Daniel Kay
Scalie love
Some things about gaming annoy me lateley, simple elements that don't seem to important but can add greatly to the games experience often seem to be ignored or done off as unnecessary
One thing i have in mind is "adequate gore"... now i don't mean extreme gibs, blowing off heads with a shotgun and blood-fireworks but for exampe it always annoys me to see an enemy in a game getting hit by a explosive and the body afterwards show no sign of beeing hit, no burns, no blood, no dismemberment, nothing... all that happens is they fly through the air ragdoll like and don't move anymore... hell in some cases you can't even be sure the enemy isn't just knocked out
this got to me when i saw a video of "blacksite" quite a while back, a alien gets hit by a explosion and just peacefully sails sideways before collapsing to a pile (whicheven looked a bit like slow motion)... after such a close hit one of those spiny limbs should have come off or at least show shrapnell wounds all over (hell they DO make them for bullet impacts after all)... having a BIT of gore is ok, it doesn't have to be on Doom level
Same really goes for flame throwers as many don't seem to actually burn the target anymore (as in leave the body charred) but just "set aflame till they collapse"
Another thing is "safe anywhere" vs. "safe points"... i AM aware that some games do require safe points for the atmosphere but hell a lot of games that could profit from a safe anywhere feature simply don't have one... what would be nice but hard to make real is a function to allow you to PAUSE-QUIT a game at any point safing the current moment so you can quit the game and pick it up at that point (i think the PSP actually has a function like that)
Well i can't think of any more as it's almost 6 am right now but what do oyu think are things gaming needs?
EDIT: Small additions now that i'm a bit more awake:
Some sort of destructable environment... well chances there are pretty good, it doesnt have to be "dig a tunnel through a mountain" "red faction" like but just things like "i hit that wall with a grenade, now it at least has a crater in it"... F.E.A.R. actually did pretty well there, after a intense gunfight the walls and furniture actually looked like after a intense gunfight
I know we probably wont get around the annoyance of escort missions anytime fast as developers seem to see them as necessary... but if they do at leeeaaast they should give us the ability to give commands to the one following us and have them act a bit smarter... a good example is in Oblivion when i had to guide Farwill in the Cheydinhall gate... how i WISHED for a option to tell him "STOP" or "wait here... and don't DARE to move unless i tell you to" instead of watching him constantly getting slaughterd or LEAP AFTER AN ENEMY FALLING INTO THE LAVA... give.us.command.options!
So I'll quickly recap my "demands"
-Adequate gore
-Ability to do a quit-safe
-Destructable/damageable environments (looking good there actually)
-Beeing able to give commands if you have to play an escort mission
One thing i have in mind is "adequate gore"... now i don't mean extreme gibs, blowing off heads with a shotgun and blood-fireworks but for exampe it always annoys me to see an enemy in a game getting hit by a explosive and the body afterwards show no sign of beeing hit, no burns, no blood, no dismemberment, nothing... all that happens is they fly through the air ragdoll like and don't move anymore... hell in some cases you can't even be sure the enemy isn't just knocked out
this got to me when i saw a video of "blacksite" quite a while back, a alien gets hit by a explosion and just peacefully sails sideways before collapsing to a pile (whicheven looked a bit like slow motion)... after such a close hit one of those spiny limbs should have come off or at least show shrapnell wounds all over (hell they DO make them for bullet impacts after all)... having a BIT of gore is ok, it doesn't have to be on Doom level
Same really goes for flame throwers as many don't seem to actually burn the target anymore (as in leave the body charred) but just "set aflame till they collapse"
Another thing is "safe anywhere" vs. "safe points"... i AM aware that some games do require safe points for the atmosphere but hell a lot of games that could profit from a safe anywhere feature simply don't have one... what would be nice but hard to make real is a function to allow you to PAUSE-QUIT a game at any point safing the current moment so you can quit the game and pick it up at that point (i think the PSP actually has a function like that)
Well i can't think of any more as it's almost 6 am right now but what do oyu think are things gaming needs?
EDIT: Small additions now that i'm a bit more awake:
Some sort of destructable environment... well chances there are pretty good, it doesnt have to be "dig a tunnel through a mountain" "red faction" like but just things like "i hit that wall with a grenade, now it at least has a crater in it"... F.E.A.R. actually did pretty well there, after a intense gunfight the walls and furniture actually looked like after a intense gunfight
I know we probably wont get around the annoyance of escort missions anytime fast as developers seem to see them as necessary... but if they do at leeeaaast they should give us the ability to give commands to the one following us and have them act a bit smarter... a good example is in Oblivion when i had to guide Farwill in the Cheydinhall gate... how i WISHED for a option to tell him "STOP" or "wait here... and don't DARE to move unless i tell you to" instead of watching him constantly getting slaughterd or LEAP AFTER AN ENEMY FALLING INTO THE LAVA... give.us.command.options!
So I'll quickly recap my "demands"
-Adequate gore
-Ability to do a quit-safe
-Destructable/damageable environments (looking good there actually)
-Beeing able to give commands if you have to play an escort mission
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