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Unpopular Video Game Opinions

Judge Spear

Well-Known Member
If your connection does not meet a minimum threshold, it should be considered griefing and you should be banned from online competitive modes. Or at least kicked from every match until you leave whatever subterranean, lead lined bomb shelter you're playing your game from.

Not ALL online. Just any sort of ranked play if the game has it.
 

Imperial Impact

The Imperial Juicer
 

DemonHazardDeer

Niche Game Connoisseur
Also Marche was a physically fit kid with both parents and no real true problems in his life, his brother was so sick he couldn't go outside or anywhere without his wheelchair,
Marche doesn't have a dad, at least not one we know of, and there is an entire scene dedicated to him explaining why his life wasn't all smiles and rainbows either, since their mom had to look after his brother and could never give him much attention, but he never resents his brother for it. Marche is the in the best situation out of the kids, but that doesn't mean his life was perfect, and wanting to see and live with his mother again is a pretty damn good reason to want to return How I see FFTA is it's a game about kids going to a fantasy world to get away from their problems and forcing others into that false reality. The message I got from it was that dreams are important, but you can't let them turn into fantasy that overwrites reality in a sense, because then you'll never actually move forwards to a better reality. Of course, I like how there's not true hero of the game, both sides have pretty good arguments as to why they want to stay or go
 

DemonHazardDeer

Niche Game Connoisseur
Not sure how unpopular of an opinion this is, but...

I just beat N. Tropy(s) in Crash 4, and I've heard that the fight's kinda disappointing, and yeah, I can see why. It's not that bad, but it does feel like there should have been one more phase. But a lot of people I know think that N. Tropy's original fight in Crash 3 was the best. In my opinion, N. Tropy has NEVER had a decent boss fight.

I mean, his fight in Warped is okay-ish. He sends energy orbs with unpredictable patterns and electric fields, but one thing REALLY takes me out of the fight: Dealing damage.

Do you deal damage by sending an attack back at him? No.

Do you deal damage by reaching a certain object that triggers damage? No.

Do you have to go through a gauntlet of attacks while trying to reach him? No.

...He, literally, LETS YOU attack him! He summons platforms for you to jump across and just kneels there to LET YOU attack him! What kind of powerful master of time are you, N. Tropy!?
Agreed, the Crash 3 fight is nothing to write home about, but that's just how I feel about Crash 3 in general
 

DemonHazardDeer

Niche Game Connoisseur
Sony needs to go back to how things were. I don't care about sad dad and empty open world games, make them if you're passionate about it, but you need fucking variety, something Japan Studio excelled at! But they were still closed down even tho they made some of the best games on all 4 PlayStations! Now the only ones carrying the consoles are Third Party Japanese devs
 

DemonHazardDeer

Niche Game Connoisseur
"Sony"

Buddy, everyone sucks today.

Consoles and PC.
US and Japan.
MS, Sony, and Nintendo.
AAA and Indie.

All of this shit sucks now.
Nah, we still got amazing games like Xenoblade, and way more games that are willing to have more colors than brown or grey and not everything is generic military FPS anymore, a lot of shit still sucks but I still think we're better off than the PS3/360 era, but I like colorful and niche Japanese gamesand theirs at least more of them now than that era, not quite Wii and PS2 levels tho sadly
 

Judge Spear

Well-Known Member
Nah, we still got amazing games like Xenoblade, and way more games that are willing to have more colors than brown or grey and not everything is generic military FPS anymore, a lot of shit still sucks but I still think we're better off than the PS3/360 era, but I like colorful and niche Japanese gamesand theirs at least more of them now than that era, not quite Wii and PS2 levels tho sadly
We had way more back then. Most of what drops today is trash honestly.

The best thing these days is the sheer number of ports. But as far as original content goes, loooooool
 

Tetrachroma

"nEw UsEr"
The more graphically impressive a game is, the shittier it is as a video game. Most modern AAA titles all look and feel like the same damn thing -- I just want something like oldschool Serious Sam for once. Plus, it's hard to get immersed in a video game world that just looks exactly like real life. The imperfect graphics and lighting are what really pull me into these game worlds (again, something like old Serious Sam please)

Also Life is Strange is pretentious trash and none of the characters behave anything like human beings.
 

