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What are some common pitfalls/things that irk you that a budding writer should avoid?

More specifically, I think that I can boil it down to two related questions:

- What are some things that are prevalent among all genres/styles of writing that bug you/reduce quality/etc.?

- What are some things that are specifically relevant to furry writing that a beginning writer would want to avoid?
 
O

O.D.D.

Guest
1. Obvious self-inserts that are infallible within the story and/or are effectively just vehicles for the author to move a message of their choice, typically in a very high-handed way
2. Continuity/consistency issues, this can crop up occasionally when you write a piece as the chapters/story beats come to you (not necessarily in order, this is not unheard of really and it's not an egregious sin or anything to write this way IMO) and you don't go over it a second or third time to make sure things are lining up

Specific to furry writing, I notice weird breaks in tone throughout some stories at times and characters being inconsistent (like the grimdark-ish character suddenly becoming a romantic for the sake of shoehorning in a sex scene or similar)
 

Simo

Professional Watermelon Farmer
One that springs to mind: Too many characters coupled with overly complex world-building.

Too often, this becomes merely baroque, slowing down the plot, impeding character development and creating a story that can be difficult to follow.
 

The_biscuits_532

Eternally Confused Feline
One that springs to mind: Too many characters coupled with overly complex world-building.

Too often, this becomes merely baroque, slowing down the plot, impeding character development and creating a story that can be difficult to follow.
There's a lot of Sci fi and fantasy works that fall into the second trap, with like a billion proper nouns for objects and peoples and places of importance that readers/ watchers/ players will never give a flying fuck about, making them redundant, and the story drag like crazy.
 
O

O.D.D.

Guest
There's a lot of Sci fi and fantasy works that fall into the second trap, with like a billion proper nouns for objects and peoples and places of importance that readers/ watchers/ players will never give a flying fuck about, making them redundant, and the story drag like crazy.
Star Trek comes to mind immediately, though that had the unintended result of people going bonkers over Roddenberry Space Magic ("COULD THE USS ENTERPRISE TAKE DOWN A STAR DESTROYER?!") and completely forgetting the more down-to-earth themes broached in a number of episodes (racism, class division, the quandaries posed by things like AIs without hard limits and genetic engineering of human beings, you get the idea)
 

The-Courier

the big glow
There's a lot of Sci fi and fantasy works that fall into the second trap, with like a billion proper nouns for objects and peoples and places of importance that readers/ watchers/ players will never give a flying fuck about, making them redundant, and the story drag like crazy.
I keep a lot of my sci fi stuff on a 'need to know' basis. If people want to know the nitty gritty, I'll gladly give them so; otherwise, I try to keep it out of my works.
 

Khafra

Heave away, haul away
Pacing is a big thing that I've noticed. Way too often you have a case where an author clearly wanted to write a cool interaction between two characters, or a showdown between the main protagonist and some kind of big bad dude, or long time rival, or even an emotional death of a major character. But while doing that, they completely forget to develop one or even both of the characters beforehand, to make the audience care about them and to highlight how important they are to the protagonist or what have you. It turns a potentially impactful scene into a "am I supposed to care about this?"
Obviously that's just one example of how poor pacing can impact a story, but to me these kinds of errors are what stands out the most, and it takes the shape I described earlier surprisingly often.
Another thing which I see often is bland dialogue. Two characters near each other and the only thing you see is an exchange of words. I think it was around 60% of our communication that is done through body language? Adding some simple but meaningful actions between the spoken words, being more descriptive with how a character relays information, even specifying their tone of voice will make any dialogue much more fun to read. And for the love of everything holy, never, ever directly narrate a character's thoughts unless you have a very good reason to. And even if there's a reason, there's usually better ways of doing it.

As a for furry specific tips? I suppose don't make your world just humans with animal heads and fluffy tails, because you might as well use regular humans and the story will work just as well. Have the anthro part of the story be an integral aspect of it, which actually contributes to the world, rather than just being skin deep.
 

JollyCooperation

Active Member
Another thing that I myself still struggle with a bit is trying to prevent the use of run-on sentences and formatting. It will increase the readability of your work drastically if you make efforts to keep one key information to one sentence and to separate paragraphs not only by how long they are, but also by where it makes sense for the narrative to "make a pause".

Also, proof-read/edit your stuff. Doesn't matter how talented or accomplished you think you are, just writing something down and submitting it very rarely yields good results. It's something that is not really visible in the finished text, but usually they go through at least one round of proof-reading/editing to catch typos, logical flaws, awkward wording and so on.
 

HarpyFeather

Writting Commissions Are Open <3
For me it is the trope of describing things like eyes, hair, faces too often with very dramatic descriptors. Like his cerulean orbs, his deep oceans, it makes it a little confusing. Sometimes just saying what a part is, adds a human (or furry) quality to a piece, a beauty in simplicity. Of course descriptors aren't bad by any means, overused though they can come off pretentious.
 
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