Stratelier
Well-Known Member
Trying to play the sample quest in Agetec's RPG Maker 2, but . . . argh, it makes my eyes hurt. The blurry framerate every time you move, mostly. 3D models and levels look almost PS1-quality. Controls are pretty 8-bit Dragon Quest like ... I don't know if that's part of the sample quest or part of the game's RPG engine itself, but it's really old school. As in, you don't have a separate "menu" button, your basic button brings up a menu with options. "Talk" and "Examine" are separate options (why?). Oh, and "Talk" only works if the NPC is exactly on the square in front of you. If they're the slightest bit off (say, moving from one tile to another), the "Talk" command doesn't detect them and fails with a "Who are you talking to?" message.
Egad. Given how the sample quest in RPG Maker 1 was a totally righteous hoot, I ... by comparison, this is just unplayable.
Egad. Given how the sample quest in RPG Maker 1 was a totally righteous hoot, I ... by comparison, this is just unplayable.