Stratelier
Well-Known Member
Demo of Balan Wonderworld. Its technical performance (on portable Switch) isn't the best, and the character animations didn't look great in the trailers, but in actual play it's okay. And while I don't know how large the demo is, the setting is at least quite charming.
Meanwhile, Gems of War got updated to v5.3.5, more or less synced across all platforms. A new feature here, a few balance tweaks there, but they gave Arena challenges a nice (however small) improvement: reversed the order in which you pick cards (Epic to Common instead of Common to Epic - but their default positions in your lineup is unchanged, Common first and Epic last), and after you've made your picks you get one prompt to confirm (or "re-roll") before you're locked in for the run.
I browsed its Steam forums, and the word isn't quite as positive there given the game has some history (change of publisher, power creep, etc.). Apparently the CPU gets a "cheat" where new gems dropping onto the board are more likely to be favorable (i.e. capable of arranging 4 in a row, matching skulls, etc.) than they are for you (which might scale with cpu level). Regardless, it's well-known that if the opponent team is getting too many extra turns your response should be to Freeze them (subject to how Freeze applies per color, so while you can most always freeze a card out of its own mana color, you can't freeze mana colors that go uncollected, nor can you freeze Skull matches).
Meanwhile, Gems of War got updated to v5.3.5, more or less synced across all platforms. A new feature here, a few balance tweaks there, but they gave Arena challenges a nice (however small) improvement: reversed the order in which you pick cards (Epic to Common instead of Common to Epic - but their default positions in your lineup is unchanged, Common first and Epic last), and after you've made your picks you get one prompt to confirm (or "re-roll") before you're locked in for the run.
I browsed its Steam forums, and the word isn't quite as positive there given the game has some history (change of publisher, power creep, etc.). Apparently the CPU gets a "cheat" where new gems dropping onto the board are more likely to be favorable (i.e. capable of arranging 4 in a row, matching skulls, etc.) than they are for you (which might scale with cpu level). Regardless, it's well-known that if the opponent team is getting too many extra turns your response should be to Freeze them (subject to how Freeze applies per color, so while you can most always freeze a card out of its own mana color, you can't freeze mana colors that go uncollected, nor can you freeze Skull matches).