Did I mention picking up Monster Hunter Rise after it launched? No?
Well ... nothing really important to say about it. Been playing mostly solo, finished the village quests (the village storyline was quite short -- certainly better than Generations but the "showdown" with Magnamalo arrived too soon) and have made it to HR7 in the Gathering Hub.
Designwise, it's an interesting counterpoint to MH World before it. Many of the lesser mechanics directly reprise how World did things, but the overall design is more comparable to "old-world" MH design. The split progression between "village" and "hub" is back, but if you play through village quests first you unlock exclusive "Special License" quests which increment your HR in the Hub so that you don't have to repeat the same progression all over again. It's still not as convenient as the unified progression that there was in World, but it's a nice favor to see (even though I actually missed it completely and started up a second, disposable save file JUST to see them).
Oh, and quests are marked as "unstable environment" starting at HR6 meaning "invader" monsters start to show up -- like Rajang. Strangely, he always seems to be found sleeping, but I've made a point of waking up the angry monkey and then letting it pursue me to my target so the two monsters can tangle with each other. And last night I was on an HR7 quest with TWO unknown monster icons, one of them Rajang and the other one NOT Rajang. (I have an idea what it might have been, but I didn't actually encounter it during that hunt.)