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World of Warcraft

Digitalpotato

Rants like a Gryphon
Started this summer, eh?

Well I played a druid originally. They only really needed to stand there in raids. They were needed for three reasons:

-Innervate
-Mark of the Wild
-Combat Resurrection
-And did I mention Innervate?

Only reason they were brought, and you only needed one druid for Innervate and Combat Resurrection was only used in case you didn't bring a warlock's soulstone. You only needed like one or another druid for Innervating priests.
 

Digitalpotato

Rants like a Gryphon
Of course - That's why I said they're useful now, because you have an alternative when you need to find a warrior. :)
 

Microsoftt

Member
I play, Alexestrea server (I'm pretty sure I didn't spell that right). Level 57 Draenei Hunter.
 

Zing

Fun squishy bunny blob
I've been playing it... Though I don't really have sufficient attention span to get any character past level 30 it would seem. :roll:

Highest ones I have are a 28 Undead Warlock on Akama and a 24 Human Mage on Shadow Council... Then like 30 other characters scattered around various realms, ranging from 3 to 15.... Though I've been attempting to remedy this situation for the last little while.
 

EndedLine

New Member
Digitalpotato said:
World of Warcraft is an MMORPG.

When you have an MMORPG, you have one thing to expect out of everything - Whining and complaining. No matter what MMORPG you see, there's always LOADS of whining. Look at WoW's message boards, it's one big bitch board. They don't know exactly how much of a difference it makes just because Blizzard actually updated the game. Druids are actually useful now - If Blizzard were like RO's developers and didn't add anything to the game, they'd still be worthless while rogues dominate everything.

You know World of Warcraft is balanced when every class is complaining equally. (Except Warlocks!)
 

Xander Morhaime

New Member
I used to play it for the better part of two years... was fun, but when it got to the point where all that was left to do was raiding or PvP, I kind of got tired and retired around June this year.

Switched to EVE Online now...

Still, it was fun while it lasted.
 

Silveri

New Member
I play on Moonglade(EU RP) and Sporeggar(EU RP-PvP); Only a level 5 and 12 on Sporeggar, both Horde; have a level 70, two level 60s, and some more on both sides on Moonglade.

Want to get in touch with me in-game? Send a note/PM, and I'll give you the character names you can reach me on. *nod*
 
I play.... just enough to get my raids in each week....
I play a lock on aggramar (us) alliance if anyone cares =)
 

SFox

Member
Eshmasesh said:
I never did raiding because of the time investment, which affirms my belief that the game requires entirely too much time.

LOL if you think WoW requires too much time, I suggest you stay far away from Final Fantasy XI, it's a timesink of epic proportions.
 
Yeah raiding doesn't take up that much time. I mean if you and your raid/guild is any good. Depending on what instance you do you can clear it all pretty quickly.
 

Studly

Member
People complain about WoW, but, the annoying people are the ones that complain about the complainers. I for one am one the top of the nerd-chain. Complaining about the people complaing about the complainers.
 

Keshiji

Beware of the lion... rawr!
There are some things that some people here are missing out. WoW has a decent: Player vs Enviroment (vs Mobs), Player vs Player, lore, quests and besides of that it changes constantly. New games such as Warhammer 40k are mainly focused on PvP over PvE or vice versa. A lot of new games are like that and when they try to add both one of them fails horribly while the other one is usually "good".

In WoW going from 1-70 is one part of the game and the other part of the game when you reach 70 and you have to do instances or focus directly on battlegrounds/arenas. You make your own choice, PvP or PvE (Both are quite decent right now in WoW, even when personally I still think that PvE is a bit better now).

WoW obviously is not the most "beatiful game" in terms of how many shiny things you're going to see in every armor or how beatiful and detailed the textures are in the game, WoW is not Lineage 2... but in exange to that you can do 10000000 different things that other games can't, it has movability. You can actually interact more with other players and do something else than just stand there, hit hit, talk a bit on Ventrilo/TS, pretty much do basic things. In WoW you can do more.

WoW also has its own style, it doesn't try to be like most games. WoW doesn't use the philosophy of "better graphics = better the game", actually graphic whores can go to other games if they want something like that and trust me, there are a lot of games out there than make you feel a bit happier inside in you want better graphics (like LotRO). Also, even when WoW is not the top º1 game in graphic terms it's still modern and changes constantly, not like in RO where it did fail (Anyway, it's normal. It was an old game).


Now, for those who say that TBC killed WoW then I must say that you're horrible wrong. I played preTBC too, I raided too, did a bit of Naxxramas (As a guest star at least, lol.) And trust me... 40 raid mans were HORRIBLE. One could go to the bathroom and follow someone and get credit for a kill, or not try hard enough to do your work right and still do it, in those 40 man raids NOT everyone tried their best in the raids, in the end 20-30 out of those 40 did all the work. 40 people for one raid was horrible huge too, it had too much players, and only in places such as Naxx/AQ40 (last bosses) all those 40 players needed to do their work correctly and try to focus on doing it right or else the whole raid would wipe... just think about this, how many guilds managed to get into Naxx? Not a lot, eh?