DemonHazardDeer

Niche Game Connoisseur
The more graphically impressive a game is, the shittier it is as a video game. Most modern AAA titles all look and feel like the same damn thing -- I just want something like oldschool Serious Sam for once. Plus, it's hard to get immersed in a video game world that just looks exactly like real life. The imperfect graphics and lighting are what really pull me into these game worlds (again, something like old Serious Sam please)

Also Life is Strange is pretentious trash and none of the characters behave anything like human beings.
Don't forget how LiS fucking lies to you and is so rigid in structure it's comical they ever state "Your choices matter"
 

KimberVaile

Well-Known Member
The amount of Smash Clones circulating right now gaining traction. Christ almighty, it is amazing how as more time passes the games industry finds new way to me aggressively unoriginal.

Also. Fucking lol at Goku being put into Fortnite. What a fucking abomination of a video game.
 

SirRob

Well-Known Member
There needs to be more Smash clones. Ones that are able to compete with Smash. The Nickelodeon game came and went, that had passion behind it but not the budget. Multiversus is new, but follows a F2P model. Remains to be seen how that'll fare in the long run. The one I'm most excited for is Rivals of Aether 2. I've never played the original, but the sequel looks fantastic. Definitely interested in picking it up when or if it gets released.

And I think all of these games are plenty original. "Smash clone" is a genre, a platform fighter. 2D fighting games are all very similar to each other as well, but we don't call those "Street Fighter clones". The moniker doesn't do anything to help the genre thrive, which sucks because it's a genre that has a lot of potential.
 

Baalf

Will accept free hugs and tummy rubs.
There needs to be more Smash clones. Ones that are able to compete with Smash. The Nickelodeon game came and went, that had passion behind it but not the budget. Multiversus is new, but follows a F2P model. Remains to be seen how that'll fare in the long run. The one I'm most excited for is Rivals of Aether 2. I've never played the original, but the sequel looks fantastic. Definitely interested in picking it up when or if it gets released.

And I think all of these games are plenty original. "Smash clone" is a genre, a platform fighter. 2D fighting games are all very similar to each other as well, but we don't call those "Street Fighter clones". The moniker doesn't do anything to help the genre thrive, which sucks because it's a genre that has a lot of potential.

Not even sure how WB is able to afford Multiversus. From the looks of things, WB is going uunder.
 

KimberVaile

Well-Known Member
There needs to be more Smash clones. Ones that are able to compete with Smash. The Nickelodeon game came and went, that had passion behind it but not the budget. Multiversus is new, but follows a F2P model. Remains to be seen how that'll fare in the long run. The one I'm most excited for is Rivals of Aether 2. I've never played the original, but the sequel looks fantastic. Definitely interested in picking it up when or if it gets released.

And I think all of these games are plenty original. "Smash clone" is a genre, a platform fighter. 2D fighting games are all very similar to each other as well, but we don't call those "Street Fighter clones". The moniker doesn't do anything to help the genre thrive, which sucks because it's a genre that has a lot of potential.

If there were better examples of the formula, I wouldn't call them Smash Clones. If they had enough originality to merit some distinction, I'd bring attention to it. But I can't really look at Multiverse and start singing it's praises, it's a monetized to shit Smash Brothers concept with WB character and Lebron James as one of the lead characters. You can tell when a game has passion and when it doesn't. Multiverse doesn't really fill me with confidence that there's been this passing of the torch. Or that the developers loved Smash and just wanted to make their own spin on the formula. It's a kid copying homework of the A student because he didn't bother studying.

I'm sure it'll be successful, but this doesn't have the same inspiration that Nickelodeon game did. I can at least give it that. Though I've always tended to think it had little of it's own blood or ideas. There was some care and appreciation for the genre though. It's not the damage model of Smash that is inherently bothersome to me. It's the lack of inspiration and originality. People called uninspired FPS games in the 90's Doom Clones for largely the same reason I'm citing. It's the lack of originality that's bothersome. If you're going to try a forumula, try and add your own twist or ideas. It's all I ask.
 

Judge Spear

Well-Known Member
There needs to be more Smash clones. Ones that are able to compete with Smash. The Nickelodeon game came and went, that had passion behind it but not the budget. Multiversus is new, but follows a F2P model. Remains to be seen how that'll fare in the long run. The one I'm most excited for is Rivals of Aether 2. I've never played the original, but the sequel looks fantastic. Definitely interested in picking it up when or if it gets released.

And I think all of these games are plenty original. "Smash clone" is a genre, a platform fighter. 2D fighting games are all very similar to each other as well, but we don't call those "Street Fighter clones". The moniker doesn't do anything to help the genre thrive, which sucks because it's a genre that has a lot of potential.
I think this is one of the most agreeable stances I've seen from you honestly. Couldn't have put it better. Especially the moniker of Smash Clone. I think I posted about that as well as the use of MetroidVania. They're just corny, lazy names that really dismiss the creativity of other titles.

