Deleted member 134556
Discuss things in video games that you despise, such as missions, mechanics, leveling, gameplay, character aspects, etc.
Games that turn into jobs. If I feel like I should be owed a paycheck after playing your game for a few hours, you have failed completely as a game designer.
Clash of Clans, specifically. I had fun with it at first but every update they added after clan wars just made the game less like something that I want to do and more like something that I have to do. I eventually said fuck this and left and I've been happier since......I think I'm going to have to actually ask for an example, as when I heard "game" and "job" together my mind immediately went to the RPG "Recettear: An Item Shop's Tale", and I'm pretty damn sure that's NOT what you were going for.
Ah yes, I've seen quite a few mobile games with this approach. Even at least one idle game did this kind of thing.Clash of Clans, specifically. I had fun with it at first but every update they added after clan wars just made the game less like something that I want to do and more like something that I have to do. I eventually said fuck this and left and I've been happier since.
That's a trap I see a lot of online team based games get into. If I have to log into a game to play it every day to help my team keep chasing a moving target rather than logging on because I genuinely enjoy the game, that's not a game. That's a job and I want my damned paycheck.
Agreed 100% with that one!Quantity over quality when it comes to DLCs. A particularly large and well-thought-out DLC is basically like the expansion pack discs of the old days - whereas what I USUALLY see with DLCs these days is maybe a couple extra skins or a weapon or level or two.
The "wait to regen health ONLY" mechanic I see in way too many modern shooters. I prefer a much more ACTIVE experience, whether that's resource management (like the shooters of old, or retraux entries like Amid Evil) or more aggressive play (such as the more recent Doom games, or Ultrakill). Hiding while under fire and not being able to do anything about it ALL THE TIME ruins a gameplay experience.
I have to concur that fake difficulty (and overly tanky enemies in general) is a huge pet peeve of mine.
Believe it or not, I'm not a huge fan of the stereotypical "damsel in distress" kind of game, or at least games that portray women as too blatantly helpless. If a video game uses female characters in prominent roles I'd rather they TRY to be competent. Other than that I don't tend to have issues with female characters - I played a female Shepard in Mass Effect and my preferred voice set in Neverwinter Nights is meant for a female character.
Loot boxes... if someone made them completely an in-game thing with no outside microtransaction required and no mandate to rely on them (I think Digital Devil Saga had something like what I'm describing), I can put up with them. It's when they involve outside cash, and ESPECIALLY when relevant items that make the game tolerable are locked in them with low chances, that I start throwing fits.
And I REALLY want to see more specialized games. And I don't just mean specialized in regards to gameplay (the Katamari games) or difficulty (such as Dark Souls). Explore ALL aspects of specialization. And if you're going to have a game where a character has a disability or obscure condition, TAKE IT SERIOUSLY (I'm looking at you, "The Quiet Man").
I'll start there, we'll see if I come up with more.
.....I think I'm going to have to actually ask for an example, as when I heard "game" and "job" together my mind immediately went to the RPG "Recettear: An Item Shop's Tale", and I'm pretty damn sure that's NOT what you were going for.