buying reviews. Remember Gamespot's Kane and Lynch fiasco?
 

Ty Vulpine

Well-Known Member
And you know you've been caught when about 100 guys simmultaniously open fire and throw gernades at you? Yeah, I LOVE those parts so much especially the 100th attempt at it.

Do you know what makes those even more enjoyable? When the game gives you team retard to follow you into the base and all the AI wants to do is charge the searchlights and enemies? Yeah, that makes the game FUN and then just as two final kicks to the nuts you start off with a pistol and the enemies infinitly spawn in.

Yeah these parts don't make me loath a game at ALL!

Reminds me of Star Fox 64...supposed to be an ACE TEAM, but all throughout the game, you're saving your teammates' asses...
 
T

Tycho

Guest
Reviews nowadays are less about actually reviewing the games and more about marketing it to the clueless users. For instance, Oblivion. Marketed as the Second Coming of Christ and guaranteed to give free orgasms turned out to be a mediocre hack'n'slash completely disconnected from the other Elder Scrolls series.

HYPE HYPE HYPE HYPE!! *inevitable disappointment*

Well, that is the marketers' job, the fault lies more with the devs and publishers IMO... I don't believe most of the crap they try to spoonfeed me in magazines or websites.


(And HOLY CRAP, fancy seeing you here! You still hang around NMA? How's Ratty and Rosh and the rest of the perpetually-disappointed Fallout fanclub?)
 

Mikael Grizzly

Creepy Stalker
HYPE HYPE HYPE HYPE!! *inevitable disappointment*

Well, that is the marketers' job, the fault lies more with the devs and publishers IMO... I don't believe most of the crap they try to spoonfeed me in magazines or websites.

True. Then again it's disturbing to see games' sales relying on marketing rather than their quality...

(And HOLY CRAP, fancy seeing you here! You still hang around NMA? How's Ratty and Rosh and the rest of the perpetually-disappointed Fallout fanclub?)

Ratty's on a leave of absence, Rosh focused on his own project (and has the last laugh, since his predictions about FO3 are correct) and we're not perpetually-disappointed. That's the face media and the ignorant try to pin on us. We're just skeptical, a quality apparently rare nowadays, replaced by HYPE(tm) receptacles...

Drop by, we don't ban intelligent people.
 

Lukar

Durrgon
I saw a drawing of Link in an insane asylum wearing a straitjacket and repeating "Hey, listen!" over and over.

021206.gif


This be it? =3
 

Drakaji

Avatar update pending laziness
Freaking one hit kill attacks, even if you're over lvl 100.
Perfect aim enemies with weapons that will kill you with one hit, in packs over 3 ppl.
Random quick time events (or press X button to not get horribly horribly RAPED events) when you least expect it, in a game that doesn't even mention it has them.

Quick Time events can be fun though :p
http://www.youtube.com/watch?v=0uZX60akANU
 

AdventBahamut

Gamerholic extrodinare
Bad Console to PC ports, and vice versa.

The fanbois that come with every over-rated game, especially the Halo fanbois. God they get on my nerves.

"Protect a weak-ass NPS who can't fight for shit against a bazillion enemies" Hated that in God of War and I hate it in God of War 2. (which are both great games otherwise though)

Mandatory racing missions where you're stuck with a car that can't turn for shit. GTA SA is guilty of this.
 

Bambi

Member
My List Thus Far

Things in Video Games that annoy the $%#@ out of you

Here's the list thus far;

Single Player Annoyances

  • Good Dialogue -- That's read from an actor with no enthusiasm.
  • Poor Epilogues -- Introducing a game with excitement, ending it in dispair.
  • Poor Combat Controls -- GTA IV ... "dah! I'm from the Eastern bloc, *SWING* Dah!"
  • Bad Character Upstage -- Chris SCREAMS while Joe talks.
  • POOF! Technology -- Technology that has no plot or historical backing.
  • Weapons -- That make little to no sense. Hai Guy's!
  • War -- That developers fundementally lack an understanding of.
  • Lack of Innovation -- Using this, using that. Using NOT!
  • Lack of Interaction -- But I see's a lightswitch thar ><
  • Lack of Believability -- Unsettlingly bullshit stuff.
  • Military Methodology -- Nah, its alright; just drop him off in the middle of their Command Center.
  • Stereotypical Enemies -- All to nail that 30 seconds of fun!
  • Stereotypical Bosses -- Big thing. On treads. With Guns. Ooo, baby!
  • Social and Political Fillibusters -- Get it Real, or spare us the Propaganda.
  • Customization -- Lack there of?
  • Environment -- If you put it there, I want to travel.
Multiplayer Annoyances
  • Lack of Identity -- Oh hey bob! ... Bob? Oh look! More Bobs!
  • Lack of Customization -- Yeah, my rifles got a M203; just like everyone elses!
  • Bad Collision -- One tree doesn't stop me, the other ones a %^$#@#$ TANK TRAP!
  • Poor Quality Assurance Testing -- i.e, playing the multiplayer, but not fixing it.
  • Poor Weapons Functionality -- Those QA Guys must've played with one gun only.
  • Poor Combat Model -- Man with stick > Aircraft Carrier
  • Poor Vehicle Model -- Oh, well, Tanks have a health meter now! DERHURHUR!
  • Poor Weapons Ballistics -- .50 Calibre cannot breach a 6inch wall ...
  • Lack of Interaction -- I want this door blocked and ... crap. Nevermind.
  • Lack of Clan or Squad Support -- Meet Joe in the lobby. Crap, there is none!
  • Lack of Clan Identity -- Nobodies. Done. It. Yet.
 

Magica

Fatty Furfag Weeaboo
And you know you've been caught when about 100 guys simmultaniously open fire and throw gernades at you? Yeah, I LOVE those parts so much especially the 100th attempt at it. !

This reminds me of playing through Ganon's Keep in Wind Waker for the first time, where Link stupidly lost his sword and he has to sneak around in barrels to retrieve it. D:
 

Ty Vulpine

Well-Known Member
This reminds me of playing through Ganon's Keep in Wind Waker for the first time, where Link stupidly lost his sword and he has to sneak around in barrels to retrieve it. D:

And the Moblins catch you...after only seeing the barrel walk for the 50th time. They don't even think "Hey, there was a barrel here a minute ago..."
 

DarkTalbain64

Buff and Evil.
Somehow when you fight bosses your attacks do maybe a third or a fourth of the damage they inflict on you in return. Why can't we do the same damage but make it harder to hit each other?
 

thebeast76

Just a friendly robot
I hate non-regenerative health bars.
The only reason I played Halo was the fact that if you got shot, you could duck behind a wall, wait a few seconds to heal and then kick more ass.
 
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