Additionally, platform fighters don't have to be multiverse, crossover, IP soup. I think that's one of the reasons Smash's moveset creativity is spotty in my eyes. They have to either use things seen in the games of the character or come up with things that would fit them if there's little to go on. And in my opinion a lot of what they come up with tends to lack synergy. I feel like it puts them in a box. I have zero desire to play MultiVersus so I can't speak on that. But Smash specifically I have that gripe a lot.

Though one cool thing that no other crossover game in the genre did that PS AllStars had was a specific detail to the stages. Instead of just "God of War stage" or "Ratchet stage", the stages themselves crossed over. I distinctly remember KillZone mech's invading the Little Big Planet level and it would alter how you play during a match. It would be really neat to see that sort of thing in Smash. Having water flood Great Cave Offensive only for Perfect Chaos to form and cause problems for players would really add a whole new dimension to Smash I'm stunned Nintendo has not considered to this day.

And I too am excited for Rivals 2. I played the first one since it's early access launch in 2017 and have followed Dan's work since Super Smash Land. I'm skeptical of 2 since it's adding all of the mechanics I hate about Smash that Rivals 1 omitted. But I think Dan will make it work because he's aware of the issues those features pose. I can't wait to see what he cooks up. The other games in the Aether universe are not to my taste, but I love his world and characters. Marc Knelson's art breathes life into it and gives it an extreme character.
 

KimberVaile

Well-Known Member
I think this is one of the most agreeable stances I've seen from you honestly. Couldn't have put it better. Especially the moniker of Smash Clone. I think I posted about that as well as the use of MetroidVania. They're just corny, lazy names that really dismiss the creativity of other titles.

Additionally, platform fighters don't have to be multiverse, crossover, IP soup. I think that's one of the reasons Smash's moveset creativity is spotty in my eyes. They have to either use things seen in the games of the character or come up with things that would fit them if there's little to go on. And in my opinion a lot of what they come up with tends to lack synergy. I feel like it puts them in a box. I have zero desire to play MultiVersus so I can't speak on that. But Smash specifically I have that gripe a lot.

Though one cool thing that no other crossover game in the genre did that PS AllStars had was a specific detail to the stages. Instead of just "God of War stage" or "Ratchet stage", the stages themselves crossed over. I distinctly remember KillZone mech's invading the Little Big Planet level and it would alter how you play during a match. It would be really neat to see that sort of thing in Smash. Having water flood Great Cave Offensive only for Perfect Chaos to form and cause problems for players would really add a whole new dimension to Smash I'm stunned Nintendo has not considered to this day.

And I too am excited for Rivals 2. I played the first one since it's early access launch in 2017 and have followed Dan's work since Super Smash Land. I'm skeptical of 2 since it's adding all of the mechanics I hate about Smash that Rivals 1 omitted. But I think Dan will make it work because he's aware of the issues those features pose. I can't wait to see what he cooks up. The other games in the Aether universe are not to my taste, but I love his world and characters. Marc Knelson's art breathes life into it and gives it an extreme character.
There's a reason the term sticks. Some games are 'Smash Clones' because they do next to nothing to add anything to the formula. I don't really get why it's this all or nothing game. People called things clones when they fail to add anything new. You call something a 'platform fighter' when the game in question isn't so ludicrously derivative of the game that started the genre of Platform fighters. People called other games clones when they were exactly that. Uninspired clones of the game that spawned the sub genre.

It's exactly the issue with the whole debate between Souls Like and Souls Clone. There's a time and a place for each term. Other terms like MetriodVania are the best attempt at describing a type of game, sometimes it gets unfairly applied. But it'd rather have a world where there is some vague idea of what a game will be about then say, I dunno, some stab in the dark.

Like, notice that I said nothing about Rivals of Aether or PlayStation All Stars. This wasn't me creating some catch all term for every game that has a similar system to Smash. This was me specifically criticizing particular types of games. Calling a spade a spade should be wholly uncontroversial, really. No, I really don't think a lazy game that uses the Smash Formula and adds nothing new deserves brownie points. That's ridiculous.
 
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Judge Spear

Well-Known Member
There's a reason the term sticks. Some games are 'Smash Clones' because they do next to nothing to add anything to the formula. I don't really get why it's this all or nothing game. People called things clones when they fail to add anything new. You call something a 'platform fighter' when the game in question isn't so ludicrously derivative of the game that started the genre of Platform fighters. People called other games clones when they were exactly that. Uninspired clones of the game that spawned the sub genre.