I understand that watching your lvl60 epic gear getting completely obsolete against greens and blues lvl 61 was shocking but, for one thing we get another; now raids are made with 25 players and it's easier to make a group with 25 players than with 40, people now need to play really well to do their work and EVERYONE needs to be focused on what they are doing or everything will just fail completely. Also, gathering 40 players first and then tell them what to do was like, ugh, 25 is more easy to manage. A lot of guilds died in the past because they couldn't get 40 players, now guilds aren't dying as much like in the past.


Anyway, those where my two cents for this post. Be well everyone! :D


PS: Updating my character List.

Smolderthorn:
70 Tauren Warrior - Izamu
70 Tauren Shaman - Mombera
40 Tauren Hunter - Anthelios
20 Tauren Druid - Jahari

Lightning's Blade:
70 Human Warlock - Makei (xfered him from Ner'zhul)
 
I liked 40 mans... but yeah, 25 is easier...
and with the new raiding system everyone needs to be good, you cant drag shitty players along anymore


my guild is good sometimes, but sometimes like lately we get frazzled easily, stupid holidays, and we are getting a late start in progression...
only up through tidewalker in SSC and only VR in the eye (till next week)... and gruul/mag of course
 

Keshiji

Beware of the lion... rawr!
TehLemming said:
I liked 40 mans... but yeah, 25 is easier...
and with the new raiding system everyone needs to be good, you cant drag shitty players along anymore


my guild is good sometimes, but sometimes like lately we get frazzled easily, stupid holidays, and we are getting a late start in progression...
only up through tidewalker in SSC and only VR in the eye (till next week)... and gruul/mag of course

Easier to manage, but in terms of gameplay they are harder now too. Now you have to defeat bosses like in the past but with less players. (For example, Leotheras the Blind is pretty much like a Sartura from AQ40 fight) :p


Take care.
 
Keshiji said:
TehLemming said:
I liked 40 mans... but yeah, 25 is easier...
and with the new raiding system everyone needs to be good, you cant drag shitty players along anymore


my guild is good sometimes, but sometimes like lately we get frazzled easily, stupid holidays, and we are getting a late start in progression...
only up through tidewalker in SSC and only VR in the eye (till next week)... and gruul/mag of course

Easier to manage, but in terms of gameplay they are harder now too. Now you have to defeat bosses like in the past but with less players. (For example, Leotheras the Blind is pretty much like a Sartura from AQ40 fight) :p


Take care.
really? we havn't gotten to it yet, but it SOUNDS way more fun then sartura... lol

but that might be because I'm one of two of our locks getting ready to be a tank =D
CL position has it's benefits

but yeah, it's definitely easier to manage, but I dont know about more complicated, naxx started to get to this level of individual player involvement, there were just more of them
instead of 3 groups of 3, youd have 5 or 6 small groups... *shrugs*

I miss 150 man raids in EQ :p
 

Kuder

New Member
I play on Sentinels, a level 60 Human Warrior. I probably wouldn't have made it to level 60 even if it wasn't for the realm being rp, and I know I wouldn't be able to make it to 70. The rp adds some more fun into what otherwise would be logging on, killing X enemy for X item, for X reward and X experience. Plus, being able to run around in this [ http://i155.photobucket.com/albums/s301/Kuder_Vault/Rigleysceen.jpg ] is just too much fun. Its a fun game, but it can become a bit monotonous now and then. :D
 

Rayne

Get out of here, stalker!
I have a level 59 Draenei Warrior, Fachiri, on Kael'thas, and a level 12 Undead Mage, also named Fachiri, on Lightninghoof. Used to have a Druid, but it was deleted for some reason that I can't remember.
 

RainerFenixhart

New Member
I have a lvl 30 Shaman on Barthilas, named Azlaag.

I also have several other characters on mnay other servers, but I mostly only play on Barthilas or Kirin Tor-my Kirin Tor character is Xanitos, level 20 Night Elf Hunter.
 

SFox

Member
Keshiji said:
TehLemming said:
I liked 40 mans... but yeah, 25 is easier...
and with the new raiding system everyone needs to be good, you cant drag shitty players along anymore


my guild is good sometimes, but sometimes like lately we get frazzled easily, stupid holidays, and we are getting a late start in progression...
only up through tidewalker in SSC and only VR in the eye (till next week)... and gruul/mag of course

Easier to manage, but in terms of gameplay they are harder now too. Now you have to defeat bosses like in the past but with less players. (For example, Leotheras the Blind is pretty much like a Sartura from AQ40 fight) :p


Take care.

Yeah, this brings up the current problem where there's this common misconception that with only 25 people you have to min/max every member slot to succeed so some specs or classes get left out. So if you enjoy playing a retribution paladin or moonkin over healing, you're out of luck.
 
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