I've seen it elsewhere, and here too, but I didn't really "get it" then and I still don't now. I have the most basic idea but no real understanding. Someone makes a character, presumably for the full intention of selling it. Then they basically option off the right to... own the character? Why?
Let's say, for instance, I bought an adopt dragon. What am I going to do with this dragon now that I have it? Draw art? I could have done that for free - file off the serial numbers and make another dragon that looks similar but for a few differences and call it an inspiration or just say we came up with them independently, and I would have plausible deniability easily. Do I then get to say I "made" or "own" my adopted dragon? Well, the first is frankly objectively wrong, and as for the latter... "own"? They're a made up character who has not ever appeared in a commercial work. I'm not getting any sort of royalties from owning the brand or the rights or anything. And again, if I wanted to use such a character in a commercial work I could just make a similar character but who is more directly in line with what I would want.
And indeed, that's another thing that confuses me. If one were to buy an adoptable you are locked into that character as they were bought. If you create your own character, either wholly independently or "inspired by" another, you can make them however you want. If my hypothetical dragon is what I would have wanted but I didn't like the personality given and wished for a different wing shape, I'm out of luck. Or, perhaps, the terms of the adoption would let me make such changes... but then I could have just made my own similar yet distinct character, for free.
So, put another way, there's obviously something I'm missing. As it stands the whole idea of this "adopt" thing is opaque to me and I don't understand the philosophy or intention behind it on the part of the buyer or seller (well, getting some money is an obvious benefit, but besides that). Could anyone please try and clear this up for me? Thanks.
Let's say, for instance, I bought an adopt dragon. What am I going to do with this dragon now that I have it? Draw art? I could have done that for free - file off the serial numbers and make another dragon that looks similar but for a few differences and call it an inspiration or just say we came up with them independently, and I would have plausible deniability easily. Do I then get to say I "made" or "own" my adopted dragon? Well, the first is frankly objectively wrong, and as for the latter... "own"? They're a made up character who has not ever appeared in a commercial work. I'm not getting any sort of royalties from owning the brand or the rights or anything. And again, if I wanted to use such a character in a commercial work I could just make a similar character but who is more directly in line with what I would want.
And indeed, that's another thing that confuses me. If one were to buy an adoptable you are locked into that character as they were bought. If you create your own character, either wholly independently or "inspired by" another, you can make them however you want. If my hypothetical dragon is what I would have wanted but I didn't like the personality given and wished for a different wing shape, I'm out of luck. Or, perhaps, the terms of the adoption would let me make such changes... but then I could have just made my own similar yet distinct character, for free.
So, put another way, there's obviously something I'm missing. As it stands the whole idea of this "adopt" thing is opaque to me and I don't understand the philosophy or intention behind it on the part of the buyer or seller (well, getting some money is an obvious benefit, but besides that). Could anyone please try and clear this up for me? Thanks.