It's exactly the issue with the whole debate between Souls Like and Souls Clone. There's a time and a place for each term. Other terms like MetriodVania are the best attempt at describing a type of game, sometimes it gets unfairly applied. But it'd rather have a world where there is some vague idea of what a game will be about then say, I dunno, some stab in the dark.

Like, notice that I said nothing about Rivals of Aether or PlayStation All Stars. This wasn't me creating some catch all term for every game that has a similar system to Smash. This was me specifically criticizing particular types of games. Calling a spade a spade should be wholly uncontroversial, really. No, I really don't think a lazy game that uses the Smash Formula and adds nothing new deserves brownie points. That's ridiculous.
I wasn't talking about you. lol
 

TrishaCat

The Cat in the FAF
Multiverse doesn't really fill me with confidence that there's been this passing of the torch.
Multiversus from what I played feels like Playstation All Stars, which is to say, its crap. Everything's too slow and floaty, nothing feels like it has *oomph* to it, the f2p model sucks, the artstyle is ugly, and it doesn't feel like it has anything about it to call its own.
 

KimberVaile

Well-Known Member
Multiversus from what I played feels like Playstation All Stars, which is to say, its crap. Everything's too slow and floaty, nothing feels like it has *oomph* to it, the f2p model sucks...
I've generally felt really drained by the games industry lately. Tons of it is such uninspired schlok, but for whatever reason. Multiverse just really took that cake as just, the most derivative uninspired dogshit I've seen in a long time. Something something old fox yells at cloud. I dunno man. I just don't like it.

I would even mind if it had passion behind it. But I don't see it if it's there.
 

Judge Spear

Well-Known Member
Multiversus from what I played feels like Playstation All Stars, which is to say, its crap. Everything's too slow and floaty, nothing feels like it has *oomph* to it, the f2p model sucks, the artstyle is ugly, and it doesn't feel like it has anything about it to call its own.
This is generally what I felt. I tried it for about 20 minutes with 6 characters and it felt horrendous. There's so much hangtime to every single action you do like the game is trying to force you to do something afterwards. It feels robotic, scripted, and inorganic. Every character plays like how Sora plays in Smash but worse. And yes, there's like no feedback to hits.

It feels sloppy Especially when you play Rivals of Aether....
It's only played because "lol funee crossover", the cashing in on Internet zoomer humor, and it's free.
 

DemonHazardDeer

Niche Game Connoisseur
I think this is one of the most agreeable stances I've seen from you honestly. Couldn't have put it better. Especially the moniker of Smash Clone. I think I posted about that as well as the use of MetroidVania. They're just corny, lazy names that really dismiss the creativity of other titles.

Additionally, platform fighters don't have to be multiverse, crossover, IP soup. I think that's one of the reasons Smash's moveset creativity is spotty in my eyes. They have to either use things seen in the games of the character or come up with things that would fit them if there's little to go on. And in my opinion a lot of what they come up with tends to lack synergy. I feel like it puts them in a box. I have zero desire to play MultiVersus so I can't speak on that. But Smash specifically I have that gripe a lot.

Though one cool thing that no other crossover game in the genre did that PS AllStars had was a specific detail to the stages. Instead of just "God of War stage" or "Ratchet stage", the stages themselves crossed over. I distinctly remember KillZone mech's invading the Little Big Planet level and it would alter how you play during a match. It would be really neat to see that sort of thing in Smash. Having water flood Great Cave Offensive only for Perfect Chaos to form and cause problems for players would really add a whole new dimension to Smash I'm stunned Nintendo has not considered to this day.

And I too am excited for Rivals 2. I played the first one since it's early access launch in 2017 and have followed Dan's work since Super Smash Land. I'm skeptical of 2 since it's adding all of the mechanics I hate about Smash that Rivals 1 omitted. But I think Dan will make it work because he's aware of the issues those features pose. I can't wait to see what he cooks up. The other games in the Aether universe are not to my taste, but I love his world and characters. Marc Knelson's art breathes life into it and gives it an extreme character.
I do like the term Search Action instead of Metroidvania's, a lot more fitting than something like fuckin "Character Action," way to name one of the coolest and stylish genres out there the most generic name ever conceived, good job guys.
 

Judge Spear

Well-Known Member
I do like the term Search Action instead of Metroidvania's, a lot more fitting than something like fuckin "Character Action," way to name one of the coolest and stylish genres out there the most generic name ever conceived, good job guys.
Search action is such a perfect name and I use that now. I'm surprised it hadn't caught on because Nintendo themselves coined it.
I just prefer real, neutral words to describe a category.
 
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